Vanilla MC 1.9 announced

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Inaeo

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Spam clicking a horde of zombies is how I usually defeat them when I get cornered. It doesn't work like that anymore. Sure you can get a swipe hit in, but getting the timing down for swings takes time and when you've got a dozen zombies and a few skellies on you, you're not going to escape easily. And if invulnerability to skellies means I have to hold the shield up continuously, then that's not for me. That blocks my view and leaves me open to attack from the rear.

So no. I don't like it.

I don't want to start anything, but when a soldier held a shield up to protect against arrow fire, it did block his vision and make him vulnerable to flanking maneuvers. It's a give and take between straight up protection and mobility. Simply having a shield doesn't protect much. Using it to effect does.

If this means they turned the combat system into more of a skill game than the current "spam click till its dead" system, I'm all for it.
 

RedBoss

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I don't want to start anything, but when a soldier held a shield up to protect against arrow fire, it did block his vision and make him vulnerable to flanking maneuvers. It's a give and take between straight up protection and mobility. Simply having a shield doesn't protect much. Using it to effect does.

If this means they turned the combat system into more of a skill game than the current "spam click till its dead" system, I'm all for it.
I'm well aware of actual shield mechanics. I'm opposed to it in a game as unwieldy as Minecraft if it adds extreme inconveniences. "Skill" is not a word I'd apply to combat in this game in any way, shape, or form.
 
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ShneekeyTheLost

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Spam clicking a horde of zombies is how I usually defeat them when I get cornered. It doesn't work like that anymore. Sure you can get a swipe hit in, but getting the timing down for swings takes time and when you've got a dozen zombies and a few skellies on you, you're not going to escape easily. And if invulnerability to skellies means I have to hold the shield up continuously, then that's not for me. That blocks my view and leaves me open to attack from the rear.

So no. I don't like it.
I'm still not sure what you mean by 'spam clicking', but I don't see how the ability to hit all fourteen zombies in your front arc at the same time can possibly hurt your ability to defeat them...

I'm also not sure where your complaints about the shield are coming from. You use it when you have incoming arrow, not always up. The time it is in your face is a couple seconds tops.
 

Azzanine

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1.9 seems interesting but that sword sheild mechanic's been done by Mine'n'Blade.
Hopefully modders can do something with it. Like riot shields and pistol, or a hand held chukonu if you hate guns with a passion.
Maybe we will see a propper weapon mod that isn't just the same vanilla tapatap mechanic. We can have long swords, daggers that aren't just buffed/gimped version of the sword. But have their own behaviors.

However Minecraft is a game for carebears, it's a reason I play it. Suddenly having the need for skill is going to rub us the wrong way. Having to master a technique more complicated then tapping the mouse button as fast as possible will be odd.

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RealKC

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I'm still not sure what you mean by 'spam clicking', but I don't see how the ability to hit all fourteen zombies in your front arc at the same time can possibly hurt your ability to defeat them...

I'm also not sure where your complaints about the shield are coming from. You use it when you have incoming arrow, not always up. The time it is in your face is a couple seconds tops.
Spam clicking is clicking very fast on the attack button.
 
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GreenZombie

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Spam clicking is clicking very fast on the attack button.

What is it now? Click and hold to repeat attack? I've wanted this for a while as, well, mouse buttons are rated in clicks-till-failure and I've burnt through a few mouse.
 

RealKC

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What is it now? Click and hold to repeat attack? I've wanted this for a while as, well, mouse buttons are rated in clicks-till-failure and I've burnt through a few mouse.

I'm still not sure how this is different in 1.9

In 1.9 you can still click very fast the attack button, but you'll do less damage, you have to wait for a timer to recharge.
 
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RenzosNips

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In 1.9 you can still click very fast the attack button, but you'll do less damage, you have to wait for a timer to recharge.
I.... what? I understand they are trying to "improve" combat in Minecraft, but....
I wish they'd stop trying to push stuff like this. Hunger was addition that was meant to add a challenge to survival, but is little more then nuisance after a night or two. This will turn out the same, as nothing more then a nuisance.
 
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Inaeo

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I.... what? I understand they are trying to "improve" combat in Minecraft, but....
I wish they'd stop trying to push stuff like this. Hunger was addition that was meant to add a challenge to survival, but is little more then nuisance after a night or two. This will turn out the same, as nothing more then a nuisance.

The beauty of the modded MC community is that if enough people have a similar idea (or one person with the right skill), a mod will arrive to make the annoying features either good or a nonfactor. We have to keep in mind that for our purposes, Vanilla MC is simply an engine on which we build our game. If it's simply Vanilla MC that you intend to play, and you hate these mechanics, you do find yourself in a bit of a hard place, but then nothing stops you from playing any other version before the changes you dislike were implemented.

Frankly, after the first few nights in a modded game, mobs are usually a trivial experience unless you have added mods to buff them and improve their behavior. It's gotten to the point that my starter house on my current world was just a medium sized square of one high cobble (lit up, of course). With even simple starting tools, I could defend myself easily. It wasn't until I started into the Nether that I bothered to make armor at all. Changes were needed to the combat system, and I'm glad they were addressed (for better or for worse, as I've not actually played 1.9). Now we get to see what the bright minds of the modding community can do to unlock the full potential of this new engine.
 
