Bug Very frustrated with FTB: Resurrection

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Nefroz

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Jul 29, 2019
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the word objectively was used. that means it is factual and not based on opinions. subjective means based on opinions.
thus you're wrong about them not being wrong. \o/
I misinterpreted what you were saying. I read you as saying that people whose opinions are like mine were wrong. Apologies.

While its certainly opinionated, I've felt that mindless tedium in games has been detrimental to gaming as a whole, and continues to drag it down, at the cost of true difficulty.
 

Pyure

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Aug 14, 2013
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I misinterpreted what you were saying. I read you as saying that people whose opinions are like mine were wrong. Apologies.

While its certainly opinionated, I've felt that mindless tedium in games has been detrimental to gaming as a whole, and continues to drag it down, at the cost of true difficulty.
"True difficulty" is an illusion, with the possible exception of twitch games.

Everything else is just clever game design making you jump through X hoops to reach Y outcome. This is as true of thaumcraft as it is gregtech.

Don't like making screws and rods and bolts and plates and other widgets for your gregtech machines? Build a factory that does that for you. Is that tedious for some people? Yes. Researching in thaumcraft is tedious for me. In and of themselves, however, they're just more hoops.

"Mindless tedium" is rhetoric intended to misleadingly reinforce a subjective opinion. Every single mod you can think of that you consider "difficult", I could describe as "mindless tedium."

In the meantime, I'm presently trying to figure out how to process and electrolyze sufficient bauxite and other ores to get the titanium I need for a highly efficient boiler system. Do I speed up my production with some low-voltage machines? Do I upgrade my existing machines to higher voltage and hope my power grid holds up?

If it were tinker's construct, I'd just spend an hour mining and smelting and be done with this world by the end of the day.
 

Hyperme

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Apr 3, 2013
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oh no game design talk! also the magic word 'tedium' which no one understands.

"True difficulty" is an illusion, with the possible exception of twitch games.

this is dumb. games can be puzzle games. moving on.

Everything else is just clever game design making you jump through X hoops to reach Y outcome. This is as true of thaumcraft as it is gregtech.

Yes, you can break down games into 'go through hoops, you get winning'. However, since you've now broken the game down into multiple parts, each one can be analyzed separately. Your argument here is akin to saying that all plays can be broken into characters doing scenes. It's a statement, but not an argument.

Don't like making screws and rods and bolts and plates and other widgets for your gregtech machines? Build a factory that does that for you. Is that tedious for some people? Yes. Researching in thaumcraft is tedious for me. In and of themselves, however, they're just more hoops.

More hoops. Hoops for days. You seems to trying to say that all hoops are the same or something, since you're being all 'it's all hoops!'. Except hoops are not equal. You can have big hoops and small hoops and hoops as stretched as this metaphor. Players are much more likely to notice the hoops if you make them jump through the same hoop constantly. Which is where any mod with excessive sub-crafting falls apart, because if there are more than 3 or 4 levels or crafting you could probably cut it down to that and still be okay. (Same applies to TC research of course. It's the same puzzle everything. Go play some Deadly Rooms of Death, a game which actually supports thousands of puzzles using the same basic rules, or add some variety, geez!)

"Mindless tedium" is rhetoric intended to misleadingly reinforce a subjective opinion. Every single mod you can think of that you consider "difficult", I could describe as "mindless tedium."

Except tedium is an actual word with an actual meaning, found in actual dictionaries. It's not just a synonym for boring, it refers to something being specifically monotonous or repetitive. And crafting the same thing 100 times, or waiting half an hour for a machine to do something is tedious. Gregtech is basically built around the idea of things taking way to long, or crafting things to craft things to craft things.

In the meantime, I'm presently trying to figure out how to process and electrolyze sufficient bauxite and other ores to get the titanium I need for a highly efficient boiler system. Do I speed up my production with some low-voltage machines? Do I upgrade my existing machines to higher voltage and hope my power grid holds up?

This is actually game, that looks designed. Yay!

If it were tinker's construct, I'd just spend an hour mining and smelting and be done with this world by the end of the day.

are you play minecraft all day? why would you even do that?[/quote]
 
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Pyure

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oh no game design talk! also the magic word 'tedium' which no one understands.
Game design, like systems design, is fascinating to certain crowds. So is etymology. Sarcasm, like poop jokes, is certainly fascinating to certain people too I'm sure.

this is dumb. games can be puzzle games. moving on.
If you're going to refer to someone's argument as dumb, do so while learning how to quote, spell and use grammar.

