I would like to know if there's any way to transport it out of a creation chamber and into a separated chamber to kill it without it destroying blocks.
Withers will fall (slowly) if they aren't aggroed on anything. If you summon it over a vertical 1x1 shaft, it will sink down the shaft. It will completely ignore everything (except gravity) until it explodes, giving you plenty of time to let it drop into a witherproof room. Some witherproof blocks (most likely septuple compressed cobble and/or EnderIO reinforced obsidian) can probably be pushed by pistons, so if you're worried about the Wither flying back up the shaft or otherwise causing damage, you could use a piston to seal the shaft once the Wither's in there. Or just use an RFTools shield- they're witherproof as well, and can be turned off with a redstone signal.I would like to know if there's any way to transport it out of a creation chamber and into a separated chamber to kill it without it destroying blocks.
I haven't heard of formation planes being nerfed like that... You may be running into issues with the heads being placed before the soul sand (ExpandedRedstone's block breakers can spawn withers even if they place the soul sand last, in the off chance you have that mod); or you might not be pushing new skulls and soul sand into the network with the formation places as fast as you think you are. Formation planes will never directly pull items from storage- they act like storage units in that they will only store (er, place or drop) items pumped into the network from somewhere else. You might have better luck by placing your formation planes on a subnet and using export buses and ME Interfaces to pump sand and skulls from you main network into the subnet.Mystcraft Portals would be good if it was in the pack, so the drop method is the one I use. Also, I place the soul sand and wither skulls with AE2 formation planes, but the withers spawn only one at a time.It that nerfed so that they can't be created more than once before the current one is killed?
Weird.Problem is that everything is placed when the wither falls, but a new one isn't made until the current one is destroyed.
I don't think so; not in the default configs, at least. There may be a config option to allow the matter transmitter and receivers to work with any entities, not just players. I haven't looked for or tested it, so I've no clue if it works on Withers (if at all)... but if you're desperate, it might work.Is there any way to use the RFTools Matter Transporters to transport the Wither someplace else?