The World Tree

Discussion in 'Modpack Creation' started by ICountFrom0, Feb 14, 2017.

  1. ICountFrom0

    ICountFrom0 Forum Addict

    Ent.

    Dryad.

    Tree Spirit.


    In the days when we were new, there was magic in all things. People of many cultures and beliefs thought that there were spirits that lived in and worked in partnership with trees. Growing as the tree grew and protecting the tree while it sheltered them. A tree without a spirit was less then one with it. A spirit without a tree was almost nothing.

    In Minecraft we can look at things with new eyes, and see things again with a creative view. It's no shock that the idea of a tree spirit as a Minecraft challenge has come and gone a number of times. There are those who wrote the first rules, and some who even wrote a mod to help. To this day there are those who are maintaining a set of command blocks to help.

    Today it is my turn. I've put together magic mods with nature themed mods and only the simplest and least dangerous forms of tech. Light, and life is precious. Resources above ground are many and easily collected from leaves, trees, and even the grass. As the roots grow into the earth the metal is rare and hard to find, much protected, but bringing even a little to the surface lets you access more and more of the solutions I've given you. At first you only have the most basic tools made of wood clay and mud. With time you will have a mighty tree, glowing with many kinds of energy and protected by a network of totems and guardians as you grow into a mighty magical being yourself.

    Against you are waves and waves of monsters, the turn of seasons, and the need to keep yourself protected against land, see and air. You'll be attacked by waves of monsters, some of them kinds not seen before. The turn of the seasons will cover the land with snow and storms. Your own life is limited and hunger is always a danger.

    ...

    Version 2.
    0.0.0 Complete rebuild for 1.12.2 ... mods not entirely sorted out. A few are redundant. Configuration needs refinement.
    0.0.1 modlist finalized. Permissions being asked for the ones that need additional permissions to be used on the retro launcher. Curse version up within 48 hours.
    0.0.2. Engineer's workshop reborn removed, Engineer's workshop in. I know I thought I was done too.

    Pack modlist is stable. Configurations are not. Item recipes need a lot of tweaking in the early game. Repairs will be made. Updates will be made. Wish me luck folks.

    ...

    1. Grow the world tree. You are linked to the chosen tree once you've begun. You can take no action while you are separated from your tree. Not one block broken or placed. Not one tool used or sword swung. If you die before you can return to the touch of the tree, you die. You should never be out of reach of the tree, save accident or the briefest movement to collect drops.
    2. The tree can only grow from itself. This tree will accept no log from any other tree not of it's linage. The saplings from this tree you will grow and spread and harvest to grow the tree. Up into the air and down into the earth with vast spreading roots. With these roots you go into the earth and across the world to collect what you need.
    3. Use any seed you like but a BoP world with "Temperature: Latitude" is preferred. Turn on cheats and the world chest, you'll need the chest to get a foothold. The first night is rough.
    4. Start anywhere in the world, use any one sapling, use creative to get the sapling if you need to. All blocks that are part of the tree must touch as a single structure. No leapfrog stepping stones.
    5. Any space within the tree, surrounded on all sides by the logs and body of your tree is within reach of the tree, even if you where to make a space too large to touch a wall. In such a room you might build a portal. Through such a link the tree might spread to other worlds.
    6. The "Heart" of the tree. The bottom most log of the original grandfather tree. This block is special. If it is lost, the tree is lost. You may exchange this log for another block to make it distinct, as long as the block is fragile. No obsidian. No witherproof block. Bedrock is right out. Try glowstone.
    7. Live in harmony with your tree. The other trees and creatures, burn them to the ground if you like, they are nothing but fuel and fences to you. Just remember to watch for the environment. Pollution or taint could kill your tree, and certainly would kill your crops. I'm doing my best to remove temptation by removing polluting generators, you'll have to find other sources of power.
    8. Have fun. Expect to die. Try to keep it on easy, use normal if you can. Show off, go for hard. Take pictures, tell stories. Once there where servers where every clan had a different tree type, maybe this can happen again.
    9. In a perfect world, once you where out of contact with your tree you would trigger a few seconds of count down before you went into spectator mode. Sadly this isn't a perfect world and thus cheats stay enabled so that you can do this yourself.
    (Detailed rules here)

    Playing as a tree spirit is not required but suggested for the thematic feeling of the pack. Any guide for the pack will assume you are using this in the challenge.

    Light & Darkness
    https://www.curseforge.com/minecraft/mc-mods/realistic-torches
    https://www.curseforge.com/minecraft/mc-mods/sbm-bone-torch
    https://minecraft.curseforge.com/projects/fancy-lamps
    https://www.curseforge.com/minecraft/mc-mods/ladysnake-illuminations
    https://www.curseforge.com/minecraft/mc-mods/advanced-darkness
    https://www.curseforge.com/minecraft/mc-mods/deathbydarkness
    https://www.curseforge.com/minecraft/mc-mods/hardcore-darkness



    Nature
    https://www.curseforge.com/minecraft/mc-mods/sbm-wooden-buckets
    https://www.curseforge.com/minecraft/mc-mods/attained-drops-2
    https://www.curseforge.com/minecraft/mc-mods/barkifier
    https://www.curseforge.com/minecraft/mc-mods/better-foliage
    https://www.curseforge.com/minecraft/mc-mods/birds-nests
    https://www.curseforge.com/minecraft/mc-mods/bottled-milk
    https://www.curseforge.com/minecraft/mc-mods/dynamic-surroundings
    https://www.curseforge.com/minecraft/mc-mods/fertilization
    https://www.curseforge.com/minecraft/mc-mods/foragecraft
    https://www.curseforge.com/minecraft/mc-mods/mist-biomes
    https://www.curseforge.com/minecraft/mc-mods/natura
    https://www.curseforge.com/minecraft/mc-mods/regrowable-leaves
    https://www.curseforge.com/minecraft/mc-mods/saltymod
    https://www.curseforge.com/minecraft/mc-mods/simple-corn
    https://www.curseforge.com/minecraft/mc-mods/tan-campfire-spit
    https://www.curseforge.com/minecraft/mc-mods/subterranean-waters
    https://www.curseforge.com/minecraft/mc-mods/trees-of-stages
    https://www.curseforge.com/minecraft/mc-mods/tea-the-story
    https://www.curseforge.com/minecraft/mc-mods/vanillafoodpantry-mod
    https://www.curseforge.com/minecraft/mc-mods/worleys-caves
    https://www.curseforge.com/minecraft/mc-mods/weather-storms-tornadoes
    https://www.curseforge.com/minecraft/mc-mods/serene-seasons
    https://www.curseforge.com/minecraft/mc-mods/tough-as-nails


