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Things to automate?

Discussion in 'General FTB chat' started by MikW, Jun 4, 2018.

  1. MikW

    MikW Active Member

    I'm currently playing ATM 3, it's an extremely big pack with almost all mods, from every category (tech, magic, exploration, etc.) in it. Any ideas on things to automate? I prefer non-OP endgame items, but not mundane things too.
  2. APEX_gaming

    APEX_gaming Active Member

    Everything, automate everything
  3. Starfang42

    Starfang42 Well-Known Member

    Botania is a treasure trove of interesting automation challenges.

    There is, of course, your standard "Automate the wither" build, which has a decent degree of freedom in how you approach it.

    Similarly, coming up with new ways to automate common things, or using mods you don't normally use for something, or even using an unusual combination of mods. Examples: Cobble Works build (your basic materials), tree farm, farm in general. I had particular fun one playthrough using botania for my tree farm (with the bonus of using the leaf eating generator for my mana gen).

    If you're willing to add mods, there's an add-on to Embers called Soot, which adds several things (and also changes some things, most notably the ash amounts needed for transmutation though I think there's a way to turn that off). With it, you could automate transmutation recipes. Or you could try figuring out how to automate with existing mods.

    Thaumcraft, automating common alchemy recipes.

    Basically, look for new stuff or new ways to do stuff, and you should come up with plenty ideas.
    Brian Cherrick likes this.
  4. Drbretto

    Drbretto Popular Member

    Literally. Everything.

    I've reached the point where I have taken this attitude into real life. I'm buying a house right now and all I can think about is how many roombas I will need and which assistant AI is going to run my thermostat.

    I've literally been trying to automate automation itself. Hell, at this point, I'm surprised I haven't written a program to play Minecraft for me.
    GamerwithnoGame likes this.
  5. GamerwithnoGame

    GamerwithnoGame Forum Addict

    This. That's what Krakaen went for, and by and large managed it! Believe me, there's so many random crafting things, some of which are challenging to automate, that going for as many as possible is a cool goal :)
  6. MikW

    MikW Active Member

    Currently setting up AE2 autocrafting for simpler stuff. I'm kinda new and this is my first time using AE2 to its full potential. I learned most stuff from tutorials on YouTube. How large do you build your AE2 setups?
  7. GamerwithnoGame

    GamerwithnoGame Forum Addict

    Eventually, pretty large for me. While its not perfect, it can do most autocrafting really nicely, if necessary combined with things like conduits and so on to make sure the right items get to the right places in the right amounts.
  8. rhn

    rhn Too Much Free Time

    Large enough for it to start taking several minutes to update when making changes/additions to the network :p

    For me the most fun use of AE2 is trying to minimize the number of channels used. You can do this pretty effectively by creating combos with other automation/pipes/whatever.
    GamerwithnoGame likes this.
  9. GamerwithnoGame

    GamerwithnoGame Forum Addict

    I'm going to be taxing my ability to do this in A PolyChromatic World - the AE2 recipes are highly altered to integrate Thaumcraft, and controllers are very expensive, so I'm going to have an ad-hoc network as my first one for quite a while I suspect. And even when I DO start getting controllers, I'm going to want to make as few as possible - so between P2P and minimising channels through clever automation, that should be a challenge!
  10. malicious_bloke

    malicious_bloke Over-Achiever

    Take it to a meta level.

    Create a self-aware crafting system that can automate manual tasks without your oversight. Essentially automating your automations for you.

    Praises be to Colin
  11. natirs

    natirs Well-Known Member

    what malicious_bloke said. this is my new goal X D
  12. Jawed Iqbal

    Jawed Iqbal New Member

    why automate
  13. KingTriaxx

    KingTriaxx Forum Addict

    Why not is the better question.
    MikW, GamerwithnoGame and Jawed Iqbal like this.
  14. Jawed Iqbal

    Jawed Iqbal New Member

    ok, why not?
  15. Reddis

    Reddis Well-Known Member

    Just a heads up, Refined Storage is far easier to automate and can be done way earlier in the game than AE2.
  16. Cpt_gloval

    Cpt_gloval Well-Known Member

    True, RS automations start to have major issues once the systems gets too big or complex. Works yes, but not as robust at AE2.

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