Hello FTB community.
As a modder, now i am confused, mainly because what everyone says, and is true, tileEntities are the solution and the problem. So, to be a good modder i need to avoid using tileEntities as much as i can. OK! no problem... although...
I suppose tileEntities that do not tick cause less lag, isn't it?
let's say i got 1024 tileEntities, how will that affect the performance of...?
- normal gameplay?
- chunk loading-unloading?
if...?
- they don't tick and store a lot of variables?
- they tick and store few variables?
As your guys may eb experienced on this, you might help me A LOT in the way i may program my features.
Thank you guys for your time.
As a modder, now i am confused, mainly because what everyone says, and is true, tileEntities are the solution and the problem. So, to be a good modder i need to avoid using tileEntities as much as i can. OK! no problem... although...
I suppose tileEntities that do not tick cause less lag, isn't it?
let's say i got 1024 tileEntities, how will that affect the performance of...?
- normal gameplay?
- chunk loading-unloading?
if...?
- they don't tick and store a lot of variables?
- they tick and store few variables?
As your guys may eb experienced on this, you might help me A LOT in the way i may program my features.
Thank you guys for your time.