    Mobs
    https://www.curseforge.com/minecraft/mc-mods/animalium
    https://www.curseforge.com/minecraft/mc-mods/aqua-creepers
    https://www.curseforge.com/minecraft/mc-mods/bloodmoon
    https://www.curseforge.com/minecraft/mc-mods/camouflaged-creepers
    https://www.curseforge.com/minecraft/mc-mods/ender-zoo
    https://www.curseforge.com/minecraft/mc-mods/lycanites-mobs
    https://www.curseforge.com/minecraft/mc-mods/mystic-world
    https://www.curseforge.com/minecraft/mc-mods/rough-mobs-2
    https://www.curseforge.com/minecraft/mc-mods/webshooter
    https://www.curseforge.com/minecraft/mc-mods/zombie-awareness




    Magic
    https://www.curseforge.com/minecraft/mc-mods/aetherworks
    https://www.curseforge.com/minecraft/mc-mods/embers-rekindled
    https://www.curseforge.com/minecraft/mc-mods/soot
    https://www.curseforge.com/minecraft/mc-mods/anima-mundi
    https://www.curseforge.com/minecraft/mc-mods/astral-sorcery
    https://www.curseforge.com/minecraft/mc-mods/botania
    https://www.curseforge.com/minecraft/mc-mods/natural-pledge
    https://www.curseforge.com/minecraft/mc-mods/extrabotany
    https://www.curseforge.com/minecraft/mc-mods/crystals
    https://www.curseforge.com/minecraft/mc-mods/enchanting-plus
    https://www.curseforge.com/minecraft/mc-mods/anvil-enchantments
    https://www.curseforge.com/minecraft/mc-mods/natures-aura
    https://www.curseforge.com/minecraft/mc-mods/natures-emerald
    https://www.curseforge.com/minecraft/mc-mods/reliquary-v1-3
    https://www.curseforge.com/minecraft/mc-mods/roots-classic
    https://www.curseforge.com/minecraft/mc-mods/runecarved
    https://www.curseforge.com/minecraft/mc-mods/totemic
    https://www.curseforge.com/minecraft/mc-mods/totem-expansion
    https://www.curseforge.com/minecraft/mc-mods/totem-defender
    https://www.curseforge.com/minecraft/mc-mods/rustic
    https://www.curseforge.com/minecraft/mc-mods/rustic-thaumaturgy
    https://www.curseforge.com/minecraft/mc-mods/thaumcraft
    https://www.curseforge.com/minecraft/mc-mods/thaumic-bases-unofficial
    https://www.curseforge.com/minecraft/mc-mods/thaumic-gadgets
    https://www.curseforge.com/minecraft/mc-mods/thaumic-periphery
    https://www.curseforge.com/minecraft/mc-mods/thaumic-tinkerer



    Tech
    https://www.curseforge.com/minecraft/mc-mods/bibliocraft
    https://www.curseforge.com/minecraft/mc-mods/bushcraft-multitool
    https://www.curseforge.com/minecraft/mc-mods/ceramics
    https://www.curseforge.com/minecraft/mc-mods/chest-transporter
    https://www.curseforge.com/minecraft/mc-mods/cofh-vanilla-satchels
    https://www.curseforge.com/minecraft/mc-mods/cofh-vanilla-tools
    https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads
    https://www.curseforge.com/minecraft/mc-mods/ender-hopper
    https://www.curseforge.com/minecraft/mc-mods/ender-storage-1-8
    https://minecraft.curseforge.com/projects/engineers-workshop
    https://www.curseforge.com/minecraft/mc-mods/essentials
    https://www.curseforge.com/minecraft/mc-mods/fluid-funnel
    https://www.curseforge.com/minecraft/mc-mods/get-ya-tanks-here
    https://www.curseforge.com/minecraft/mc-mods/integrated-dynamics
    https://www.curseforge.com/minecraft/mc-mods/integrated-tunnels
    https://www.curseforge.com/minecraft/mc-mods/jglrxavpoks-uncrafting-table
    https://www.curseforge.com/minecraft/mc-mods/metalchests
    https://www.curseforge.com/minecraft/mc-mods/pams-bonecraft
    https://www.curseforge.com/minecraft/mc-mods/redstone-paste
    https://www.curseforge.com/minecraft/mc-mods/storage-drawers
    https://www.curseforge.com/minecraft/mc-mods/thermal-cultivation
    https://www.curseforge.com/minecraft/mc-mods/thermal-foundation
    https://www.curseforge.com/minecraft/mc-mods/water-strainer
    https://minecraft.curseforge.com/projects/maille-sfm
    https://www.curseforge.com/minecraft/mc-mods/chain-links




    Player Utilities
    https://www.curseforge.com/minecraft/mc-mods/antique-atlas
    https://www.curseforge.com/minecraft/mc-mods/atlas-extras
    https://www.curseforge.com/minecraft/mc-mods/baubles
    https://www.curseforge.com/minecraft/mc-mods/baubley-heart-canisters
    https://www.curseforge.com/minecraft/mc-mods/inspirations
    https://www.curseforge.com/minecraft/mc-mods/jei
    https://www.curseforge.com/minecraft/mc-mods/jei-integration
    https://www.curseforge.com/minecraft/mc-mods/just-enough-resources-jer
    https://www.curseforge.com/minecraft/mc-mods/thaumcraft-6-aspects-for-jei
    https://www.curseforge.com/minecraft/mc-mods/thaumic-jei
    https://www.curseforge.com/minecraft/mc-mods/lapis-stays-in-the-enchanting-table
    https://www.curseforge.com/minecraft/mc-mods/natures-compass
    https://www.curseforge.com/minecraft/mc-mods/passable-leaves
    https://www.curseforge.com/minecraft/mc-mods/quality-tools
    https://www.curseforge.com/minecraft/mc-mods/the-one-probe
    https://www.curseforge.com/minecraft/mc-mods/the-weirding-gadget
    https://www.curseforge.com/minecraft/mc-mods/touch-of-beacon