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RenzosNips

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We have to keep in mind that for our purposes, Vanilla MC is simply an engine on which we build our game.
My complaints are based on Vanilla. I actually use Hunger Overall for the exact reason of trivial hunger.



This combat change won't do much for mobs. They'll still only maybe be an issue for 1 - 2 nights, if you go cave diving, and when you go into the Nether. It's a more PVP orientated change, and mods will still upset whatever balance it brings, I'm sure.
I do agree on the potential for mods though.
 
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RedBoss

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I'm still not sure what you mean by 'spam clicking', but I don't see how the ability to hit all fourteen zombies in your front arc at the same time can possibly hurt your ability to defeat them...

I'm also not sure where your complaints about the shield are coming from. You use it when you have incoming arrow, not always up. The time it is in your face is a couple seconds tops.
I'm confused about your confusion. You can't guarantee that zombies will position themselves perfectly for a swipe attack. Without a top tier sword, it's going to take a while to whittle them down. Timing a shield block of arrows WHILE fighting over a dozen zombies coming from various angles makes things VERY difficult.

Pre-1.9, you could back into a corner or quickly dig a hole. This woukd create a funnel point to spam click enemies while also allowing the enemies in the funnel to absorb arrows. That strategy is a death sentence now unless you can two hit kill or less. The attack cool down time allows the funneled enemies to pour in on you and attack.

I find the shield hit or miss with timing the block and not really worth it if you evade enemies.
 

Inaeo

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Jul 29, 2019
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I'm confused about your confusion. You can't guarantee that zombies will position themselves perfectly for a swipe attack. Without a top tier sword, it's going to take a while to whittle them down. Timing a shield block of arrows WHILE fighting over a dozen zombies coming from various angles makes things VERY difficult.

Pre-1.9, you could back into a corner or quickly dig a hole. This woukd create a funnel point to spam click enemies while also allowing the enemies in the funnel to absorb arrows. That strategy is a death sentence now unless you can two hit kill or less. The attack cool down time allows the funneled enemies to pour in on you and attack.

I find the shield hit or miss with timing the block and not really worth it if you evade enemies.

My confusion stems from your unwillingness to accept that your tactics are the problem, not the mechanics. Even in 1.7, the tactics you describe above are less than efficient unless you have a sword which can 1-2 shot them (as was a complaint earlier in the thread).

Perhaps rather than backing into a corner and limiting your options, you could try tactics such as placing a small barrier between you and your attackers. This both buys you time for your attack to recharge and provides cover from incoming projectiles. Rather than digging a hole for yourself, dig it as a pit trap and knock enemies into it. Try some hit and run. Basically, try new things. It's a new version, and you continue to treat it as if nothing changed.
 

ShneekeyTheLost

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I'm confused about your confusion. You can't guarantee that zombies will position themselves perfectly for a swipe attack. Without a top tier sword, it's going to take a while to whittle them down. Timing a shield block of arrows WHILE fighting over a dozen zombies coming from various angles makes things VERY difficult.

Pre-1.9, you could back into a corner or quickly dig a hole. This woukd create a funnel point to spam click enemies while also allowing the enemies in the funnel to absorb arrows. That strategy is a death sentence now unless you can two hit kill or less. The attack cool down time allows the funneled enemies to pour in on you and attack.

I find the shield hit or miss with timing the block and not really worth it if you evade enemies.
Ummm... by funneling them, you GUARANTEE that you can, in fact, position them perfectly for a swipe attack. So your method is even MORE effective in 1.9 than it was before. So I'm not sure where your complaint is...
 

RedBoss

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Qazplm601

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I'm still not sure what you mean by 'spam clicking', but I don't see how the ability to hit all fourteen zombies in your front arc at the same time can possibly hurt your ability to defeat them...

I'm also not sure where your complaints about the shield are coming from. You use it when you have incoming arrow, not always up. The time it is in your face is a couple seconds tops.
I'd like to point out, in 1.9(at least the 2-3 hours i have played my survival world in it) I have noticed that the AOE on the swing attack isn't very big at all. I've been attacked by five zombies at once, and was lucky to hit two of them with the AOE.(while they were in a group)
 

Azzanine

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I hope Tico runs well with this change. We could have new classes of sheild and sword.
We could have;
Dagger: Acts like a pre 1.9 sword but with a comparitivly gimpy base damage a third of the damage. Right click tosses the dagger for 5 times base damage also has a chance to execute.

Gladius: somewhere between a regular sword and dagger for damage but has a quicker swing cd. Gives a bonus to defense if sheild is equipped.

Bastard sword: tripple the damage of a sword but also tripple the swing cd. Can't use sheilds block capability. Right click is replaced by a second swing which has a chance for a execute for double damage, would also be on a separate swing timer. (The idea is while it's heavy you can use the swings momentum to get another swing)

Buckler: half the durability and defense of a regular sheild but gives you a true block that sheild bashes the enemy if timed right. Is light enough to equip with a Bastard sword but only provides a small armor bonus as you can't block.

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