Magic mods is relaxing after playing with tech mods for so long.
"F***! What is this fog?! Who is attacking me?!"
"F***! What is this fog?! Who is attacking me?!"
I know there is but I want to try doing it fully Thaumcraft style (nearly fully).You know, there's a Thaumcraft/AE2 crossover mod that lets you store essentia 'on disk'... some might find it 'cheaty' or at the very least 'imba'.
The setup is what I used. Just ignore the creative jar I've used in the picture. In my SSP world, I use the same setup except that I've a void jar in place of the creative jar.
Edit: A better view of the setup.
You know, there's a Thaumcraft/AE2 crossover mod that lets you store essentia 'on disk'... some might find it 'cheaty' or at the very least 'imba'.
in my creative world I made a setup using the containers instead of jars for storage. I used buffers to move the essentia, each buffer had a filter pipe with one type of essentia that goes into a container.
it worked and infusion crafting can still take the essentia from containers, but you can't use phials anymore to take out essentia. so it's good for larger storage, but that's about it
That will work perfectly for me then. I have the alchemical furnace filling 2 jars of each of the 55 types (I have a few add-ons) in my infusion room, then looping through my automated alchemy workshop, then back into the infusion room to fill the tanks before being sent back to the centrifuge to break it down into simpler forms.
Finishing out this build is going to require so many buffers, bellows, and pipes...
I think there are too many crystalizers to attach easily to a single chest. He could use a couple transvector interfaces though, but the build works. This was done in creative, so it was more an exercise in overkill and automation (in that order) , than a setup for normal use. It's still mighty impressive.why the vacuum chest? the crystallizer can output into adjacent inventory
Botania does have a flower that can kill an enclosed Wither in pretty short order, although I forget what it's called. Direwolf used a couple in a wither farm a while back on one of his Forgecraft series.I am having a few issues with my wisp killing golem. I had severely lagged out my server yesterday as the wisps kept getting hung up on the pedestals (it took like 20 minutes or so to clear out with a very OP sword of the zephyr), so I redesigned it to a 3x3x2 room with the necromancer plate in the middle and the golem off to one side (the pedestals are actually outside of the room). It worked quite well all night and most of the day today. I logged in after work, and the golem had been doing what it was supposed to do. Tonight however, the golem keeps getting into one of the corners, and just gets stuck. It doesn't move at all until I poke it and then it starts moving again.
Does anyone have recommendations for keeping the golem out of the corners to where it can do its work? I've thought about making the room a bit bigger (so it would be less likely to end up in a corner), and also about putting some pistons in the corners on a timer to simply push the golem if it gets stuck. Thoughts? I also have botania on my server, so if there is a way to kill mobs using botania, I may switch over to that instead.
why the vacuum chest? the crystallizer can output into adjacent inventory
I am having a few issues with my wisp killing golem. I had severely lagged out my server yesterday as the wisps kept getting hung up on the pedestals (it took like 20 minutes or so to clear out with a very OP sword of the zephyr), so I redesigned it to a 3x3x2 room with the necromancer plate in the middle and the golem off to one side (the pedestals are actually outside of the room). It worked quite well all night and most of the day today. I logged in after work, and the golem had been doing what it was supposed to do. Tonight however, the golem keeps getting into one of the corners, and just gets stuck. It doesn't move at all until I poke it and then it starts moving again.
Does anyone have recommendations for keeping the golem out of the corners to where it can do its work? I've thought about making the room a bit bigger (so it would be less likely to end up in a corner), and also about putting some pistons in the corners on a timer to simply push the golem if it gets stuck. Thoughts? I also have botania on my server, so if there is a way to kill mobs using botania, I may switch over to that instead.
Most mobs that die in liquid death, at least, drop a couple crystallized essence, the same amount and type as they would normally drop of those little XP-orb-looking things that you can pick up with a wand. I think. Something like that. I'm not sure if they drop normal loot as well (I would assume so), and I don't know about wisps.To potentially keep it entirely Thaumcraft - What do mobs that die in liquid death drop?
But of course - how do you kill wisps in liquid death?
Do not use hopper for crystallizers, they are far to slow to cope with them.
I have a setup that runs three crystallizers and is fed with Terra CV, the shards should starts popping out into the world because the hopper is transferring far too slow.
Yeah, it is in my To-do list. Making a mana bean farm for 48 aspects ain't gonna be easy.Just fyi, but did you know you can breed mana beans to any essentia you like. I bred up to aurum, and have a couple of golems farming them for me.
To breed them, just place the two beans of the aspects that make up the aspect that you are looking for. So to breed to motus, place air and ordo beans next to each other. I usually put a few of each next to each other to increase the breeding chance. So if A is Air beans, and O is Ordo beans:
AOA
OAO
AOA
Something like that, with as many as you want. But as soon as you get the aspect you are looking for, move those beans away from others, so that they don't breed again away from what you want.
And of course you can use Lamps of growth to vastly increase their growth rates, etc.
Yeah, it is in my To-do list. Making a mana bean farm for 48 aspects ain't gonna be easy.