    Pack Utilities
    https://www.curseforge.com/minecraft/mc-mods/applecore
    https://www.curseforge.com/minecraft/mc-mods/autoreglib
    https://www.curseforge.com/minecraft/mc-mods/base
    https://www.curseforge.com/minecraft/mc-mods/biometweaker
    https://www.curseforge.com/minecraft/mc-mods/biometweakercore
    https://www.curseforge.com/minecraft/mc-mods/bookshelf
    https://www.curseforge.com/minecraft/mc-mods/bibliotheca
    https://www.curseforge.com/minecraft/mc-mods/broken-wings
    https://www.curseforge.com/minecraft/mc-mods/chameleon
    https://www.curseforge.com/minecraft/mc-mods/codechicken-lib-1-8
    https://www.curseforge.com/minecraft/mc-mods/cofh-world
    https://www.curseforge.com/minecraft/mc-mods/common-capabilities
    https://www.curseforge.com/minecraft/mc-mods/coroutil
    https://www.curseforge.com/minecraft/mc-mods/crafttweaker
    https://www.curseforge.com/minecraft/mc-mods/cyclops-core
    https://www.curseforge.com/minecraft/mc-mods/dummycore-unofficial
    https://www.curseforge.com/minecraft/mc-mods/hammer-core
    https://www.curseforge.com/minecraft/mc-mods/iberia
    https://www.curseforge.com/minecraft/mc-mods/librarianlib
    https://www.curseforge.com/minecraft/mc-mods/mantle
    https://www.curseforge.com/minecraft/mc-mods/minetweaker-recipemaker
    https://www.curseforge.com/minecraft/mc-mods/mist-core
    https://www.curseforge.com/minecraft/mc-mods/modtweaker
    https://www.curseforge.com/minecraft/mc-mods/mtlib
    https://www.curseforge.com/minecraft/mc-mods/mysticallib
    https://www.curseforge.com/minecraft/mc-mods/netherending-ores
    https://www.curseforge.com/minecraft/mc-mods/orelib
    https://www.curseforge.com/minecraft/mc-mods/p455w0rds-library
    https://www.curseforge.com/minecraft/mc-mods/patchouli
    https://www.curseforge.com/minecraft/mc-mods/placebo
    https://www.curseforge.com/minecraft/mc-mods/potion-core
    https://www.curseforge.com/minecraft/mc-mods/quark
    https://www.curseforge.com/minecraft/mc-mods/redstone-flux
    https://www.curseforge.com/minecraft/mc-mods/shadowfacts-forgelin
    https://www.curseforge.com/minecraft/mc-mods/simulated-nights
    https://www.curseforge.com/minecraft/mc-mods/spice-of-life-carrot-edition
    https://www.curseforge.com/minecraft/mc-mods/stats-keeper
    https://www.curseforge.com/minecraft/mc-mods/terracore
    https://www.curseforge.com/minecraft/mc-mods/third-person-camera-fix
    https://www.curseforge.com/minecraft/mc-mods/tomb-many-graves-2
    https://www.curseforge.com/minecraft/mc-mods/tombmanygraves-2-api
    https://www.curseforge.com/minecraft/mc-mods/waffles-block-hardness
    https://www.curseforge.com/minecraft/mc-mods/ve-fluidhandling
    https://www.curseforge.com/minecraft/mc-mods/top-addons
    https://www.curseforge.com/minecraft/mc-mods/knob-control






    Credit and thanks to Cthulhu725 and Lilariel who formalized some of the first rules for the challenge.
    Credit to MythicManiac who seems to be one of the first who wrote a mod under these rules.

    ToDo
    Do Quark Tomorrow...

    all mods, are all bars and gauges viewable, or do I need to move some of them?


    0.1. Health reduced to 10 (from 20) by heart containers. Max health per heart type reduced to 10. Health gain from nutrition also reduced to +1 per level and 5 levels. (Also set health there to 10 from 20) Stats keeper ALSO has health settings, and the crystal heart to add to it. EDIT: Nope. HAS to be just stat keeper. Nutriton and babuble heart tweaked back to "normal" ... lifeblood crystal gone from TAN. Either find new item, or create new item.

    0.2. Better foliage. Check ALL leaf types. Check Connected logs. Just grow all saplings. (hedges? Bushes?)
    0.3. Bibliocraft. Check Disc rack. Check bookshelf. Check potion shelf. Tool Rack.

    0.4. Botania, Thaumcraft, Thaumic tinkerer, smoky quartz

    0.5. Botania worldgen flowers disabled. Make sure fertilizer works.

    0.6. Ceramics vs Quark, brick walls, enable only one.

    0.7. Chest transporter, all but obcidian can't move spawners. Obcidian needs durability reduced to almost nothing. 1/1 or lower, heh.


    0.8.1. Redundant tools between Vanilla+ and Embers. Check and disable as needed.


    0.9. potions, cauldron potions, extra botany wines, extra botany special coctails, botania infusions, rustic brews, rustic potions, rustic advanced potions, Aetherworks gems, reliqary condenced potions, teastory teas, and lycanites special infused foods ... narrow or reduce or disable, or build progression?

    0.10. Fertilizer, florast fertalizer flow double, add ALL flowers (including thaumcraft)
    0.10.2. Same list, add it to nature's aura

    0.11. Inspirations. Add more heat sources below extended cauldron. At least thaumcraft nitor.

    0.12. Roots clasic. Test all crops for verdant sprigs.

    0.13. Do I really have it set to drop 3 ender pearls per enderman due to rough mods and inspirations?

    0.14. Placeholder for items I'd like compacted in storage drawers that arn't automatic.

    0.15. Blacklist for cooking spit, any food that is "complex" shouldn't cook in a campfire.

    1. All recipes need testing. Conflicts removed. Adjustments made to force logical progression of light sources against the darkness. Adjustments to remove items I want disabled.
    1.0.1. Torches. Rebuild light progression. Add progression for comforting lantern and better then comforting lantern, add some lights requiring CL to advanced darkness CFG.
    1.0.1.1. Add Nitor to light sources in offhand via realistic torches?
    1.0.1.2. Add menril torch recipies to the "remove" list in realistic torches

    1.0.2. Is full moon brightness level correct? (multiple mods adjust this... is one being ignored, averaged? Additive? Hardcore darkness + Advanced darkness ... is one talking light, and the other gama?)
    1.0.3. Ask youtuber to test video advanced darkness settings, possibly include MAX to 1, or 50, or 500?

    1.1. Disable all flight objects. Known: Botania flugal Tiera.
    1.1.1. Vicio ritual disabled.
    1.1.2. Vicio Mantle needs crafting disabled.
    1.1.3. Thaumcraft magic carpet, greater carpet?

    1.2. Adjust Grass drops to include low chances of a few more crops and drops. (Crib from ultimate alchemy?) ... with being able to rummage due to forage craft it might not actually be needed. Test further.


    1.3. Figure out Minetweeker so that I can operate without MTRM in the pack
    1.4. Write around possible lack of crystals once removed from worldgen for Astral.
    1.4.1. Astral table 1, new crafting method required. Resonating wand new crafting method required.
    1.4.2. Default crafting of wand and table removed.
    1.4.2. Starmetal, starmetal ore, or starmetal dust, new crafting method.
    1.4.3. Constellation paper, new crafting method.

    1.5. Check and recheck uncrafting table. Storm Heart should not be able to be made from 10 gunpowder. Spiderwebs for mana string, check it.

