Turtles

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Abdiel

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Jul 29, 2019
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Isn't there a bee that produces enderpearls? And a beealyzer peripheral?

*hides* :D
 

Guswut

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Jul 29, 2019
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That's why I was thinking about a map. Get a few turtles, give 'em sand. Make em find a desert, and make 'em pick up anything in the desert that ain't sand. You'd get sandstone variants, sandstone slabs, bees, sand oils, cacti, wool... and blaze powder. Send everything home via enderchests (or something) (by the way, that's another problem, marking the enderchests up, setting frequencies on tesseracts is just as impossible) the rest should be just identifying.

As far as ender go, that's easy. Build a mobtrap. Pretty easy to build too, with great returns as well, once you mine out 128x. :D The problem is getting any monsters at all spawn without a player.

At worst, we may need to make a test for deserts that doesn't also catch beaches. Perhaps cactus would be a way to measure a desert? It could then make cactus green, and then waterproof piping. If that works, you are in a desert.

And yeah, only sixteen enderchest channels, but that isn't too bad. They can share those channels, and likely never need more because they only need a few milliseconds to move things in and out of them.

And right, mobs won't spawn sans a player. You know, maybe we just have the rule be that the player is there, at the original spawn, just sitting there. In which case, our turtle army will need to protect the player, so building a defensive structure/etc. And making him the root of all spawning conditions.
 

slay_mithos

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Jul 29, 2019
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Or, you could just make the turtle place a sign and put text on it.

I know, it's not that technological, but meh.
 

Poppycocks

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Jul 29, 2019
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Too bad you can't give turtles water blocks so that they can detect water, that would make beach detection pretty simple.
 

Guswut

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Jul 29, 2019
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Too bad you can't give turtles water blocks so that they can detect water, that would make beach detection pretty simple.

UU matter can make water source blocks, right?

Yes, it can, it seems.

So, there we go. We have beach detection. We just need two UU matter in a torch formation at the bottom middle of the crafting grid.
 

slay_mithos

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Jul 29, 2019
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There is an "easier" way to detect water (or oil, though), with a bucket, and trying to do a refuel on it to check if it is not lava.

But yeah, UU mater seems a fun route^^
 

Poppycocks

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Jul 29, 2019
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UU before getting to automagic item/block detection? Ewww.

There is an "easier" way to detect water (or oil, though), with a bucket, and trying to do a refuel on it to check if it is not lava.

But yeah, UU mater seems a fun route^^

Great idea by the way.
 

slay_mithos

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Jul 29, 2019
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Oh, and rather than a mapping system, you could try to go for the even harder route, with the turtle teleporters, right?

Ok, it needs the other side to be loaded as well, so that means having already some ender eyes, but it would be cool to see a turtle travel on its own using those.
 

Quesenek

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Jul 29, 2019
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Answer pertaining to the first post:
I only use my own programs that I have written. I think it takes the entire point away from turtles and CC in general if you just copy and paste code and have no idea what the code does.
I personally think that programming your own turtle and watching your code work is the entire enjoyment to CC.

I'm learning to program in college so learning yet another programming language is no biggie, not to mention LUA is a lot easier to understand then a lot of programming languages out there. Turtles and CC are pretty much a hobby for when I'm not doing java homework lol.
 

RetroGamer1224

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Jul 29, 2019
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LOL I am loving how Poppy and Gus just went all Borg on us. Ty Quesnek for the input. I loved coding in college as I have the brain for it.
 

Earthpulse

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Jul 29, 2019
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Hehe i like how you guys are thinking. If enough people are interested i could setup a server with FTP access to an apache or iis server so you guys could play around and assimilate the world.

Give me a shout if you're all interested.
 

Poppycocks

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Jul 29, 2019
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Sounds great, got my own though. A neat little VPS which is using about 0,1% of the allocated resources xD.

The real problem would be the sheer amount of http requests. And I don't think that there's any way to mitigate that from our side. The best place to compress the packets would be the CC http api. And I dunno, this sounds like it could very costly very fast. God, I sure do love the idea though.
 

Guswut

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Jul 29, 2019
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Sounds great, got my own though. A neat little VPS which is using about 0,1% of the allocated resources xD.

The real problem would be the sheer amount of http requests. And I don't think that there's any way to mitigate that from our side. The best place to compress the packets would be the CC http api. And I dunno, this sounds like it could very costly very fast. God, I sure do love the idea though.

I was thinking we'd network all of the computers together into an in-game network using the rednet API to pass all data onto a central computer. Give certain computers overrides for time sensitive requests, but otherwise all HTTP requests would be passed through that central computer to keep down the volume of HTTP requests.
 

Poppycocks

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Jul 29, 2019
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Yeah, but that means you'll have to build a big red-net network and will have to use turtle cripples. No crafty mining turtles, it's either wireless crafty or wireless mining.

I could start working on a back-end though. You could talk to the guy who did the http api.
 

Guswut

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Jul 29, 2019
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Yeah, but that means you'll have to build a big red-net network and will have to use turtle cripples. No crafty mining turtles, it's either wireless crafty or wireless mining.

I could start working on a back-end though. You could talk to the guy who did the http api.

Mm, which means crafting will have to be done by wireless crafting turtles. Another step in the chain. And yeah, we will then need to likely have dedicated routing turtles who are only going to be rebroadcasting messages, in case of a thunderstorm/etc.

I don't think I have enough time to seriously start in on a project like this, but it couldn't hurt to see if we can get the groundwork laid down.
 

Poppycocks

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Jul 29, 2019
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Well, if that's the way it is, then I could theoretically move forward being okay with http spam. Cause I seriously don't want to use rednet. I ain't got that much time myself, got me own forums to run/develop.

But yeah, I might start workin' on a little back-end. Set up a database - that kinda thingie.

I'll send ya the account details once I'm done with that.
 

Guswut

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Jul 29, 2019
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Well, if that's the way it is, then I could theoretically move forward being okay with http spam. Cause I seriously don't want to use rednet. I ain't got that much time myself, got me own forums to run/develop.

But yeah, I might start workin' on a little back-end. Set up a database - that kinda thingie.

I've got this vision of never playing MineCraft directly again because I'm too busy playing Turtle Played MineCraft. But that is entirely irrational.... Right? I hope so.

If we can avoid using rednet, yes, it will be a WHOLE lot more stable. Maybe we stack requests to every tenth of a second so we aren't polling the database every five milliseconds?

Mm, I'm going to toy around with networking turtles in game using rednet, to see if, perhaps, I can make it useful in any way at all.
 

Poppycocks

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Jul 29, 2019
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I've got this vision of never playing MineCraft directly again because I'm too busy playing Turtle Played MineCraft. But that is entirely irrational.... Right? I hope so.

If we can avoid using rednet, yes, it will be a WHOLE lot more stable. Maybe we stack requests to every tenth of a second so we aren't polling the database every five milliseconds?

Mm, I'm going to toy around with networking turtles in game using rednet, to see if, perhaps, I can make it useful in any way at all.
That's the problem, you can't really stack the requests. Mostly because if you stack them on the the turtle, then you're not saving anything, BUT you're risking losing some of the data. You need to stack the nearly simmulanteous requests from different turtles - a battery of turtles pretending to be a bore is a good example - which is why I'd like the guy who made the http api to add that to the api.

Then again, now that I think about it, maybe there's some basic stacking in already, what do I know? I deff need to talk to that guy.

But yeah, should be okay until then, if we keep the swarms small. Swarm is just about the right collective noun for turtles, don't you think? :D I mean sure, that should be either "bale" or "dole" or "nest", but that doesn't sound right, if you know what I mean :D.