Yes, you can break down games into 'go through hoops, you get winning'. However, since you've now broken the game down into multiple parts, each one can be analyzed separately. Your argument here is akin to saying that all plays can be broken into characters doing scenes. It's a statement, but not an argument.
I'm sorry that you do not understand game design fundamentals properly, nor understand that my statement very much is an argument. If that argument doesn't appeal to you, this is something you need to learn to cope with, I cannot actually help you here.

More hoops. Hoops for days. You seems to trying to say that all hoops are the same or something, since you're being all 'it's all hoops!'. Except hoops are not equal. You can have big hoops and small hoops and hoops as stretched as this metaphor. Players are much more likely to notice the hoops if you make them jump through the same hoop constantly. Which is where any mod with excessive sub-crafting falls apart, because if there are more than 3 or 4 levels or crafting you could probably cut it down to that and still be okay. (Same applies to TC research of course. It's the same puzzle everything. Go play some Deadly Rooms of Death, a game which actually supports thousands of puzzles using the same basic rules, or add some variety, geez!)
Calm yourself, friend. Your argument here could be made without wall of text.

"Excessive" in this context is subjective. Can you understand that?

I would like more subcrafting in my minecraft mods, please. Why? Because I like building factories. Because (in some rare cases) it adds an element of realism. Because I like to say "this job that used to take 20 minutes now takes a fraction of a second."

Except tedium is an actual word with an actual meaning, found in actual dictionaries. It's not just a synonym for boring, it refers to something being specifically monotonous or repetitive. And crafting the same thing 100 times, or waiting half an hour for a machine to do something is tedious. Gregtech is basically built around the idea of things taking way to long, or crafting things to craft things to craft things.
Straw man argument. Nobody said tedium was good. What's being discussed is whether the term applies. You think it does, and I'll allow that it may be tedious for you.

I on the other hand understand that it doesn't, because a massive playerbase wouldn't do something they find boring and monotonous.

Honestly, it really is that simple.

are you play minecraft all day? why would you even do that?
{sic}
Oh, good, sarcastic insults from a forum kid. Ok.
 
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Pyure

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Aug 14, 2013
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I have never messed with GT, but would like to learn. How would I go about this using this pack? :p
I wish I had a good answer for this, but I don't know enough about Resurrection.

As far as I can tell, there isn't a huge number of good reasons to explore gregtech in Resurrection. Frankly, just about anything you can do with gregtech (ore multiplication, item/energy/liquid transportation, automation) you can probably do just as easily and with less hassle in this pack(see various rants about tedium above). Given a simpler alternative, I would never suggest gregtech as a good direction to go.

Generally, gregtech only makes sense in a pack where everything else is nerfed to all hell. For example, there's no reason to do GT ore multiplication if you have, say, a rotarycraft extractor. Or a Tico Smeltery. Or just about anything else in fact, because the GT version is generally going to be slower and less effective (high-tier machines notwithstanding)

If you're still super interested, pick a gregtech-result you might want to pursue, such as a naquadah reactor, and angle for that. There's an awful lot of GT "pros" on this forum that would be really happy to answer questions.
 

PhoenixSmith

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Jul 29, 2019
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I wish I had a good answer for this, but I don't know enough about Resurrection.

As far as I can tell, there isn't a huge number of good reasons to explore gregtech in Resurrection. Frankly, just about anything you can do with gregtech (ore multiplication, item/energy/liquid transportation, automation) you can probably do just as easily and with less hassle in this pack(see various rants about tedium above). Given a simpler alternative, I would never suggest gregtech as a good direction to go.

Generally, gregtech only makes sense in a pack where everything else is nerfed to all hell. For example, there's no reason to do GT ore multiplication if you have, say, a rotarycraft extractor. Or a Tico Smeltery. Or just about anything else in fact, because the GT version is generally going to be slower and less effective (high-tier machines notwithstanding)

If you're still super interested, pick a gregtech-result you might want to pursue, such as a naquadah reactor, and angle for that. There's an awful lot of GT "pros" on this forum that would be really happy to answer questions.
So maybe TE for early game, then switch to GT? I wish GT was more important then.... Maybe make the TE machines take results of the GT ones for balance.
 

