Vineacraft: Hiatus (Not dead)

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Pokefenn

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Jul 29, 2019
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Ok, coded the basics for the wrench, of course i havent added the api or rotational stuff yet, waiting for 1.6.2 to do that.

Yes, the vineaShears will look different.

The wrench will more than likely be something like:

A wrench base, this is the ic2 wrench shape, with vinium (vinium is making a reappearance, this is just iron in a vineaInfuser)
There will be no tools with vinium more than likely, untill i have a good way to implement them. (i will NEVER add obsidian tool like things)
 
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Kocyk

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If you are adding more durable shears you can simply extend ItemShears class and set max damage in the constructor for your new class. It will automatically retain regular shears functionality. From there you can add new stuff you want.
I was tinkering a little with modding and i made a tool that breaks all blocks of given type up to sky limit, leaving highest one untouched (i made it with vines in mind actually). You can just add more stuff like this without the need to replicate shears functionality in the first place.
 
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Pokefenn

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Jul 29, 2019
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If you are adding more durable shears you can simply extend ItemShears class and set max damage in the constructor for your new class. It will automatically retain regular shears functionality. From there you can add new stuff you want.
I was tinkering a little with modding and i made a tool that breaks all blocks of given type up to sky limit, leaving highest one untouched (i made it with vines in mind actually). You can just add more stuff like this without the need to replicate shears functionality in the first place.

Thanks, ill try that out in a few days.


Also, another github commit.
 

Pokefenn

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Jul 29, 2019
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also makes sense, but wouldnt it be somewhat limited?

Quite the contrary, with a custom class for a new tool i can do things like Kocyk talked about easier than with enchantments.

Edit:
Also it gives me a very big amount of control over my improvements.
 
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Pokefenn

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Jul 29, 2019
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Oh, what is that?
Its a working pair of VineaShears!

Edit:
Its not letting me upload a picture?

Also, this is pretty much nearly everything i can do on 1.5.2.
So there wont be anything from me until pahimar does his tutorial, dont blame me.
 
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the_j485

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Dec 19, 2012
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Ok, coded the basics for the wrench, of course i havent added the api or rotational stuff yet, waiting for 1.6.2 to do that.

Yes, the vineaShears will look different.

The wrench will more than likely be something like:

A wrench base, this is the ic2 wrench shape, with vinium (vinium is making a reappearance, this is just iron in a vineaInfuser)
There will be no tools with vinium more than likely, untill i have a good way to implement them. (i will NEVER add obsidian tool like things)

Well, I have some neat ideas for the vinium tools:

1) Pickaxe: Works faster on stone blocks than ores, but faster than with efficiency.
2) Axe: has a timber effect.
3) Hoe: bonemeals any plants by one stage.
4) Shovel: Deletes dirt, sand, gravel etc.
5) Helmet: makes hunger bar deplete slower when in direct sunlight.
6) Chesplate: makes you more resistant to damage in sunlight, better than diamond in fact (Or not, your mod, your choice :p).
7) Leggings: you walk faster in sunlight.
8) Boots: you jump a block higher in sunlight.
9) Shears: the sheep will regrow its wool faster.
10) Fishing rod: You are more likely to catch a fish.
 

Pokefenn

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Jul 29, 2019
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Well, I have some neat ideas for the vinium tools:

1) Pickaxe: Works faster on stone blocks than ores, but faster than with efficiency.
2) Axe: has a timber effect.
3) Hoe: bonemeals any plants by one stage.
4) Shovel: Deletes dirt, sand, gravel etc.
5) Helmet: makes hunger bar deplete slower when in direct sunlight.
6) Chesplate: makes you more resistant to damage in sunlight, better than diamond in fact (Or not, your mod, your choice :p).
7) Leggings: you walk faster in sunlight.
8) Boots: you jump a block higher in sunlight.
9) Shears: the sheep will regrow its wool faster.
10) Fishing rod: You are more likely to catch a fish.

