Thinking about setting up a 1.10 pack for myself, not sure though

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
2,705
298
So looking at the current 1.10 FTB packs, most of the mods I use a lot are there or there's analogues for them (like BigReactors now basically being ExtremeReactors or something)

There's a few glaring omissions though. I mean Buildcraft and Thaumcraft. That's a big content hit right there.

Also Extra Bees and Magic Bees, that limits my apiarism options substantially.

Oh and Extra Cells, I don't think I could live without liquid ME storage these days. Is it worth me sticking with my heavily modified FTB Infinity pack until at least TC6 is released, you reckon?
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
3,004
333
Lost as always
Ermmm....

Buildcraft and Thaumcraft aren't currently released for 1.10.2. Thaumcraft is in development, but Buildcraft is planning on skipping it entirely because the anticipated dev cycle is such that it probably won't be released until well after 1.10.2 is depreciated.

Magic Bees is hard dependent upon Thaumcraft. No Thaumcraft, no Magic Bees. More Bees is out for 1.10.2 which is the successor to Extra Bees.

Refined Storage eliminates the need for Extra Cells because it handles fluids innately.
 

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
Most of the major mods have either moved to 1.10 or had a successor take their place. I don't expect to see either BC or TC released in the 1.10 window. I know there has been talk of TC being developed with the intent of dropping for 1.10, but I prefer to be cynically pessimistic with the chance to be happily surprised rather than the opposite.

My humble suggestion is to make a pack that doesn't have all your go-to tricks in it. Get off the crutch. Teach yourself to make the same systems you want with new mods. If nothing else, it will breed a deeper respect for the mods you have relied on all this time. Hopefully you can learn to implement new tricks into your old systems once the mods you want are all in place, even if that is a version or two away.

I've found ways to replace all of the BC things I used to rely on, but for me that was mostly just the Quarry and some gate logic. Thaumcraft, on the other hand, is irreplaceable. I've used this time to cut my teeth on a few of the new guard magic mods, but Thaumcraft is an incredibly hard act to follow...
 

malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
2,705
298
Sound points tbh.

Kinda prophetically, my current world save looks like it's corrupted this morning.

I think fate agrees with you that I should join the modern world. *sadly trudges off to get the curse launcher*
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
Sound points tbh.

Kinda prophetically, my current world save looks like it's corrupted this morning.

I think fate agrees with you that I should join the modern world. *sadly trudges off to get the curse launcher*

You probably don't wanna hear this after losing a save like that, but it's probably for the best. I resisted the move to 1.10 for a while, too, but even though it's not all updated yet, it's totally worth it. The 1.10 base is a million times better than 1.7
 

Reddis

New Member
Jul 29, 2019
397
2
0
[QUOTE="Inaeo, post: 1876584, member: Teach yourself to make the same systems you want with new mods. If nothing else, it will breed a deeper respect for the mods you have relied on all this time. Hopefully you can learn to implement new tricks into your old systems once the mods you want are all in place, even if that is a version or two away.[/QUOTE]

This right here. I basically had to relearn how to play Minecraft when 1.10 released and even though it has been painful, it has been enjoyable like when I first discovered modded.
 

malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
2,705
298
I basically had to relearn how to play Minecraft when 1.10 released and even though it has been painful, it has been enjoyable like when I first discovered modded.

I hear that. I've just started playing Beyond (plus some extras).

No MFR and no buildcraft shakes things up a bit where my autofarming and quarrying ways are concerned. Looks like the only quarry in NEI is the quantum quarry which needs a Nether Star in the recipe. Bit endgame...

However, I think I found something crazy OP already. Just putting down agricraft crops on farmland automatically makes random Mystical Agriculture seeds sprout. I already have Ender, Diamond and Emerald seeds. In 1.6.4 packs Magical Crops had stuff like that as end goals. o_O
 

Reddis

New Member
Jul 29, 2019
397
2
0
@malicious_bloke there are other quarry systems available. The most efficient by far is the RFTools Builder + quarry card. Be warned, this beast is an energy hog but worth it! There is the void miner from Environmental Tech, I've not used it before but it is similar to the Quantum Quarry, they both pull resources from "the void". The last option that I know of is the Atomic Reconstructor + Mining Lens from Actually Additions. This is probably the easier one to set up, but by far the least efficient.
 
  • Like
Reactions: GamerwithnoGame

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
I hear that. I've just started playing Beyond (plus some extras).

No MFR and no buildcraft shakes things up a bit where my autofarming and quarrying ways are concerned. Looks like the only quarry in NEI is the quantum quarry which needs a Nether Star in the recipe. Bit endgame...
Yeah, MFR has always been the Easy Button for me prior to 1.10. It just worked. Sometimes too well. Now without it, I've actually had to delve into less efficient and more complex systems to cover for it. As much as I miss my Harvester, I'm glad I was pushed into exploring other options.

