I suppose I could have, but---despite my intimidating, broom-helmeted avatar---I'm too much a sweetheart to play the Eminent Domain card... just yet, at least
And thank you so much for the offer to GM---I will
definitely take you up on it for our second game, if you remain willing, as I do love to play! But since I've gathered everyone here under my auspicious claim of experienced leadership (fools, the lot of 'em), I must follow through on the first go 'round!
And while I'm here: While I posted those "Artifacts" pics on a lark, they're definitely one of my favorite parts of Werewolf---each player gets one at the start of the game, in addition to their Role card (including all villagers, hence my "something to improve the lot of the basic villager" hint). At the beginning of each day, each player has the
option to reveal their Artifact---making it public to everyone---or to keep it face-down. Many of the Artifacts are simple reproductions of normal Werewolf roles, but they take on a whole new significance considering (A) they only come into effect upon being publicly revealed (e.g. "Claws of the Werewolf": Upon being revealed, you become a member of the Werewolf team, and wake with the Werewolves to choose someone to kill each night.) and (B) you don't always get a choice on when they're revealed (the "Emerald of Jealousy" is but one example---imagine targeting someone who holds the "Orb of Speculation" with that!
Oops!)
EDIT: Just to be clear, NO Artifacts for our first game: All rules are in the OP, and the only surprises are listed there (i.e. the possibility of a Lone Wolf or Teenage Werewolf).