Does it have an abandoned mineshaft and possibly a portal to a hell dimension? Also is this retired quarry polygonal?I have a disused quarry behind my house and it's creepy AF.
Does it have an abandoned mineshaft and possibly a portal to a hell dimension? Also is this retired quarry polygonal?I have a disused quarry behind my house and it's creepy AF.
It's a circle of about a 10 foot radius with a 40 foot cliff on one side and a steep incline down to ground level. It's always full of ~15 feet of water and it echoes a ton. Recently there's been a giant crow's nest on a tree overgrowing the hole, just adding to the effect.Does it have an abandoned mineshaft and possibly a portal to a hell dimension? Also is this retired quarry polygonal?
That is undeniably cool. Also a glaring hazard.It's a circle of about a 10 foot radius with a 40 foot cliff on one side and a steep incline down to ground level. It's always full of ~15 feet of water and it echoes a ton. Recently there's been a giant crow's nest on a tree overgrowing the hole, just adding to the effect.
Jimbo used to claim that he made a perfect sphere out of cobblestone. But then the endermen took him away.What is this "Circle" you speak off? If it isn't square/cube it must be unholy/alien/evil/insert your term here. Beware!
Well, uh... Don't look at any shadows then!(they're all Circles)What is this "Circle" you speak off? If it isn't square/cube it must be unholy/alien/evil/insert your term here. Beware!
Are you certain about that "less zombies" part...?Find a disused quarry IRL and use it as your own personal fantasy kingdom.
Less zombies, more angry dudes from the council.
What do you think about java-based projects such as Terasology then?The thing is, for voxel games like Minetest and TUG which are trying to walk in Minecraft's footsteps, using Lua to implement their mod API is practically a death sentence for building a modding community. There's just no nicer way to say it.
So would you say the lack of a official modding API is what made modding in MC to its current extent possible?[DOUBLEPOST=1410547785][/DOUBLEPOST]The thing is, for voxel games like Minetest and TUG which are trying to walk in Minecraft's footsteps, using Lua to implement their mod API is practically a death sentence for building a modding community. There's just no nicer way to say it.
Minecraft modding is at a level above just about any other game because of the limitless influence that the modder has over it. Mods were doing things to Minecraft before there was any kind of standardized way to accomplish those things. About the only functionality specifically implemented early on was loading mods, adding items, and adding blocks. Modders took it upon themselves to do ore gen, biomes, dimensions, mobs, enchantments, chunk loading, liquids, etc, etc. Imagine where we'd be without those things. Eventually much more of that became standardized through Forge. But the important factor is that they didn't have to wait for Forge. They just did it themselves, and then let the API catch up when other mods wanted to do it too. Because an API will never do everything that an imaginative modder might want to do.
I'm not saying that Lua is a bad language, or that there's no practical uses for it. ComputerCraft is a perfect example of just how great it can be implemented. But that's because the scripting interface that it provides is the mod. There's just nothing really provided by the mod which the programming interface doesn't let you have control over. And that's why it's great.
I won't even say that having a Lua interface to make basic mods for games like this is bad, either, because a beginner or a younger person might enjoy being able to modify the game with it, even if that's limited in scope. But like I said, for a game trying to follow Minecraft, Lua being your only interface for modding is not going to do much to pull people over when there's so much more that you can do right here in Minecraft, and with much better-performing code. We've already seen what can happen to Minecraft's performance from mods, and that's despite having direct base class access.
tl;dr version: Minecraft spoiled us, and unless your game can allow for the crazy scope of game-changing mods that Minecraft has had, then your modding community will probably never gain the same momentum.
You misunderstood me. I'm not trying to incite a riot. I'm just asking about people's thoughts on alternatives.I don't understand why we can't wait and see what happens before we start abandoning ship and panicking. I mean seriously, we don't even know what microsoft is doing yet. I am fairly sure though that they are in talks because I mean someone would have said something but I am not really worried about that. I don't know why everyone can't take a deep breath and just sit back and see what happens instead of ripping their hair out and running around in circles screaming. It's like 2012 all over again.
So would you say the lack of a official modding API is what made modding in MC to its current extent possible?[DOUBLEPOST=1410547785][/DOUBLEPOST]
You misunderstood me. I'm not trying to incite a riot. I'm just asking about people's thoughts on alternatives.
Oh god. MCF must be a shitstorm.Haha. I'm not exactly talking about you This is in general from multiple threads and well minecraftforums posts as well. It just seems everyone is running around like a chicken with their head cut off.
Oh god. MCF must be a shitstorm.
It's just that everyone loves a good excuse to get the pitchforks and torches out and have a bit of good little uprising.Haha. I'm not exactly talking about you This is in general from multiple threads and well minecraftforums posts as well. It just seems everyone is running around like a chicken with their head cut off.
Damnit, was looking forward to 2012. Something to break up the tedium...I don't understand why we can't wait and see what happens before we start abandoning ship and panicking. I mean seriously, we don't even know what microsoft is doing yet. I am fairly sure though that they are in talks because I mean someone would have said something but I am not really worried about that. I don't know why everyone can't take a deep breath and just sit back and see what happens instead of ripping their hair out and running around in circles screaming. It's like 2012 all over again.
What do you think about java-based projects such as Terasology then?
So would you say the lack of a official modding API is what made modding in MC to its current extent possible?
It may be possible to mod a C++ program, but probably not without recompiling or at least relinking. I don't know how Java works, but I guess modifying existing code at runtime would be pretty much impossible compared to Java.
What if multiple mods want to replace the same module?I like that they made Terasology work based off of modules, though, which opens it up to modding right away. It basically allows for completely overhauling the game by replacing a module entirely, which would be a bit more difficult to do in Minecraft.
What if multiple mods want to replace the same module?