... 'Cause obviously I don't have enough to do with my life.
I was wanting to make a mod, but I only know the most basic Java (but not... you know, Basic). Does anyone know any good tutorials that focus on minecraft modding?
What I want to do is add a magic based mod that lets you eventually scribe spells onto your health bar. What I mean is that you could 'brew' up a spell by mixing specific components together to make a magic ink you use to inscribe the spell onto a heart on your health bar. Then from that point on, so long as that heart isn't gone from damage, you can access and use that spell. I was thinking of some effects similar to the wand caps from thaumcraft, but also some passive effects you could work towards like a low regen effect or something that reduces hunger rate or even a spell that protects against a specific status effect (Like Wither). The player could perhaps have a power reserve that regens, but does so slower the lower your health is.
I would love for this mod to have compatability with (and perhaps interactivity with) Botania and thaumcraft. Perhaps even some blood magic, considering the way the spells would be dependant on health. Perhaps I could make certain recipes that only show when you have those mods in too, like a spell that lets you absorb the primary energy source of that mod to refill your power reserve (like mana from botania, Vis from Thaumcraft, or essence from blood magic) at varying conversion rates to make it balanced (but no way to transfer it back, so no one can just convert their blood farm into mana or vis, or vice-versa)
So... after having blabbed all that on public forum, does it sound... doable? Where would I need to look to learn how to make this work right?
I should also add the question "Once I have made it, how would I get people interested in adding it to their modpacks?"
I was wanting to make a mod, but I only know the most basic Java (but not... you know, Basic). Does anyone know any good tutorials that focus on minecraft modding?
What I want to do is add a magic based mod that lets you eventually scribe spells onto your health bar. What I mean is that you could 'brew' up a spell by mixing specific components together to make a magic ink you use to inscribe the spell onto a heart on your health bar. Then from that point on, so long as that heart isn't gone from damage, you can access and use that spell. I was thinking of some effects similar to the wand caps from thaumcraft, but also some passive effects you could work towards like a low regen effect or something that reduces hunger rate or even a spell that protects against a specific status effect (Like Wither). The player could perhaps have a power reserve that regens, but does so slower the lower your health is.
I would love for this mod to have compatability with (and perhaps interactivity with) Botania and thaumcraft. Perhaps even some blood magic, considering the way the spells would be dependant on health. Perhaps I could make certain recipes that only show when you have those mods in too, like a spell that lets you absorb the primary energy source of that mod to refill your power reserve (like mana from botania, Vis from Thaumcraft, or essence from blood magic) at varying conversion rates to make it balanced (but no way to transfer it back, so no one can just convert their blood farm into mana or vis, or vice-versa)
So... after having blabbed all that on public forum, does it sound... doable? Where would I need to look to learn how to make this work right?
I should also add the question "Once I have made it, how would I get people interested in adding it to their modpacks?"
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