However, I think I found something crazy OP already. Just putting down agricraft crops on farmland automatically makes random Mystical Agriculture seeds sprout. I already have Ender, Diamond and Emerald seeds. In 1.6.4 packs Magical Crops had stuff like that as end goals. o_O

Wait. What!?! I almost lost my head for a moment, then realized that Mystical Agriculture isn't stock in the pack. That's pretty game breaking, even coming from me (I like to break things).
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
3,004
333
Lost as always
I tend to avoid things like Magical Crops/Mystical Agriculture in general because they seem to be a bit too 'post resource scarcity' for me. After all, half of the name of the game is 'mine'. Take that out and you just have 'craft'. Which is fun, don't get me wrong, but when you have your farm producing all your needs with zero reason to explore or find new resources or even adjust your mining apparatus so that it will continue to work... eh, not my cuppa.

MFR did a job and did it well. It was much in the same vein as the pre-multiblock forestry machines, although it had its own unique take to it. I prefer a system I don't have to babysit to deal with the renewable resources while I go out and deal with the nonrenewable resources.
 

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
The only bits I end up using are the mob seeds, because some things like Ghast Tears are a pain to acquire/farm.

That said, that's the reason I like to use the Buildcraft Quarry, because I have to go and move it when it's done.

MFR was absolutely fantastic for small scale projects. I setup, combining it, and Engineer's Toolbox, train outposts, that provided water, and charcoal as the trains rolled along the tracks. It was awesome. While Forestry, even the old one blocks would require a lot of space and effort to get them running, while MFR just needed some power input.
 

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
The Actually Additions Farmer reminds me of the MFR Harvester in some ways. It's smart enough to leave itself a stock of seeds, but simple enough that it just requires power to do the job. Unfortunately, it only works for crops, so you'll have to look elsewhere for your lumber needs.
 

malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
2,705
298
Yeah i'm looking into other mods with things that replace certain MFR functions at the moment. QuantumStorage has a quantum tank which looks like it could be my goto replacement for the DSU. Actuallyadditions looks like another openblocks or randomthings from what i've seen. A "here's some cool toys we invented with no overall theme" mod. Probably worth a look.

Also TiCo's smeltery takes time to create alloys now, this is certainly more realistic, not sure if I like it though :p
 

LordPINE

Well-Known Member
Jan 2, 2016
345
249
69
Well, it doesn't have channels, and the storage space of the discs is different. Crafters also don't need interfaces all around them, which is nice. That's sadly about all I can tell you about RS, haven't played with it yet myself. The others on here can probably tell you a bit more.
 

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
OK, looking at refined storage items in NEI. Is it just a block-for-block copy of AE2 then?
It's closer to a block for block copy of AE1 than 2, but yeah they're pretty similar. It does have innate fluid handling and storage though.
 

GamerwithnoGame

Over-Achiever
Jan 29, 2015
2,808
1,507
224
It's closer to a block for block copy of AE1 than 2, but yeah they're pretty similar. It does have innate fluid handling and storage though.
THIS. It absolutely takes a lot from AE1 and AE2, but the fluid handling is all built in, and it does it VERY nicely. It does some things differently enough to trip you up though, so I'd watch a mod spotlight or something similar.

Actuallyadditions looks like another openblocks or randomthings from what i've seen. A "here's some cool toys we invented with no overall theme" mod.
Strongly disagree here. The name doesn't help, I know, but: I actually think its a really nice mod, with a very consistent and coherent aesthetic theme. Far from being a bunch of random disconnected things, I think there's actually a natural built in progression with it. Definitely give it a go though - the level of attention given to things like block models and textures in it is fantastic.

Overall though - definitely give 1.10 a go! If Beyond tickles your fancy, absolutely go for that - it seems like a good place to start - also remember that building your own custom pack is really quite straightforward! We're not quite at the nice Universal Configs stage that 1.7.10 had, but we're getting there. If you want to be really bleeding edge, you could even build a custom pack with the latest versions of 1.11.2 mods, and see how those play together! :)
 
  • Like
Reactions: Tianyulong

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
I have to admit, as cool as it looks, I can't really bring myself to like Actually Additions. It's a fantastic mod, but I think I had one of those moments where: EVERYONE is using this mod, and I'm over saturated with it. We need power... Canola Generators!
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
Actually Additions is my new Binky! lol.

I will never not have this drill with me again. That is now my first goal of every playthrough until the end of time.

Though, I do see the downside. It trivializes some stuff. On one hand, super convenient. On another, can be kinda cheap long term.
 
  • Like
Reactions: GamerwithnoGame