    1.6. Saltwart? Isn't able to be foragecrafted. Rare drop from lycanite only?

    1.7. GYTH one starter tank, wooden bucket, one starter tank, clay bucket

    1.8. Disable ceramics tanks? (done)

    1.9. If I'm not using COFH fluids, disable some of them?
    1.10. Check "fuel" list, see if things should be added? Knob controll can. (check torches)
    1.11. Sleep hunger loss. Simulated nights + knob control.
    1.12. Test hunger damage + death. Knob Control + TAN?

    1.13. If potion is in Upper RIght, disable vis Knob Control. (Done, didn't require knob control)

    1.14. If potion shift, knob control.
    1.15. quality tools, add ingot repair for anything missing
    1.16. test all crops for seasonality
    1.17. Reborn core vs quark ... item count HUD
    1.18. Additonal TAN block tempratures. Include atleast pyrothium (unless disabled?) and cryothium, hot and cold ichor from lycanites, and sacred lava from lycanites. Possibly add other "fire hot" bucket fluids once I can identify how to MAKE them. Thaumcraft items too. Possibly as "material temprature"
    1.18.2. Same list, inspirtation caludrons?

    1.19. Manually add to fluid list for anything that dosen't solve thirst. Milk bottles?

    2. Worldgen.
    2.1. Non Mist biomes with mist replacements need to be removed.
    2.2 Oregen
    2.2.1. Netherending ores need enabled in COFH World using sample files.
    2.2.2. Disable embers oregen and increase copper in cofh world spawning?
    2.2.3. Disable mystic world oregen? Tiny dust?

    2.3. Non-worldgen ore generation methods need testing
    2.3.1. Botania orechids need to be tested to make sure all 3 generate all required ores. (include bonecraft)
    2.3.2. Aevitas Ore generation list needs additional ores added, also Mineralis ritual. (& perk void trash replacement)(& add to treasure shrine (astral sorcery) ) (include bonecraft)
    2.3.3. totem expansion S:"Totem of Spelunking Ore Dictionary" <

    2.4. Marble. Disable quark marble. or Craftteak quark marble to smelt into astral marble.
    2.4.1. Astral Sorcery marble vein size doubled.
    2.5. Structures. Disable astral marble structures & Crystals.
    2.5.1. Structures disabled from astral except treasure shrine.

    2.6. Astral shifting fluid generation. Blacklist metals, COFH liquids.

    2.7. Dynamic Surroundings vs advanced weather, hammer out compatabilities and redundancies.
    3. Monsters. Lycanite mobs need to be trimmed down and powered up. These monsters represent player spawned mini bosses.
    3.1. Animalia mobs blacklist for not "overworld" dimensions
    3.2. Rough mobs, add to list in right places to have more of them powered up.
    3.3. Rough Mobs bosses, add to equipment options. Other diamond tier armor, but NOT manasteel/terrasteel/fairy.
    3.4. Rough mobs regular critters, equipment list. Add things less powerful then diamond, and not overly exotic.
    3.5. Rough mobs witches, go through potion list and expand.
    3.6. Rough mobs zombies, add more lights to list, make sure it can break torches that can be walked through... but not tiki torch, pumpkin, salt lamp...

    4. Enchantments
    4.1. Check quark ancient tomes.
    4.1.1. Shadowcloak, no tome.
    4.2. Check astral pendants
    4.3. Enchantments for roughmob boss equipments

    5. Repair mechanic? (check embers anvil & hammer) (check thaumcraft, repairer?)
    6. Questbook? Documentation?
    7. Rules? Optional ability to turn them one? Commandblocks and bedrock via structure gen mod?

    thaumcraft outlands is dimension 42, adjust blacklists aproprately


    thaumic tinkerer :
    # Any Enchant ID's in this list can not be added by the Osmotic Enchanter
    I:"Blacklisted Enchants" <
    71
    10
    >

    What enchants are THESE?

    Wait... WHAT? (VFP)


    # Set to false to disable the ability to steal lives from ocelots as Felis Life Essence. Note that this option changes the effect of feeding pufferfish to untamed ocelots! Enabled by default.
    B:include_ocelot_drops=true






     
    Last edited: Jan 20, 2019 at 4:36 AM
  2. Delzuar

    Delzuar Active Member

    That sound pretty awesome can't wait :) keep up the good work
     
    ICountFrom0 likes this.
  3. ICountFrom0

    ICountFrom0 Forum Addict

    (entire post outdated, contents archive into spoiler block)

    I'm looking for people who are not afraid to break things, and in the most interesting ways. Find the cheats, find the exploits, find the glitches and holes. Tell me what I've done wrong. Be brutal.

    I'm also looking for people who are awesome, and willing to make this pack look good. I want amazing things, beautiful pictures, and trees that fill the sky.


    I like to let a picture be my stunning introduction.

    [​IMG]

    A lonely island in the middle of nowhere, is a bit of a strange start, but I'm lucky, this isn't the seed I'm using for anything. But is is a nice, lonely, quiet place to sit and show what changes I've put in place, and help everybody get started.

    Firstly, lets mention the start. Cheats on. Chest on. Biomes O plenty custom world (Temperature:latitude). That starting chest is going to be important, not just now, but until I can get HQM setup. Feel free to spend a little time in creative and read through JEI and the books. First night is going to blood moon no matter what, no shame in skipping it or creative through it.

    [​IMG]

    Now, in the starting inventory is a book that instructs you on the basics of Druidry, how to live with trees without having to cut them down. Course, you can ignore that. You can toss the book into lava if that's the best use you have for it. The very first change I've made is to make sure that you can craft one of these yourself if you need one latter, perhaps due to an unfortunate demise.

    You craft it from any sapling and a piece of paper. Course, paper isn't going to be terribly easy, except that you can make it with rice, not just sugar cane.

    [​IMG]

    (Not implimented, yet, rice seeds from bonemeal tall grass, rewrite next version)

    Next up. I am not encouraging the burning of fuel in order to get results. This includes canola and it's forms of enriched oils. To this end I've attempted to completely eradicate the canola seed from the world. This required a small change in crafting a certain manual. Coffee, as essential to life as thought, and a worthy replacement.

    Coffee Seeds + Paper, Actually Additions Manual

    [​IMG]

    With clay buckets, thanks to ceramics, there has to be a small change to teacups in order for flower tea to be able to be in the pack. The unfired ceramic clay is a simple mixture of bonemeal and clay and produces a finer result then you'd have gotten with regular clay anyawy. A nice delicate teacup.

    This becomes a lovely cup with a bit more work, and with that you can have some lovely tea. There will be many times you'll be glad for a cuppa.

    [​IMG]

    Not every change is for the sake of pure compatibility, sometimes it's just to reduce redundancy. I'm really looking forward to seeing folks in nice sets of obsidian plated and reinforced armor. In order to get that though, there was also sets of tools that came with it.

