I am setting up an automatic emerald farm and have just solved a design problem in the farm (In a thread slightly below this one at time of initial publishing of this one) and another problem appeared: Now it seems the villagers do not take damage in the smeltry.
Details of design if anyone knows if any of these is causing the problem:
-Uses redstone pulsing every 55 seconds to toggle 3 faucets
-3 Basins are used to form emerald blocks
-1 of these basins feeds its blocks back into the smeltry to make sure there is always a melting liquid to damage the villagers
-About 15 villagers are in the smeltry
-The same villagers are always used, regen crystals are used to keep them alive
Note: When i break the smeltry controller and replace it, it works again for a bit but breaks again
Any help or solutions are appreciated!
Details of design if anyone knows if any of these is causing the problem:
-Uses redstone pulsing every 55 seconds to toggle 3 faucets
-3 Basins are used to form emerald blocks
-1 of these basins feeds its blocks back into the smeltry to make sure there is always a melting liquid to damage the villagers
-About 15 villagers are in the smeltry
-The same villagers are always used, regen crystals are used to keep them alive
Note: When i break the smeltry controller and replace it, it works again for a bit but breaks again
Any help or solutions are appreciated!