I dont know, i really really dont want to be adding tools/armour from vinium.
Its still early development, so i have lots of time to decide
 

dgdas9

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I dont know, i really really dont want to be adding tools/armour from vinium.
Its still early development, so i have lots of time to decide
The problem with adding vinium tools is that TiC alreay adds lots of tools and maeials. I have the solution(I think) This may be very hard to code. Add vinium as a new mateial and add the vine effect(?) to TiC stuff.
 

Pokefenn

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Jul 29, 2019
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The problem with adding vinium tools is that TiC alreay adds lots of tools and maeials. I have the solution(I think) This may be very hard to code. Add vinium as a new mateial and add the vine effect(?) to TiC stuff.

I'm not sure, havent looked at the api for TiC but i think he needs to, like he did with Thaumium.
Instead of ever adding armour/tools like this, i would rather see if i could get it added by TiC which would impliment it best.
 

the_j485

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Dec 19, 2012
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I'm not sure, havent looked at the api for TiC but i think he needs to, like he did with Thaumium.
Instead of ever adding armour/tools like this, i would rather see if i could get it added by TiC which would impliment it best.

It should have this effect:

1) Same stats as iron.
2) Will have better stats when in sunlight.
3) Better durability.
 
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Pokefenn

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Jul 29, 2019
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Small update!


Just been talking to mDiyo (apart from talking about pokemon, curse those moemon hacks) he said that i can add the materials through my mod!

Secondly, ive done some commits to github, added a config file for item/block ids, not working fully, but meh.
Will be trying very hard over the new few weeks for this!
 
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dgdas9

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Jul 29, 2019
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Small update!


Just been talking to mDiyo (apart from talking about pokemon, curse those moemon hacks) he said that i can add the materials through my mod!

Secondly, ive done some commits to github, added a config file for item/block ids, not working fully, but meh.
Will be trying very hard over the new few weeks for this!
-Warning-​
-Peronal Opinion-​
I think that everything you add should be totaly configurble, as the liquid consumed, produced and things like that, just because it would make Modpacks more ballanced. Again, sorry if it is very hard to code it.
 
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Pokefenn

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Jul 29, 2019
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-Warning-​
-Peronal Opinion-​
I think that everything you add should be totaly configurble, as the liquid consumed, produced and things like that, just because it would make Modpacks more ballanced. Again, sorry if it is very hard to code it.

Nope, very simple i think.
Just get the variable to get the value pulled from the config file with having a default.

I want to make everything as configurable as possible, if they want to play like it is in gregtech or with 1 vine creating 10 buckets, they can do whatever they want!
 
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Pokefenn

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Jul 29, 2019
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Just to say, remade the OP.
Also having another problem with my code, think its because im still on 1.5.2.
 

Pokefenn

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Jul 29, 2019
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Looking on some thoughts on a idea that i thought of:


VineaHatcher(Will be in the first alpha)
More or less a machine that turns your eggs into chickens at a higher rate and pops the chicken out the bottom (or to fill up a vineaCaptureBall) and uses vine sap.

VineaIncubator(Later on due to some more complicated stuff)
Put a vineaCaptureBall (Joke of pokeball) or a Safari net (They both need a chicken in it) and it produces eggs at a higher rate, the point of these machines are to reduce lag on servers
 

dgdas9

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Jul 29, 2019
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Looking on some thoughts on a idea that i thought of:


VineaHatcher(Will be in the first alpha)
More or less a machine that turns your eggs into chickens at a higher rate and pops the chicken out the bottom (or to fill up a vineaCaptureBall) and uses vine sap.

VineaIncubator(Later on due to some more complicated stuff)
Put a vineaCaptureBall (Joke of pokeball) or a Safari net (They both need a chicken in it) and it produces eggs at a higher rate, the point of these machines are to reduce lag on servers

Both are cool

PS: Change he name to: VineaMonsterBall. It just makes more sense.
 
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