Torn... keep playing Ultimate or go for Unleashed?

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dieselfuelonly

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Jul 29, 2019
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Hey ya'll... kinda torn about whether or not I should continue playing my 1.4.7 Ultimate world or go for Unleashed. I host the world on a dedicated server as I usually play by myself, but have a friend or two that come on from time to time and play, and I like that the world "runs" 24/7.

IMO Ultimate had it right - plenty of stuff to do early-game without endless grinding, yet with GT and the huge list of modpacks, there has always been some new goal to reach or new mod to explore.

I'd say I've reached mid-game in my Ultimate world, fairly high MJ production with boilers, a 9x9 redpower frame bore, AE system combined with GT machines for processing/storage, etc. Still lots to explore (fusion has always been a goal), still haven't touched the Thaumcraft mod, but I don't like the idea that I am putting time and effort into something that will soon be left behind.

I tried the Unhinged pack - while I enjoy the challenge, the list of mods included in this pack is extremely limited and if I were to reach near end-game with GT in this pack, what is there to do then? No bees, no TC, and I've always enjoyed setting up some kind of automated mining/processing system, and without RP or turtles, all that there is to use is the Quarry or I guess the MFR lasers... I just feel like I would put a ton of time into this pack only to eventually get somewhere and be disappointed.

Then I tried Unleashed - tons of mods, but also missing several that I really liked, RP (nothing could be done about this obviously), power converters, but most of all there was no GT. I fear that I'd lose interest too soon without the late-game goals here.

I know I could manually add GT to the pack, but then that becomes an issue with the multiplayer server if others want to join in. It very quickly gets complicated. To be honest, I enjoy the "here's whats on your plate, now make the best of it" approach to the different packs of FTB - it seems like kind of a slippery slope once I start adding individual mods to "suit" my tastes, and again, only complicates things when it comes to updating the server or new people wanting to join.

So should I just keep playing Ultimate? I'm not really sure WHY I'm posting this here, maybe typing it out and reading it back myself just helps me make a decision. At the moment I think I'll just keep playing Ultimate, but maybe someone can convince me otherwise so I'm not spending time on something that I will reget.
 

Harvest88

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It's not a big deal just plonk in GT verison 3.11 for MC 1.5.2 and your done. Your going to have to lose Tinkercontructs and it's addons until 1.6 or whatever though. To get it just go to the IC2 forums and look up "dowloads for older versions" spoiler tab. If you want no conflicts just delete Magic Bees.
 

SatanicSanta

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Jul 29, 2019
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If you are really liking your world, just play it until you get bored. There are lots of mods to explore in the 1.5 packs, that make the lack of RP2 and GT nothing. Theres Tinkers Construct, DartCraft, DenPipes, and Extra Utilities. And since you've never done ThaumCraft, I highly recommend it, especially since there is Thaumic Tinkerere in Unleashed. You could also always just make your own modpack.[DOUBLEPOST=1376231744][/DOUBLEPOST]
It's not a big deal just plonk in GT verison 3.11 for MC 1.5.2 and your done. Your going to have to lose Tinkercontructs and it's addons until 1.6 or whatever though. To get it just go to the IC2 forums and look up "dowloads for older versions" spoiler tab. If you want no conflicts just delete Magic Bees.

That's ridiculous. You don't need to remove any mods. Change the GT configs to remove smelting blocks, and enable block decrafting. Change IDs with GT to work with the pack. There is no need to remove mods.

Edit: Also, all of IC2s addons are 1.5 still, because IC2 is still in dev for 1.5.
 

eric167

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i had no trouble putting GT onto unleshed from unhinged.
all i had to do was tweak the configs to removed ID conflicts and make it a little easier.
 

KirinDave

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Jul 29, 2019
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I tried the Unhinged pack - while I enjoy the challenge, the list of mods included in this pack is extremely limited and if I were to reach near end-game with GT in this pack, what is there to do then? No bees, no TC, and I've always enjoyed setting up some kind of automated mining/processing system, and without RP or turtles, all that there is to use is the Quarry or I guess the MFR lasers... I just feel like I would put a ton of time into this pack only to eventually get somewhere and be disappointed.

This is, unfortunately, the modern state of Gregtech. This is what basically every modpack featuring Gregtech has to look like to make GregT happy.

Then I tried Unleashed - tons of mods, but also missing several that I really liked, RP (nothing could be done about this obviously), power converters, but most of all there was no GT. I fear that I'd lose interest too soon without the late-game goals here.

We hear this a lot, and I still think it's a bummer. At some point every modded minecrafter needs to transition from "I am building machines for this mod" to "I am making something that is epic." Even Greg's content cannot last forever. You can sort of reduce the issue by adding new mods over time (which is what I do, both personally and with my modpack), but also you just need to start trying to make bigger, more epic things. Minecraft doesn't have great longevity as a game if you can't set your own goals.

