Thermal Expansions liquid conduits how much fluid can they carries per tick?

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Daemonblue

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While I haven't yet played with the liquiducts directly, I do plan on it once the ultimate pack comes out. I don't wanna fool around with it all too much yet since some bugs are getting worked out, but, aside from the need of the redstone signal, I love the idea of them as liquid flow was always a bit of a problem for my setups.

@Vauthil Did you use oil refineries just because they're faster than stills? Just asking cause they have a slightly lower return on biofuel than stills (4:1 compared to 10:3). I guess if you can produce enough biomass then the speed of the refineries more than makes up for the slightly lower efficiency.

Also,
they added these recently.

Edit: The above wasn't directed at anyone, just saw people mentioning here and there that they needed to be added.
 

Vauthil

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Two factors:
  • As you ascertained, speed was the priority rather than efficiency (my tree farm far far outperforms my capacity/requirements to produce; I could easily set up a couple more steam boilers just on the wood>charcoal alone). I wasn't exactly sure how much fuel consumption we were looking at for running another High Pressure Boiler because I hadn't done a liquid fueled firebox setup prior to this, so I opted for safe rather than sorry (end verdict: once the boiler is at max temperature, a single refinery is more than sufficient, but while it was ratcheting up it started with all seven in play; I could again plug in some additional boilers here too if I really wanted the overkill MJ production).
  • Liquiducts! Because 2.1.0 is the version included with MagicWorld, the issue with how they interact with Forestry machines isn't resolved in that version and I really wanted to use them instead of BC pipes. The only waterproof piping in the system is between the Squeezer/Fermenter (the main purpose of the squeezer is for mulch, but I do take advantage of the boost from Apple Juice from time to time) and between Fermenter/Biomass tank; using refineries instead of stills allowed me to use the liquiducts for their output.
 

Daemonblue

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As for the liquid boilers, in my test world I'm using a single fermenter running on water to feed 4 stills with biomass, those 4 stills can supply two heated liquid boilers with some to spare. Another note, that single fermenter actually produces more biomass than needed by those 4 stills. So that should help you out a bit there.

edit: Also, when heating up a new boiler you want at least an extra 200-300k biofuel in your tanks for it to get hot enough to consume a good deal less. The example above I barely managed with 130k extra fuel after adding in a 5th still (had a ton of extra biomass), but once the second boiler hit about 600 degrees I could remove it.
 

King Lemming

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Two factors:
  • Liquiducts! Because 2.1.0 is the version included with MagicWorld, the issue with how they interact with Forestry machines isn't resolved in that version and I really wanted to use them instead of BC pipes. The only waterproof piping in the system is between the Squeezer/Fermenter (the main purpose of the squeezer is for mulch, but I do take advantage of the boost from Apple Juice from time to time) and between Fermenter/Biomass tank; using refineries instead of stills allowed me to use the liquiducts for their output.

To be fair, blame falls on both TE and Forestry. I'll see if I can illustrate the nature of the problem.

(Full tank)
Liquiduct: "Hey squeezer, I'm going to drain your tank, what do I get?"

Squeezer: "Here's a bucket of seed oil."

Liquiduct: "Cool." :D

(Empty tank)
Liquiduct: "Hey squeezer, I'm going to drain your tank, what do I get?"

Squeezer: "Three and 1/8th minecarts full of HAM!" :eek:

Liquiduct: :confused: /seppuku

Basically Forestry was outputting something it shouldn't have, and the Liquiducts in 2.1.0 were still innocent and didn't believe that the Squeezer would ever dare lie to them. They are not nearly as trusting anymore. Forestry has also been updated to not be insane.
 

Vauthil

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Yeah, once it got to maximum it was pretty obvious that I "built for overkill", but I tend to prefer overdoing it and expanding later rather than underdoing it and having to correct that later. Of that line of Refineries, there's only now the single one that runs about 30% of the time. Of course, speed was also a concern in part because I was trying to fill up a 7x7x8 iron tank with biofuel as expeditiously as I could so I could start my experimentation with the setup. I'm still dealing with some literal "backlog" issues with the tree farm and I wanted the system to keep running while I waited for somebody else on server to come up with a solution for the way-too-many-logs problem (I resist my impulse to handle all of the logistics because I'm interested in seeing how other people on-server will handle such challenges, and because after building two max size high pressure boilers, two max size iron tanks, the tree farm cart and rails, and all the accoutrements, I felt it was fair that I ask somebody else to handle the mass amounts of wood the system produces).

The system also has some other "awesome but not necessarily practical" elements, like the liquiduct carrying the biofuel to its boiler crossing three chunks in doing so. =)

(Empty tank)
Liquiduct: "Hey squeezer, I'm going to drain your tank, what do I get?"