Pyure

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So maybe TE for early game, then switch to GT? I wish GT was more important then.... Maybe make the TE machines take results of the GT ones for balance.
The problem is that you're going to have to be pretty self-disciplined to do this. GregTech does cool things, but its usually easier and frequently more profitable (in energy/resources) to do it another way :)

You don't even have the old incentive of the Industrial Grinder, which did half-decent ore multiplication for its time. Now that's been replaced a bunch of machines which are difficult to automate (some things go into ore washers, some things go into sifters or electromagnetic separators, etc).

I like my gregtech, but it sure doesn't play nice with "easier" mods :p
 

PhoenixSmith

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Jul 29, 2019
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The problem is that you're going to have to be pretty self-disciplined to do this. GregTech does cool things, but its usually easier and frequently more profitable (in energy/resources) to do it another way :)

You don't even have the old incentive of the Industrial Grinder, which did half-decent ore multiplication for its time. Now that's been replaced a bunch of machines which are difficult to automate (some things go into ore washers, some things go into sifters or electromagnetic separators, etc).

I like my gregtech, but it sure doesn't play nice with "easier" mods :p
Basically the other mods make it seem slow and grindy were as if it were by itself it would seem slow, but more rewarding? I'll probably try to use GT then mostly, besides early game.
 

Pyure

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Aug 14, 2013
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Basically the other mods make it seem slow and grindy were as if it were by itself it would seem slow, but more rewarding? I'll probably try to use GT then mostly, besides early game.
That's it in a nutshell.

I was specifically looking for technical challenges where I had to make Actual Decisions(tm) about my time and resources when I came across GT years ago. But for casual players who just wanna getstuffdone, it'll drive you nuts.

BTW, this changes to some degree if and when Greg ever finishes re-implementing the Fusion Reactor, which is missing in the current version. Just like RotaryCrafts extractor, it might end up being a target objective for a lot of players who might otherwise skip the mod.
 

PhoenixSmith

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Jul 29, 2019
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That's it in a nutshell.

I was specifically looking for technical challenges where I had to make Actual Decisions(tm) about my time and resources when I came across GT years ago. But for casual players who just wanna getstuffdone, it'll drive you nuts.

BTW, this changes to some degree if and when Greg ever finishes re-implementing the Fusion Reactor, which is missing in the current version. Just like RotaryCrafts extractor, it might end up being a target objective for a lot of players who might otherwise skip the mod.
Wow... I googled the reactor, it looks so cool! :p I wish it was in now. What did it do?
 

Pyure

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Wow... I googled the reactor, it looks so cool! :p I wish it was in now. What did it do?
Produced a great deal of power, by creating plasma which you then tossed into a plasma generator (Whose precise name escapes me at the moment).

We're not talking about ReactorCraft-type power here, but still a good deal of power :)
 

Hyperme

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Apr 3, 2013
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Game design, like systems design, is fascinating to certain crowds. So is etymology. Sarcasm, like poop jokes, is certainly fascinating to certain people too I'm sure.

I could lay off of the sarcasm, so I guess I will.

If you're going to refer to someone's argument as dumb, do so while learning how to quote, spell and use grammar.

I will, however, invoke my right to typos. I'm also not going to abridge anything or lay off of the metaphors/similes/analogies.

I'm sorry that you do not understand game design fundamentals properly, nor understand that my statement very much is an argument. If that argument doesn't appeal to you, this is something you need to learn to cope with, I cannot actually help you here.

The argument doesn't appeal to me, because of how shallow it is. Any game can be reduced to 'perform action X for result Y'. That doesn't make Tetris equal to Super Meat Boy. Even as you get down to genre level and the set of actions becomes smaller, the basic fact that you do things isn't a particularly strong case for comparing games. Both the Professor Layton series and Deadly Rooms of Death series are based around solving puzzles. However, both games differ significantly.

It is also incredibly dismissive to suggest that 'twitch games' are the only games with true difficulty. Different games call for different skills, and the margin of error for applying those skills is generally how difficulty is calibrated. Take someone who is an expert at Spelunky, and drop them into Nethack. Success is not likely, as both games are quite different. (Of course, rouge-likes are not perhaps the best example of this, as knowledge gained over many plays is often important.)

Calm yourself, friend. Your argument here could be made without wall of text.

While brevity is the heart of wit, I'm going to write however much I feel is needed to express my point. Blame years of questions contain "show your working".

"Excessive" in this context is subjective. Can you understand that?

