Okay so my girlfriend and I are still puttering around on the server our friends are running until I iron out all the compatibility issues with the pack I was working on, and at this point with help from the digital miner and many sleepless nights, I have gotten to the point I can afford to expend stupid amounts of resources to build for interesting projects.
Up until recently I was using a simple 7x7x7, five rod big reactor for power. It was neat, clean, efficient and powered our base (and moon/mars bases) just fine. However I set out to build a bigger reactor. I asked my GF how big I should build it, and she shouted out 51x51... We instead settled on a 15x15x15 reactor instead. (It's still frigging huge for a survival mode project.
I finished building it, using a checker pattern for rods, totalling 61 13 block long rods. I then spent a few hours in the twilight forest with my digital miner and pulled in enough yellorite to fill two better barrels of the stuff, and then turned her on.
O_O Holy crap. with the cooling rods inserted 90% of the way I'm generating 62,000 RF/t... and when I flip up the switch... 180+ (500% radioactivity too).
So now... I'm trying to find out if there's even anything that can USE this much power output. I mean heck, my Ender energy conduits can only transfer 20k RF/t... so I put in 4 power taps. I also hooked up 9 ultimate energy cubes and 20 capacitors to store extra power so now I hold about 250 million RF in case something happens to the reactor. (which most likely will be running out of fuel)
I was wondering if there was anything that would require that much power.
Here's the tech mods on the server (for once I have the list in front of me)
Forge (duh)
Applied Energistics
Big reactors
Open blocks+components+computers
extra utilities
Aethercraft
Buildcraft
thermal foundation/expansion
Genetics
computercraft
enhanced portals
flaxbeard's steam power
Galacticraft core+planets
railcraft
minefactory reloaded
redstone aresenal
mekanism + generators+tools
projectRed
steves carts 2
tinkers mechworks
translocator
If anyone has any ideas/suggestions with what to do now, I'd love to hear it.
Up until recently I was using a simple 7x7x7, five rod big reactor for power. It was neat, clean, efficient and powered our base (and moon/mars bases) just fine. However I set out to build a bigger reactor. I asked my GF how big I should build it, and she shouted out 51x51... We instead settled on a 15x15x15 reactor instead. (It's still frigging huge for a survival mode project.
I finished building it, using a checker pattern for rods, totalling 61 13 block long rods. I then spent a few hours in the twilight forest with my digital miner and pulled in enough yellorite to fill two better barrels of the stuff, and then turned her on.
O_O Holy crap. with the cooling rods inserted 90% of the way I'm generating 62,000 RF/t... and when I flip up the switch... 180+ (500% radioactivity too).
So now... I'm trying to find out if there's even anything that can USE this much power output. I mean heck, my Ender energy conduits can only transfer 20k RF/t... so I put in 4 power taps. I also hooked up 9 ultimate energy cubes and 20 capacitors to store extra power so now I hold about 250 million RF in case something happens to the reactor. (which most likely will be running out of fuel)
I was wondering if there was anything that would require that much power.
Here's the tech mods on the server (for once I have the list in front of me)
Forge (duh)
Applied Energistics
Big reactors
Open blocks+components+computers
extra utilities
Aethercraft
Buildcraft
thermal foundation/expansion
Genetics
computercraft
enhanced portals
flaxbeard's steam power
Galacticraft core+planets
railcraft
minefactory reloaded
redstone aresenal
mekanism + generators+tools
projectRed
steves carts 2
tinkers mechworks
translocator
If anyone has any ideas/suggestions with what to do now, I'd love to hear it.