So I've installed it on my main server, but would this cause an overall idle CPU usage to rise a bit?
So I've installed it on my main server, but would this cause an overall idle CPU usage to rise a bit?
Taeo said: ↑
Hey jakj! Been testing out the Tickthreading mod to see how well it handles multithreading tile entities. Been pretty impressed so far, however it seems to be incompatible with RiM This is the error log it gives me, I thought I'd show you. If making RiM compatible is completely out of your hands let me know and I'll go pester the TT guys.EDIT: yikes, no spoilers on this Forum. http://pastebin.com/vvjkZz2q
Yeah, that's not something I'm going to be able to fix right now, unless there's some token I can synchronize against. What's happening is my mod is forcing the tile entity to write itself out to a saveable record, just like what happens when the world is being saved. The problem is, this Tick Threading mod of yours probably makes the assumption that the function I'm calling will never be called except by Minecraft itself during the saving process. (This is actually the same thing as the Optifine crash above, where Optifine is assuming the rendering functions will be called only by Minecraft during the normal cycle.) And I expect the Waila mod would be incompatible with TT for the same reason.
You can ask the TT guys if there's a way to synchronize tile-entity access so I can query tile entities at will; Without that, I don't see any way to make my mod compatible.
Posted the issue on github after reading the error log more carefully. My bad, hate being that guy.
It works in SSP, following the same instructions. There isn't as much reason to use it in SSP though - most time is normally spent rendering.
So I could apply the mod client side to be used on a TT enabled server? Or strictly SSP?
Yeah, it happens to me sometimes.Using the latest build for 1.4.7 server.
Doesn't seem to have noticeable issue on the server, but this severe error log keep spamming the console every few minutes.
http://pastebin.com/DPd5s69u
Using the latest build for 1.4.7 server.
Doesn't seem to have noticeable issue on the server, but this severe error log keep spamming the console every few minutes.
http://pastebin.com/DPd5s69u
By the looks of it the AE changes are in both 1.4.7 and 1.5.2, but the NEI exploit is only 1.5.2?