    [​IMG]

    Now, so as to not skimp on the lovely things added by actually additions, I've made sure that you can craft the AIOT out of every set of tools, even these more exotic emerald and obsidian ones. This does lead to a slightly more expensive set of tools then you might have expected, but it does have many uses.

    [​IMG]

    As these obsidian tools are worked with handles made from blaze rods.

    Now, not every change in this pack makes things nicer. No, I admit I've been evil.

    [​IMG]

    When you craft a torch, it's not going to be lit. You get unlit torches from sticks and (char)coal. Still, you can use these for something.

    I'm not going to force you to go to the ends of the earth to lite the torches. Make them into Totem's and watch them come to life.

    [​IMG]


    If you want something a bit easier to carry, your going to need to light the torches. That means making a "matchbook" or a flint and steel.

    [​IMG]

    The good news is, this is simple enough to make. The bad news is, it will wear out, eventually. Worse, the torches will also burn out eventually. This means having to light them again. Such a high maintenance lifestyle just to keep away the dark. The deadly, deadly darkness.

    [​IMG]

    Now, if you want those torches to not burn out, you'll need to protect them. Either with a bit of salt, if you get lucky enough to start near salt, or you dig out enough to start farming it, you'll be able to make a nice salt lamp.

    [​IMG]

    On the other hand, eventually you'll be able to harvest some seeds from the grasses of the earth. Easy enough to grow a pumpkin. Works just as well as anything else to protect the flickering flames of a torch. It's not the right season to really want jack o'lanterns around, but when you must...

    [​IMG]

    Now, having gotten this far, seeing what I've done, you might want to look for another way to make light. Ars Magica does have a spell for that. To get started for that you'll need an inscription table. I've taken the liberty of allowing one of these lesser torches to serve as the lightsource on this table for the important work of inscribing the spell.

    [​IMG]

    For all that the island seems empty, there is enough there to get a good start. Everybody knows that birds are attracted to shiny things sometimes. Check a few bird's nests and you might discover a flake or two of glowstone that they've picked up. There's a few other things you might find useful in them, keep checking the trees.

    With that first glowstone you might just craft one of these fancy lanterns, if you can spare the iron.

    [​IMG]

    Though if you have a certain attachment to the classic torch, I've not removed it from your reach. Though to get an everburning flame, you must think like an ever glowing lamp. The first step is to craft 4 of the glowstone to infuse it into the char(coal).

    [​IMG]

    Then that can be crafted into the torches that you are so fond of from before you where here, doing this. Torches that will never burn out. A relic of the past. These are also the torches that you can find in the world. So if you take a mind to loot the villagers... do remember that you've been given up to 4 of these miracle torches from around the bonus chest at the start.

    [​IMG]

    Lastly, let me point to the briefly truncated life meter you have. If you thought to pick the hard way, you are down to the Zelda three hearts. Perhaps you are taking it easy, then then you only have 7, you need three.

    Tough as Nails gives you the Lifeblood Crystal. I've made the ingredients for it ones you can get early, but I've also tried to make them things you've never seen before.

    As a small challenge, I'd like to see who's first to post a picture of themselves crafting one of these crystals. Show me that you can riddle out how to get every one of the parts. In theory you could do this without even smelting a single ore.

    [​IMG]
     
    Last edited: Jan 13, 2019
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  4. darthwesix

    darthwesix Active Member

    this seems cool
     
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  5. Steve_59

    Steve_59 Active Member

    I would love to test it but the curse download link is 404 :(
     
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  6. ICountFrom0

    ICountFrom0 Forum Addict

    Right, lets try over HERE

    https://minecraft.curseforge.com/projects/world-tree

    *updates other link*


    The tree spirit challenge is optional with this pack, but I do encourage it. Without it it's a nature themed magic pack, and it still plays rather well.

    Post Merges:

    Item 1, Looks like we've got confirmation that you can be killed by flung blocks by weather.
    Item 2, will have to include "deflector" into the quest book someday.
    Item 3, if your base is in am ember chunk, you will have a bad time due to the lasers being able to hit you through blocks from the Ember Golems.
    Item 4, if you miss WAYLA, use "the one probe", will have to include note in quest book.
    Item 5, if any helmets don't function with a probe attached, let me know, there's a whitelist.
    Item 6, I've tweaked blood moon spawnrates and limits. Let me know if there's still lag.
    Item 7, I've Tweaked Zombie Awareness, slightly less aggressive, slightly easier on your systems.
    Item 8, Same Name on Curse. I'm open for feedback there too.
    item 9, Ars Magica 2 does not require you to find the essence or craft a book (And leather isn't required for books either), but it isn't easy without a guide. Might put hints into the HQM book too.
     
    Last edited: Mar 15, 2017
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  7. Steve_59

    Steve_59 Active Member

    You are the man, thanks for that.
     
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  8. Steve_59

    Steve_59 Active Member

    Wow, prepare to die is right. Great work, so much potential.

    I had a weird incident, night was about to hit so I started to run back to my cry hole, all of a sudden everything turned black and I was suffocating. Just before this my co-ords would have been about 220, 74, 80 but my death marker ended up at 0,74,0. Nowhere near where I was when the glitch happened.

    Here is an extract from latest.log when it happened, there are tonnes of weather2.moving lines just before this, like 100's and 100's of them.
    [11:27:03] [Server thread/WARN]: Tried to add entity weather2.Moving Block but it was marked as removed already
    [11:27:03] [Server thread/WARN]: Tried to add entity weather2.Moving Block but it was marked as removed already
    [11:27:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2417ms behind, skipping 48 tick(s)
    [11:27:06] [Server thread/INFO]: Steve_59 suffocated in a wall
    [11:27:06] [Client thread/INFO]: [CHAT] Steve_59 suffocated in a wall
     
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  9. Steve_59

    Steve_59 Active Member

    I have turned better foliage off now. The lag still happens, it seems to happen either with a major weather event or dying during/after a blood moon. I am not exactly sure which as both events have been happening at around the same time. The pack is very difficult, it seems even harder on easy than on normal. I would suggest dialing down the ancient gollem s if you can, they range shot you through blocks that should be solid, then if they get through your defensive line they have so much health that you end up in the spawn/death cycle. Almost every death I have had has been from them. I very nice pack, it seems harder than B'n'B even without hunger overhaul. Doing the tree spirit challenge adds another level to the game, what a great concept. Waila would be nice, sometimes you have to mine a block before you know what it is, like the white sand for example. I have now gone through 5 worlds trying to get a tree setup, I almost got around to starting a mine in the last world, then the cyclone came, ripped down my palisade wall and let the witches and ancient gollums in, I rage quit after the 10th death :p
     
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  10. Steve_59

    Steve_59 Active Member

    The One Probe, so that is what that mod is for, sorry I have never even looked into it. I will have another go and see if I can live longer than a week. Great fun, excelent work.
     
