B
Boldar
Guest
Hi,
i am not sure if this is the right area here, but nevertheless:
I made a small mistake while generating a world on my server, resulting in BoP being bugged.
I noticed it only after building some stuff, and now i have the problem to take my base with me.
I packed it all up and but it into storage crates. Then i copied my player dat file over to the new world only to find out that some blockid's changed.
What would be the best solution to this?
Can I generate a new world using the block ID's from the old one? I think that would be ideal.
I added one mod after Creation of the world, if i remove it temporarily, should it have the same id?
Or can i translate the ID's somehow? I Noticed there being a MCEdit which claimes to be able to handle that kind of stuff, but can it also handle Blocks inside an ME storage?
Or are there any better solutions to this?
lg Boldar
i am not sure if this is the right area here, but nevertheless:
I made a small mistake while generating a world on my server, resulting in BoP being bugged.
I noticed it only after building some stuff, and now i have the problem to take my base with me.
I packed it all up and but it into storage crates. Then i copied my player dat file over to the new world only to find out that some blockid's changed.
What would be the best solution to this?
Can I generate a new world using the block ID's from the old one? I think that would be ideal.
I added one mod after Creation of the world, if i remove it temporarily, should it have the same id?
Or can i translate the ID's somehow? I Noticed there being a MCEdit which claimes to be able to handle that kind of stuff, but can it also handle Blocks inside an ME storage?
Or are there any better solutions to this?
lg Boldar