In any event, most mods have grown since 1.4.7. You should have plenty to do while you wait for 1.6 modpacks to cook.

So should I just keep playing Ultimate? I'm not really sure WHY I'm posting this here, maybe typing it out and reading it back myself just helps me make a decision. At the moment I think I'll just keep playing Ultimate, but maybe someone can convince me otherwise so I'm not spending time on something that I will reget.


There are so many awesome things in Unleashed you should try. Most 1.5 modpacks are very close to the degree of stability that Utlimate enjoys. If you remove DartCraft, Unleashed is basically rock solid.
 
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CrissHill

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Jul 29, 2019
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Hey ya'll... kinda torn about whether or not I should continue playing my 1.4.7 Ultimate world or go for Unleashed. I host the world on a dedicated server as I usually play by myself, but have a friend or two that come on from time to time and play, and I like that the world "runs" 24/7.


FTB Ultimate is still the -best- FTB pack there is. If i were you i'd just stick to 1.4.7 modpacks and wait for a better iteration of "FTB" or go for a totally custom one.[DOUBLEPOST=1376237956][/DOUBLEPOST]
This is, unfortunately, the modern state of Gregtech. This is what basically every modpack featuring Gregtech has to look like to make GregT happy.

What do you mean? GT is the most configurable mod out there? Do you know something other people don't, or are you just running your mouth?
 
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dieselfuelonly

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Jul 29, 2019
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Well, I tried to give Unleashed another shot... spent a lot of time using up a lot of my starter materials to make a force engine, MFR harvester, diamond pipes, squeezer, etc., to make a little tree farm to harvest force logs and power a force engine... aaaand of course the MFR machines won't plant the saplings or harvest the logs. Yeah, I'm going back to my 1.4.7 world.
 

GPuzzle

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Jul 29, 2019
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There is always SC2.
And never give up when something doesn't work. Find a way around it. Think "If this doesn't work, then what are the other options?".
Oh, and Crisshill, GregT vs mDyio.
In short, Greg went nuts because of a cross mod between GT and TiC that was caused by GT and almost forced TiC to change. He then lied about mDyio, saying that they talked to eachother (they didn't) and crashing the game on purpose. He deactivated the code, but it's still there. Worst of all, it was because of a freaking wood to planks nerf. And now Natura and TiC can't be put in the same modpack as GT because it's against the modder's license. Seriously. The conditions for putting mDiyo's mods in a modpack "Just don't put GT in". And vice-versa for Greg.
As you see, KirinDave is right.
 

KirinDave

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Jul 29, 2019
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What do you mean? GT is the most configurable mod out there?

It is very configurable. However, almost no one understands every config option. Greg does not document it, and he changes what the configs do over time.

But that's not the point. The point is that Greg has demonstrated and reserved the right to crash Minecraft's startup sequence if he doesn't like what another mod will do to GregTech when paired. This isn't hypothetical, interpretable, or up for debate: it is history and it happend.

FTB responded by asking Greg what a proper GT modpack would be. The result is FTB Unhinged. The modlist is literally dictated by Greg. Anyone who doesn't want to risk this for their modpack will stick pretty close to Unhinged's modlist.

Do you know something other people don't, or are you just running your mouth?

A little bit of this, a little bit of that. Your life is better if you didn't see this little drama unfold.
 
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Shakie666

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Jul 29, 2019
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You know, given how many posts i've seen lately about the Unleashed/GT combo, they ought to put it in the unleashed pack, and just have it disabled by default, so that people who want to use it can do so without messing around to make sure there are no ID conflicts. Provided its disabled by default I can't see the anti-GT people having a problem with it.
 

namiasdf

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Jul 29, 2019
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Personally, the appeal of new gimmicks, etc. isn't enough for me to dump an old world. I am not that unfaithful. I also put quite a bit of effort into my worlds and would leave me with an incomplete feeling if I do so.

For most players, the appeal of the game are the gimmicks. It is up to you whether you feel like the new features overweight the attachment to your current world.
 

Arbitrary

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Unleashed is a lot of fun. Try going as long as you can without any engines. You'll be surprised how far you can go with tinkers construct and some diamond armor. Tcon's use of in game documentation and breadth and depth of tool and weapon system as well as ore processing mak for a very satisfying early game
 

Harvest88

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Jul 29, 2019
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There is always SC2.
And never give up when something doesn't work. Find a way around it. Think "If this doesn't work, then what are the other options?".
Oh, and Crisshill, GregT vs mDyio.
In short, Greg went nuts because of a cross mod between GT and TiC that was caused by GT and almost forced TiC to change. He then lied about mDyio, saying that they talked to eachother (they didn't) and crashing the game on purpose. He deactivated the code, but it's still there. Worst of all, it was because of a freaking wood to planks nerf. And now Natura and TiC can't be put in the same modpack as GT because it's against the modder's license. Seriously. The conditions for putting mDiyo's mods in a modpack "Just don't put GT in". And vice-versa for Greg.
As you see, KirinDave is right.
Wow that's is just ridiculous how this is just because of the stupid have to use the saw recipe or lose 2 planks if you craft it by hand. I had turned that and a bunch of other annoying changes off on my server. GT is only staying alive cause it's the one and only IC2 addon that really makes it goes the extra miles than a couple of machines and a suit of Qautum armor. You'd be bored to death with IC2 without it in just week or two and also make solar panels even more OPed and any thing off the leap. Even those reactors don't come close without GT (also way more expensive to make those quads without GT).
 