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  11. Steve_59

    Steve_59 Active Member

    Ah, that explains a lot. Those gollems are nasty and your are right, the random number generator in this pack does not like me.

    I now have a base with my tree growing, I even have a mine and a farm!. I have experienced the water creepers several times. In my last world I moved from a desert biome to a swamp biome after a cyclone destroyed my house. I had a small farm at the rivers edge with a room carved into the side of the bank. A blood moon brought an ogre which just ripped everything apart, as I tried to attack it a group of water creepers decided that now was a good time to blow up. That was the end of that world.

    I am about to try and start Ars Magica 2, I love the light spell that has which should allow me to stand on the top of the tree and expand the lit areas around my base. I just have to get into Actually Additions first to turn some zombie flesh into leather for the book.

    I am still experiencing serious lag that seems to happen over time, quiting the game and loading the world seems to fix it, I may just need to give Java some more memory, currently I have it set with 4.5G. I will try giving it more today and see if that helps, hopefully I can find a sweet spot.

    I also need to take the time to go through the entire modlist and get up to speed on the mods that are new to me, like The One Probe. The good news is that I got some nether quartz from killing something so the probe is on my list of tools to create.

    This is a great pack, it is hard but once you get a foothold things get a bit easier. Easy access to food is great, I need to go through the list of foods as I am currently living on cooked corn, it works but is not ideal. I will look at getting some screenshots as soon as my tree is in a presentable state, although I am dreading the day a cyclone comes through and removes all the leaves.
     
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  12. ICountFrom0

    ICountFrom0 Forum Addict

    The number of really easy starting foods, even if it's just jerky from meat, or seeds roasted on the campfire means that even before the first stone there's so many options for food to make things easy.

    That's why I'm able to make things harder on you at the start.

    I'm not entirely sure if the simulated nights actually allows fairies to spawn. This is going to need testing with it disabled. Maybe I can catch the author of Druidry with a few spare minutes and get them to explain how I should be getting fairy dust... or if I can't, perhaps I'll force a way to craft it.

    I've removed the switchbow and bullseye in favour of the turrets. It's a little off theme, but I can deal with it.

    I've swapped in base metals. I hope it plays nice with rockhound and TiCo. It does mean that worldgen and fixing worldgen is going to just be THAT much simpler.

    I think I'm going to want to increase the overall amount of documentation, there's a number of books that don't need to be crafted in order to make and use bits in the mod, and some sneaky little features new in 1.10.2 in even the more well known mods.

    If nothing else, I've adjusted things so that the sudden death "gotcha" moments will not be quite as lethal now. Though, I've done that TWICE before, and then something new becomes instant death.
     
    Last edited: Mar 15, 2017
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  13. ICountFrom0

    ICountFrom0 Forum Addict

    Archived into spoiler block due to images

    Another round of testing, time for some pictures to show off some of what's here, what you might do, and what you might not have expected.

    Because I can't resist playing what I test, (and why should I, it's like tasting as you cook), I fired up a world, picked a rather pretty spot with a VERY large oak tree and settled in. Died 3 times just in clearing the tree, and thus made up my mind to nerf the tree spirits. With just one tree worth of wood to start, it's possible to make a base, and have a nice view. A bit of a mistake. A nice view of the water means a LOT of storms.

    [​IMG]


    On the other hand, built slightly up into the air meant that I had a basement that I didn't have to dig, and my heartwood (replaced with chiseled glowstone) wouldn't be trivially destroyed by a creeper wandering in my front door. The downside? Bloodmoon reinforced zombie swarms finally being able to path to me and making it a BIT hard to make that first floor.

    [​IMG]

    This produced my first absolutely secure room. Well, "absolutely" you know zombies and wooden doors. But all exits are sealable. Doors, and a hatch on the up. All walls are log, as is the floor and roof. This is "inside" by the rules, and I wouldn't need to keep touch with the logs anymore.

    [​IMG]

    As for outside. You might want to garden outside. One of the terrifying ambushes comes from harvesting your garden. Course, outside has it's own dangers too. This little garden blew up from a aqua creeper even without my standing there. I suspect they take damage from being out of the water and explode when out of HP. There went my garden. Whoops.

    [​IMG]

    Also, the turn of the seasons has predictable effects on the water. Though as you can see, smart (read: Lucky) biome group choice lead to just a little bit of ice. Course this was still cold enough that even indoor crops tended to die before they could be harvested. If you pick a spot that's in the dangerous frozen parts of the world, be aware. And love bonemeal.

    [​IMG]

    On the other hand, wolf packs are quite willing to be tamed, and help now. A good reason to maybe be near a vast and frozen forest. Though if you want them to last longer then my test subject, you might make some armor for them. If nothing else the chest means you can store food to heal them. The update that will give them graves to hold the chest contents and possibly be revived is on the way.

    [​IMG]

    Bonemeal, as of yet, does not give you everything, (I'm working on it) but it does give the all important answer to "where do I get ender eyes?" and many other questions.

    [​IMG]

    Sadly, it ALSO answers "What's going to try to kill me tonight Brain?" Don't worry, these are slightly beneficial. Run away, leave them in your garden and the garden will grow faster. You'll just have to fight it to get back into it. So, beneficial to the garden, to your health, less so.

    [​IMG]

    So, knowing that at any moment your garden could be home to death, no reason to keep it inside my home. Outside my home is a hundred kinds of death. So I compromised at a walled garden that I built around an underground "fresh water" lake.

    [​IMG]

    I said I'd show some unpredictable things. How about a cow that landed out of the sky? A weather event picked it up and it just happened to land right inside of my base. This meant I had bowls of milk, and from them cheese to make cheesy potatoes. It should (Should?) also produce fairy's attracted to the milk bowls on the ground, to get the fairy dust for the heart.

    [​IMG]

    Another random storm event landed a block of slimey dirt with the slime grass intact right there next to my base. I turned it into a bit of a hobby to make paths out over that way, dig some of the grass into dirt, remove my path, and let the slime grass grow and spread onto the dirt. Why? Because even paint drying, and watching grass grow can be fun in minecraft.

    [​IMG]

    A bit of work... okay, quite a bit of work, and there's a safe passage under the treefarm above, down and around the underground lake. The floor of logs is in place. More logs under the glowstone. Then a simple matter of building up the walls and across the roof, leaving enough space for 3 tall crops and a lot of light.

    [​IMG]

    And here is the second enclosed tree chamber. This makes it within the rules to simply walk across the dirt to do my harvesting. Or to flee in panic away from the avenging spirit that awoke from my crops. One or the other. As you can see, the diagonal does count, but if I really wanted this to look as good as possible, I'd make a pass with barkifier and change some of the logs into better looking all bark sided logs.

