WEREWOLF: A Game of Secret Identities & Eating People

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GM's, they have the power to setup the game any way they want, ahyup, and I'd never dream of changing any of that.
Thanks's for finally clearing up that it's a night0 game, and the no kill.
Yha, that does make a slightly better day 1 for the villagers, makes things slightly harder for the wolves, and just about balances the lack of communication being enforced... course, I don't use that rule myself as I tend to not be a mod, and I never keep a rule I can't enforce.
 
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