Sure. Although there's probably some limit 90% of the population will consider 'excessive'.

I would like more subcrafting in my minecraft mods, please. Why? Because I like building factories. Because (in some rare cases) it adds an element of realism. Because I like to say "this job that used to take 20 minutes now takes a fraction of a second."

While sub-crafting does provide an incentive to automate, I don't think it provides the best path towards it. Due to the structure of Minecraft, once you can automate some process, repeating it isn't that hard. One thing Gregtech does right (IMO) is provided a range of processes to automate. Even if you have a general solution, the particular solution for each problem will be different. (More processes also means that you have more combinations to build with. Unless you use AE, which moves most engineering problems into channel management.)

Straw man argument. Nobody said tedium was good. What's being discussed is whether the term applies. You think it does, and I'll allow that it may be tedious for you.

On a second look, you're right. Sorry for misreading your argument. Many pro-Gregtech related arguments tend to veer towards the 'well go play creative then' attitude, but you're fairly reasonable about this.

I on the other hand understand that it doesn't, because a massive playerbase wouldn't do something they find boring and monotonous.

This seems more of a statistical problem. Groups of people doing things generally involves that kind of thing.

{sic}
Oh, good, sarcastic insults from a forum kid. Ok.

Sorry about that too. It's another offshoot frustration about Minecraft modding. Sometimes people give the impression that they only play Minecraft, and they often seem to be the ones in the 'make things take longer' set of people. But that's an argument for another day.
 

Azzanine

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Jul 29, 2019
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-_-... Not this shit again...

Thanks alot Resurrection... Now we have to endure GregTech rage threads again.
Just couldn't let that shit die...

In the past I sided with the GT haters becasue there where less FTB packs and GT being included to the flagship pack essentially forced you to play GT when it came to SMP.
These days however we are spoiled for choice, if you don't like GT you can very easily and without penalty not use it by using the myriad of other packs. Because as mentioned the only difference Resurrection has from other packs is it has GT.
 

Predatorkillol

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Jul 29, 2019
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No offence to the other mod devs but gregtech is not by the most tedious mod to get things done. I would personally say that both blood magic, flaxbeard's steam powered mod and steve's carts are much more tedious to get the same results.
Blood magic is a very tedious mod as it requires a large amount of time dedicated to sitting at an altar making T2 slates to upgrading it for the cost of stone and health. Evidently there are ways to speed up this process through other mods for originally unintentional synergies between the mods of which Greg remove's from his mod for balance reasons.
SCs is much more tedious than GT because of the large number of complicated inset crafting. GTs tedium is much more focused on encouraging you to build up an infrastructure and build awesome... stuffs over just for the sake of it raw cost.
However I understand you you have the right to your own opinion of Greg's 'balancing' act.
 

Nefroz

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Jul 29, 2019
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"True difficulty" is an illusion, with the possible exception of twitch games.

Everything else is just clever game design making you jump through X hoops to reach Y outcome. This is as true of thaumcraft as it is gregtech.

Don't like making screws and rods and bolts and plates and other widgets for your gregtech machines? Build a factory that does that for you. Is that tedious for some people? Yes. Researching in thaumcraft is tedious for me. In and of themselves, however, they're just more hoops.

"Mindless tedium" is rhetoric intended to misleadingly reinforce a subjective opinion. Every single mod you can think of that you consider "difficult", I could describe as "mindless tedium."

In the meantime, I'm presently trying to figure out how to process and electrolyze sufficient bauxite and other ores to get the titanium I need for a highly efficient boiler system. Do I speed up my production with some low-voltage machines? Do I upgrade my existing machines to higher voltage and hope my power grid holds up?

If it were tinker's construct, I'd just spend an hour mining and smelting and be done with this world by the end of the day.

That logic could be applied to a lot of things, not just gaming. This doesn't make it sound, Does thaumcraft have some mindless tedium? of course. However I don't think thaumcraft is difficult, in fact most mods aren't difficult, but doing things in thaumcraft is fun, and the front door (tedium/grind) is manageable.

Lets go with Gtech which involves setting up complex systems to achieve your immediate or long term goals,(something you provided an example for) this is not what I find grindy about gregtech this is what I would considering the challenge, and part of the fun of the mod. However the entry cost to getting to the point of building those systems is a grind as it requires you to spend an obscene amount of time mining to get anything resembling a functioning system. Never mind changes to things such as storage blocks requiring a system to make, which back when I was playing gtech had no obvious use for anything other than decoration. It was unnecessary.