    [​IMG]

    One last little tip from today's work, something to look at while the upload, confirm, and push happens.

    [​IMG]

    Yes, that's a drying rack.
    Yes, that's leather.
    Those used to be fish, cooked fish.
    Sticks, and string. Just a few bird nests and you can fish for your leather.
     
    Last edited: Jan 13, 2019
  14. Steve_59

    Steve_59 Active Member

    Biomes O' Plenty scythes act strange. I have tested wood and stone so far and both behave the same, they seem to self repair and sometimes when they break they can come back. Sometimes when they break your empty hand still acts like it is holding the tool. I am pretty sure I have even seen them duplicate in my inventory. Let me know if you need log files or anything. It is pretty easy to reproduce though.
     
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  15. ICountFrom0

    ICountFrom0 Forum Addict

    archived

    I think I know some of what's going on there. I /think/ those only actually lose durability when you break leaves with them.

    More testing happening now.

    Okay.

    The evil in me is making demands.

    You will not make "flint and steel" with IRON. (means removing "fire in world" from matches too) (flint and iron gone)


    I will force you to learn to use the crack hammer.

    Okay, death by creeper, completely lost my base ... (twice) ... and a death by golems. I'm not experiencing them seeing me through walls, but I didn't survive long enough to make non dirt walls.

    Zombies could seem to track me through 1 thick log walls if I could see between the logs...

    I'm starting to suspect something.

    MORE EXPERIMENTS!

    MORE DEATH!

    MORE DESTRUCTION!!



    Hrm... wooden shears are OAK only... should change that to oredict plank, or add oredick plank....

    ... looks like I might have setup realistic torches slightly not right... I'll have to tinker, I wanted glowing mushrooms to be mobile lightsources too...

    Hrm, no, those are BoP glowshrooms, not even sure if those currently really GLOW... heh.

    Wolf respawn deactivated. When it gets over 100, it's time to trim things.

    I've not even seen a skeleton this entire run, far too many zombies. Going to have to investigate that.

    On the other hand, with the insane troubles that it would take to get to an end portal, I've added... cake.

    If I disable ores from other mods, how much to increase base metal ore by... *ponder* Or, do I leave the others, assuming mod authors know how much is needed in the mod they made...

    I think I'm going to copy beyond just a little bit more.

    Going to disable worldgen of ET stones. Hardened is craftable... just have to make sure the assembler can be made with hardened (or if it can't, add it)... Might also add back quark's diorite, to make roots earlier. Small patches are easier to find then huge rare veins.

    Okay, update from uncrafting table fixes a trouble I had with it, and adds leather strips... I'm adding a recipie to make them into leather.

    Hrm. Looks like this is enough changes, I better get pictures up and update.
     
    Last edited: Jan 13, 2019
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  16. ICountFrom0

    ICountFrom0 Forum Addict

    old playthrough contained in spoiler

    Okay, I made some changes. I tinkered. I tried starting over a few times. I used the same wood and same base design each time to keep the pictures as consistent as possible.

    This still isn't a story.

    But, if it WAS a story, it would start here.

    [​IMG]

    A slime island, a few lakes, witchwood, cows, sheep, and even some of the better flowers for eating. It also just happens to be right there at the spawn, so much better for running back each death. Lots, and lots, of deaths. I also had to restart many times, due to explosions.

    [​IMG]

    Before, I built a wall, perched up high on an isolated cliff, and protected myself the best I could. It meant I only needed to defend on one side. I was able to grow up and out faster then I grew down that time.

    This time, I had to dig down. The classic cryhole.

    [​IMG]

    This time, I was lucky. Worked my way down, and before I was overwhelmed (okay, I was three or four times), I found an underground lake. This meant fish, and crops. With a little luck, and the preventative measure of making sure that the water was only 1 deep, it was possible to make a foothold here.

    May you be just as lucky.

    [​IMG]

    Now, while using logs to step down is good for starting, turning it into a dropshaft makes things faster, and makes logs go farther. The literal ascension mod gives ways way more efficient then making ladders.

    [​IMG]

    There might be much discussion (or not) about what the best use of the oh so scarce materials you can access early just happens to be. This is my go to. Zombie iron, or perhaps a shallow ore, the knife from totemic.

    Pick anything you like, but you will want the ocelot in one of the levels. There is little more wonderful then watching a creeper FAIL to explode.

    [​IMG]

    The first big try, the world was so dangerous, that even with the protective walls, and the safe edge, I needed to keep my farm inside strong walls to survive. This time the grandfather tree has many, many other trees growing from it. I'm taking this as a sign that I might have edged towards too easy again. I will see what you folks think of it.

    [​IMG]

    I suspect that the ability to have all the guide books will be the end of the tutorial section of the quest book, when I make it.

    [​IMG]

    Yes, I still have seasons activated. This attempt was a bit further from the warm regions, so there's snow on the ground, and not just a bit of ice in the water. Combined with the storms, there's a few odd things that happen. Personally, I like it, you can never know what's going to quite happen when you combine mods.

    [​IMG]

    A few more generations of tree, another turn of the seasons, the forest is huge, and the roots passed down into that cave that was conveniently close to the start. Now that there's enough logs to make shelter and roots and enough additional supplies to keep you alive while in those caves. Metal, if only in the least amounts.

    [​IMG]

    That lake easily becomes that first early garden I like, this one is smaller, but still enclosed. Course, without the warmer there's only crops in a few of the seasons.

    [​IMG]

    On top of that goes a bit more forest. This is the pattern that I setup for the rest of my run. Harvest trees. Build up. Build out. Grow more trees.

    [​IMG]

    Ah. April Fools. Yes, that is a tornado. Yes, those are chickens. This is also the day my friend died. Sorry for the delay. I'd like to say I threw myself into my work. No, I threw myself into my play. Still, things did get done. 8 iron, 4 gold, 5 redstone, give or take, that's a storm deflector. That tornado did not reach me.

    [​IMG]

    This time, I only got this far in botania. 3 of the 5 basic runes. No mushroom, no earth rune. Didn't go into the nether, no netherbrick. Still, this provided useful tools.

    [​IMG]

    To progress further in roots would have meant more time with bonemeal and luck to get the right flowers. A lot more exploration to find a birch tree and a jungle tree, or a blaze rod...

    ... more stones would have meant nether brick. Still, a basic setup can do quite a bit. The basic spells and a basic staff gives you powerful spells... you'll just need to use the drops from some of the rare monsters to get there.

    [​IMG]

    At this point the central point was 200 blocks up, and down to the bedrock. The next layer out was hardly started. There's a third shell in the planning stages. Around them the 4 wings with the 4 forests over them.