Dee_Twenty

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Jul 29, 2019
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You know, given how many posts i've seen lately about the Unleashed/GT combo, they ought to put it in the unleashed pack, and just have it disabled by default, so that people who want to use it can do so without messing around to make sure there are no ID conflicts. Provided its disabled by default I can't see the anti-GT people having a problem with it.

Problem with that is they can't do that, mDiyo has made it perfectly clear that Tinkers Construct is not to be included in any modpack including Gregtech, and Greg has made it equally clear that Gregtech is not to be included in any modpack which includes Tinkers Construct, whatever the anti/pro-Greg people think about the mod being in Unleashed is irrelevant in this case as the modders themselves have nixed it.
 

Shakie666

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Jul 29, 2019
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Problem with that is they can't do that, mDiyo has made it perfectly clear that Tinkers Construct is not to be included in any modpack including Gregtech, and Greg has made it equally clear that Gregtech is not to be included in any modpack which includes Tinkers Construct, whatever the anti/pro-Greg people think about the mod being in Unleashed is irrelevant in this case as the modders themselves have nixed it.
Oh yeah. Forgot about that. Well, as long as its made easy to add other mods to packs I'm ok with that.
 

CrissHill

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Jul 29, 2019
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It is very configurable. However, almost no one understands every config option. Greg does not document it, and he changes what the configs do over time.

But that's not the point. The point is that Greg has demonstrated and reserved the right to crash Minecraft's startup sequence if he doesn't like what another mod will do to GregTech when paired. This isn't hypothetical, interpretable, or up for debate: it is history and it happend.

FTB responded by asking Greg what a proper GT modpack would be. The result is FTB Unhinged. The modlist is literally dictated by Greg. Anyone who doesn't want to risk this for their modpack will stick pretty close to Unhinged's modlist.
Ah yes, it is really true that Greg should document his work better. But really I do disagree with that players should avoid including other mods with GT just because of a single incident that lasted less than 20 hours. Wrong, sure. But we're all just human and make mistakes, if it was a repeated offense then i'd change my opinion.

A little bit of this, a little bit of that. Your life is better if you didn't see this little drama unfold.


Ah, maybe so.
 

Mathemusician

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Jul 29, 2019
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I'm just going to bring up another point here which I think is valid to bring up.

1.7 is going to have a biome update. This is definite*. In my opinion, this is going to have me restart my worlds. Most server owners will probably do a reset as well, as the hardened clay canyon biome along with the redwood and cherry trees seem pretty awesome. I don't know what the OP thinks, but I would consider this if you want to enjoy whatever they are adding for 1.7. Do you really want to do a restart now along with a restart then or do you just want to wait until 1.7 to do the reset? If you like to get a fresh slate every few months like some people, I'd say update. If you like to keep everything you worked on and never delete it like some others, I'd say don't. If you are like me, I'd say get a second opinion because tbh I don't know if I want to go to 1.5 yet without my ultimate world. I spent way too long building my still unfinished giant factory and I will miss the piece of mehr it turned out to be.

TL;DR: 1.7 may mean reset. I'm lonely and I want to be involved in this discussion. My factory is a piece of mehr.

*EDIT: Definite as in there were pretty pictures posted.
 
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Henry Link

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Also, from watching Dire's SMP server LP, it sounds like most of the mod authors are working or have completed their 1.6 updates. So I would guess sometime in the next month or so we will start to see some 1.6 beta packs. At present I'm still playing on DW20 1.4.7 and will wait a little longer until the 1.6 packs are release to reset my world. I know there is a lot of cool stuff in 1.5 but I will wait a little longer before I switch. There are still a few things I want to build on my current world (mostly mob farms).
 

KirinDave

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Also, from watching Dire's SMP server LP, it sounds like most of the mod authors are working or have completed their 1.6 updates. So I would guess sometime in the next month or so we will start to see some 1.6 beta packs. At present I'm still playing on DW20 1.4.7 and will wait a little longer until the 1.6 packs are release to reset my world. I know there is a lot of cool stuff in 1.5 but I will wait a little longer before I switch. There are still a few things I want to build on my current world (mostly mob farms).


I know we're waiting on exactly one mod before we go 1.6. PowerCrystals's mod is non-negotiable for us. :)