Progress is slow right now, guys. Sorry. School is really intense right now, but hopefully I'll get some time this weekend. What do you all think about having a 1.6 version?
I would play it!Progress is slow right now, guys. Sorry. School is really intense right now, but hopefully I'll get some time this weekend. What do you all think about having a 1.6 version?
[THINGS STILL UNDER CONSTRUCTION]:
1. The "Got Stuck?" portion of the map. This one will be slightly difficult. The plan is to unlock the area once a player dies. However, right now I have no idea how to do that.
I think the best way to do that would be to set it up so that when the player dies, they spawn in a new area with a button (labelled "Unlock Got Stuck Room" and linked with wireless redstone or something to open up the got stuck area.
Not the point of the request. He's trying to detect death because it will be needed for a challenge, not resupply lost items.If memory serves one of the original Feed the Beast maps had a death chest feature that was unlocked by standing and breaking an obsidian block that is on top of a chest. You only really wanted to stand and break the block if you had lost something when you died otherwise it's something like 5 minutes to break the block by hand. You could even do it with a command teleport block and some mffs security to take all the stuff in the players inventory to make sure that people can't use any kind of tool to break the block.
[THINGS STILL UNDER CONSTRUCTION]:
1. The "Got Stuck?" portion of the map. This one will be slightly difficult. The plan is to unlock the area once a player dies. However, right now I have no idea how to do that.
Not very long. There's not much to it.I must ask how long would it take to make a map like this: http://imgur.com/a/ezXAB
with no in-game challenges only one rule, how far can you get, but without using the mistcraft... because that's just plain cheat mode for challenge maps of this type (of course no item spawning and cheating at all)