New builds of mods can have compatibility issues with other mods, so they should be tested with the other mods before being officially added to the pack.That doesn't seam very efficient for a modpack that has "full support" of the mod developers. Couldn't they simply upload latest builds themselves to the FTB launcher for distribution? Having the job of manually double checking if FTB has the latest builds of all the included mods sounds like a tedious job for someone on the FTB team, and it'll only get worse as more mods are added.
Yeah, it's kind of a compromise. An automated system (which is probably entirely possible) would be quicker, but any inherent comaptability/balance issues would not be spotted until the users reported them (not an ideal system with a release stream).
The manual system is slower, but does mean that the issues are found and ironed out.
The auto system would also cause issues with servers, as players would update frequently, but the update process for a server can be a bit of a pain.
This is correct, seeing as I have spent many hours over the last weekend putting the mod pack together I can attest that there are bugs in compatibility.I think the developers of the modpack have to update the modpack manually ( aka. put in all updated version and check if everything still works) and then tell the launcher there's this newer version. I have no facts, but if that's the way it happens,
It does seem like we will wait for the mods to update to 1.4.5, but we are not going to be waiting on redpower. However, the update to 1.4.5 is very easy for mods, so I still expect a new pack out in the next few days.I think the developers are waiting to update everything straight to 1.4.5 including redpower.
This is correct, seeing as I have spent many hours over the last weekend putting the mod pack together I can attest that there are bugs in compatibility.
It does seem like we will wait for the mods to update to 1.4.5, but we are not going to be waiting on redpower. However, the update to 1.4.5 is very easy for mods, so I still expect a new pack out in the next few days.
No new mods, but all the ones that are in should be updated to the latest version.That's excellent news, thanks Watchful11. I don't suppose you can confirm what updates we'll see in the next version? Such as new gregtech machines, new twilight forest mobs, etc?
Gregtech is disabled by default? Could be it.
The entire mod is disabled, or the configs are set to not change any vanilla/IC2 features (macerator recipe/metal blocks)? I wouldn't be surprised if the configs where set to not be as intrusive, but removing the mod seams a bit extreme. I rather enjoy gregtech.
I second that, GregTech is an awesome mod that enhances the minecraft experience.
I have no objections to the mod being in the pack, but I, as do a lot of others feel that the configs should be set by default to not change any non-Gregtech recipies. That way, anyone who wants to use Gregtech items on for instance, servers, they can, but without affecting anyone who doesn't wish to use it, as like many other mods can be simply ignored by those who wish not to use it.