An old saying I have is that I play games to have fun, If I wanted to spend 8 hours a day to have a couple of hours of fun I'd just get another job.
 

Cptqrk

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Aug 24, 2013
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*NOTE* While I do not play with GT mods, I can appreciate the fact that a lot of folks do, please read the following with a grain of salt....

I see the suggestion that Thaumcraft is tedious, because of the research.
But unlike GT, you don't have to do the research again.

Hypothetical Thaumcraft crafting, if desinged by GT:

Firstly:
Farm reeds for days to collect enough strands to make paper
Kill the oceans of all squid to collect enough molecules of ink to make ink.
Farm for days to get enough wood and wool to make the table.

Research warded stone sub parts:
1: Do the research for sub parts
2: create sub parts
(Repeat 1 & 2 x5)

Do the research for warded stone
Create 1 warded stone.

Return to Research warded stone sub parts and repeat..


:)
 

Pyure

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Aug 14, 2013
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That logic could be applied to a lot of things, not just gaming. This doesn't make it sound, Does thaumcraft have some mindless tedium? of course. However I don't think thaumcraft is difficult, in fact most mods aren't difficult, but doing things in thaumcraft is fun, and the front door (tedium/grind) is manageable.
I personally find TC4 tedious, and despite several attempts I just cannot make myself spend more than an hour with it before moving onto something more my level of play.

However I also respect that the mod is brilliantly designed. There are few mods I would rank as high as TC4 in terms of the sheer amount of thought, attention and balance its had. Its extremely fun for those who like magic mods, and there are hordes of players who will flat-out refuse to play a pack without it.

Lets go with Gtech which involves setting up complex systems to achieve your immediate or long term goals,(something you provided an example for) this is not what I find grindy about gregtech this is what I would considering the challenge, and part of the fun of the mod. However the entry cost to getting to the point of building those systems is a grind as it requires you to spend an obscene amount of time mining to get anything resembling a functioning system.
Correct. Isn't it fantastic?

But certainly not for everyone. Casual gamers, those who want to sit down and go from caveman to nuclear scientist in a matter of days, should stay away.
 

Inaeo

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Jul 29, 2019
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Funny to me that after three pages of posts, nobody has mentioned to the OP that GT changes the anvil recipe to require steel, not iron. I can only imagine his frustration when he finally gets the infrastructure in place to make his iron block, only to find out he needs something completely different. I know I was caught off guard (my first GT experience).

So far as the never ending Pro/Anti GT debate, its all a matter of play speed to me. As stated, this pack is my first experience with GT, as I came late to the modded MC party in 1.6, playing primarily Monster on a server with some friends. Monster was a great pack for what it was - kitchen sink included. It played fast and loose, and taught me the basics of a ton of mods. My second playthrough, I focused on making mods interact in exciting and sometimes unintended ways. Once you had some very basic infrastructure in place, you were able to set about building... well, stuff.

Now that I'm nearing the end of the Bronze Age in our new Resurrection server, I can assure anyone contemplating this pack that it plays much different. There is structure (some would argue to a fault). I need infrastructure to build infrastructure in GT. I have to make choices regarding resource use and plan a stage ahead most of the time. I feel challenged to build systems to minimize waste and maximize ore efficiency. The biggest resource and most important resource in any pack is time, and GT will eat through it like few mods I've seen.

My best advice is play a mod or pack that suits your style - but occasionally one that doesn't just to keep things fresh and remind you of your personal priorities in MC. The modded MC community is one of plenty. Pick your poison. If you want freedom to build fantastical things as soon as possible, GT isn't for you. If you want a structured tier progression with a ton of machines that make parts for machines, GT may be worth a look. But once you've made the call on whether you like GT or not, please remember that everyone has the right to choose (just like you did) for themselves, and frankly, no argument is truly going to sway someone who has made up their mind, so there is really no need to argue over it.

My apologies for the wall of text.
 

PhoenixSmith

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Jul 29, 2019
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You seem calm, and make good points... What are you doing on the forums/inter-webs? XD Just kidding. Seriously though very good points. To me I think a little of both is fine. Modsauce is fun for different reasons than Resurrection is and that is good and healthy. If you hate GT just dont play it's packs. I think OP might be mad that FTB has not put out a general 1.7.10. Try the ATLauncher. ;)