I've got around this by telling the AE system to keep certain items stocked. It is complicated, expensive and energy-intensive (every item in the network adds to the energy requirement), but for items you often need while explorings it's worth the expense:
I'll explain with the example of torches. You look at this from the side, the cable up connects to any part of the ME network. EX is a precision export bus pointing at the chest, set to export torches if it receives a redstone signal. The "stack mode" switch must be set to "always craft". "LE" is a level emitter pointing at the export bus, set to emit a redstone signal if the level of torches in the network sinks below, say, 32. "IM" is a precision import bus set to import whole stacks of anything in the chest into the network unconditionally.
So what happens is if there are less than 32 torches in the network, the redstone signal gets activated and the export bus will begin exporting torches, always crafting new ones instead of exporting those already in the network. The import bus imports them back into the network, and when there are 32 torches or more in the network, the redstone signal shuts off and no more torches are crafted.
And now you always have 32 torches you can extract with your remote requests, circumventing the problem of being unable to access craftable items in the ME network remotely.