Squeezer: "Three and 1/8th minecarts full of HAM!" :eek:

Liquiduct: :confused: /seppuku

Basically Forestry was outputting something it shouldn't have, and the Liquiducts in 2.1.0 were still innocent and didn't believe that the Squeezer would ever dare lie to them. They are not nearly as trusting anymore. Forestry has also been updated to not be insane.
Love the explanation. I just assumed growing pains and tried to build accordingly. Once we get a pack update Liquiducts will be conquering all liquids in my factory. =)
 

Daemonblue

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Great, now I'm half expecting someone to make a machine that liquefies ham...

Edit: As for not very practical with transport, don't worry, I'm planning on doing something similar but rather than 3 chunks across I'm going a similar distance vertically. Gonna stack about 10 levitators on top of each other (top being on level 64) and gonna build my floating fortress around level 152.
 
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Vauthil

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This calls for:

0.jpg


(I'm feeling sorry for the OP now for the hijacking of this thread)
 

Daemonblue

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So...liquid...minecarts? Actually, liquid metals don't sound all that bad, just a bit unrealistic without keeping it all stupidly hot.
 

Harvest88

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Wow then they're worth every bit of labor and resources to makes but I'll have to wait for the next release of FTB pack to use since the Beta that out right now doesn't have them. Since every pipe can holds 4 buckets at once that would means if I wanted to hooks up 4 pumps at full power worth of liquid the pipes should be able to transfers all that liquid per tick. And isn't steam a liquid? If it were a gas you wouldn't be able to use BC waterproof pipes because it's meant for liquids not gas.
 

King Lemming

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Wow then they're worth every bit of labor and resources to makes but I'll have to wait for the next release of FTB pack to use since the Beta that out right now doesn't have them. Since every pipe can holds 4 buckets at once that would means if I wanted to hooks up 4 pumps at full power worth of liquid the pipes should be able to transfers all that liquid per tick. And isn't steam a liquid? If it were a gas you wouldn't be able to use BC waterproof pipes because it's meant for liquids not gas.

The 4 bucket figure was one of the incorrect things. ;) Block for block, the holding capacity of liquiduct is lower than that of BC pipes. Steam is flagged as a gas internally in TE - I'm handling those differently, although it's registered to Forge as a Liquid.

The TE gas flag affects compressibility, viscosity, and how the fluid is rendered - Steam will always render as full, as I don't particularly care for it only partially filling the duct. I may extend this to the portable tanks once I can get opacity to where I want it.
 

Sirbab

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I think it is a liquid as well as a gas to MC, because amusingly enough it can be stored indefinitely in Railcraft tanks... XD
 

Omicron

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Nice work on 2.1.3/4 by the way King Lemming, those were some much needed nerfs. TE's always been a mod I for myself considered a bit too good to be entirely comfortable with, but lately it's been moving in the right direction. I'm still nerfing the magma crucible much harder manually, though, and wish I could do the same for the pulverizer powered furnace/induction smelter... ;)

I wondered why you changed the recipes to require even less lead than before, too, since I usually drown in lead when TE is generating it (and I don't use Factorization to gobble it up). Maybe that's just my playstyle though.

And then I saw the worldgen config options and it was like the second coming of Christ. I'm going to have So Much Fun(tm) with that.
 

EternalDensity

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I manually updated TE, since the version in the MW pack was letting me have infinite lava (thanks, non-emptying containers). I managed not to do anything stupid with the liquiducts yet (mainly since I haven't done much forestry yet) but I figured I should update before I discover any of the bad bugs.
Anyhow, I finally finished my small (only 5x5x4) creosote oil tank, which sits beside my max-sized lava tank :D And I have a liquid container which is almost full of liquid redstone (does anyone know the viscosity of that?)
 

MektonZero

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I can tell you they'll work with any liquid and will work with iron tanks, but I don't know the flow rate, sorry.
I don't really think of them as more expensive than gold waterproof pipes, but that's because I have plenty of copper, lead, and redstone, not much gold (since I've made most of it into electrum and various TE machines) and nothing to make into waterproofing.
The more recent versions of TE will fix that for you. Smelt a block of ore and you get 2 ingots as usual, 1/5th of the time you also get Rich Slag. Smelt 2 dusts (gold in your case since that's what you need) with Rich Slag, instead of sand, and you get 3 ingots. Basically every stack of ore you've got tons of (copper, lead, iron, silver) gives you a dozen bonus ingots of whatever you want and that's a pretty damn handy feature. For those with just a few of something on hand, you can pulverize your gold ingots and resmelt with Rich Slag as desired.
 
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EternalDensity

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Awesome... though now I think I have enough gold for the time being. (Also, I finally noticed that lapis has the TC3 aspect that would let me transmute to gold, not that I expect to ever use that process.)