    As that goes down it can expand further and further out, roots go deep.

    [​IMG]

    Deep down to lava. With it's own dangers. Including monsters that spit fire to burn the roots.

    [​IMG]

    Down there is also the key to making all resources unlimited.

    [​IMG]

    Ember. It needs to be down at the bedrock.

    [​IMG]

    For demonstration I took this as far as making dawnstone. Could have taken ember further, if I'd wanted to spend the time, to move the dill head a few times. I'm starting to really enjoy the stone deep nature of embers, even with it being one of the oddball mods that does not quite fit, it really is something nice. I'd rather the pipes from this, instead of the ones from ExU, given half a chance.

    [​IMG]

    Next room over, and there's tinker's construct. These two mods mean that the metal you've got is worth twice as much and you can start pushing forward big time. This also means that it's a stopping point, at least for this demonstration.

    The late game when you are a walking god does not need testing. Back to the early game for me again, and perhaps for us all.
     
    Last edited: Jan 13, 2019
  17. bigyihsuan

    bigyihsuan Active Member

    This is a weird pack. And an interesting challenge. I might check it out once a quest book is done, or the mod list gets stable.
     
  18. ICountFrom0

    ICountFrom0 Forum Addict

    This post is now nothing but an archive of the original first post.

    Ent.

    Dryad.

    Tree Spirit.


    In the days when we were new, there was magic in all things. People of many cultures and beliefs thought that there were spirits that lived in and worked in partnership with trees. Growing as the tree grew and protecting the tree while it sheltered them. A tree without a spirit was less then one with it. A spirit without a tree was almost nothing.

    In Minecraft we can look at things with new eyes, and see things again with a creative view. It's no shock that the idea of a tree spirit as a Minecraft challenge has come and gone a number of times. There are those who wrote the first rules, and some who even wrote a mod to help. To this day there are those who are maintaining a set of command blocks to help.

    Today it is my turn. I've put together magic mods with nature themes with only the most sophisticated and environmentally friendly tech mods that do not strain the theme. Light, and life is precious. Resources above ground are many and easily collected from leaves, trees, and even the grass. As the roots grow into the earth the metal is rare and hard to find, much protected, but bringing even a little to the surface lets you access more and more of the solutions I've given you. At first you only have the most basic tools made of wood, or wattle and daub. With time you will have a mighty tree, slowing with many kinds of energy and protected by a network of totems and guardians as you grow into a mighty magical being yourself.

    Against you are waves and waves of monsters, the turn of seasons, and the need to keep yourself protected against land, see and air. You'll be attacked by waves of monsters, some of them kinds not seen before. The turn of the seasons will cover the land with snow and storms. Your own life is limited and hunger is always a danger.

    ...

    Version 0.0.9 is on curse, and updated on FTB

    Note: regrowable leaves, still bugged, disable please.

    Suggested: You don't HAVE to restart the world, but if you do there will be more ores.

    For those who are having things not run quite right yet, MIPMAP needs to be turned down, the default of 4 is more then is strictly needed. Weather2, turn down the clouds and weather effects, low is safest, you can turn it up from there. If you press F8, there's another menue, this time for better foliage. Again you can turn things down here. I've found a way to save the options and start them at these lower values, but I've not actually figured out how to do it yet. Looks like a solid mod, the big FTB packs use a version of it. Now I'm starting to understand why. I can always turn UP the images on my copy. Best if the potatoes of the world do not become BAKED potatoes.

    I've made the nether more beneficial and harder to reach. Investigate the "crack hammer". In preperation for the quest book, go ahead and award yourself any nether sapling once you arrive in the nether.

    Also award yourself any tree you like when you arrive in the end, by way of CAKE.

    Lesson taken from FTB Beyond. Craft hardened stone to reach Environmental Tech.

    Check granite and dirorite spawns for me if you would?

    Druidry needs careful setup, you'll get pictures "soon", I might work in some ways to bypass around the tricky bits, more expensive ways to do things, leaving the tricky bits in place, automatable but not easy.

    0.0.1 Start. Pack concept assembled.
    0.0.5 Basic configuration completed. Changes made to produce progression of light sources and to make early game easier. Permissions list probably complete now. Not ready for public testing.
    0.0.6 Uncrafting table blacklist established. (Nothing in loot should turn into netherstars), more items repairable in the aa repairer. Forest mobs (Lycanites) now drop seeds. Ents nerfed slightly.
    0.0.7 More mods updated. Bullseye and Switchbow removed. Open Modular turrets in. Base metals added. Ancient trees added. More mobs carefully nerfed (okay, blunt force with big hammer, but it gets the job done).
    0.0.8 Updates of mods. I've got nether core coal in the nether, for those who want to try to terraform it. Regrowable leaves is defaulting off for now until the bug is fixed. Tree growing simulator MORE POWERFUL. Bullseye Returned.
    0.0.9 Updated many mods. Leather strips in. 3 convert to rabbit hide. Flint and steel requires steel, matches can't light portal. No more worldgen in Environmental Tech. End Cake Added. Sophisticated wolves updated, fixes wolf overspawning problem. Wooden shears modified to use OreDict. 157 mods.

    ...


    1. Grow the world tree. You are linked to the chosen tree once you've begun. You can take no action while you are separated from your tree. Not one block broken or placed. Not one tool used or sword swung. If you die before you can return to the touch of the tree, you die. You should never be out of reach of the tree, save accident or the briefest movement to collect drops.
    2. The tree can only grow from itself. This tree will accept no log from any other tree not of it's linage. The saplings from this tree you will grow and spread and harvest to grow the tree. Up into the air and down into the earth with vast spreading roots. With these roots you go into the earth and across the world to collect what you need.
    3. Use any seed you like but a BoP world with "Temperature: Latitude" is preferred. Turn on cheats and the world chest, you'll need the chest to get a foothold. The first night is rough.
    4. Start anywhere in the world, use any one sapling, use creative to get the sapling if you need to. All blocks that are part of the tree must touch as a single structure. No leapfrog stepping stones.
    5. Any space within the tree, surrounded on all sides by the logs and body of your tree is within reach of the tree, even if you where to make a space too large to touch a wall. In such a room you might build a portal. Through such a link the tree might spread to other worlds.
    6. The "Heart" of the tree. The bottom most log of the original grandfather tree. This block is special. If it is lost, the tree is lost. You may exchange this log for another block to make it distinct, as long as the block is fragile. No obsidian. No witherproof block. Bedrock is right out. Try glowstone.
    7. Live in harmony with your tree. The other trees and creatures, burn them to the ground if you like, they are nothing but fuel and fences to you. Just remember to watch for the environment. Pollution or taint could kill your tree, and certainly would kill your crops. I'm doing my best to remove temptation by removing polluting generators, you'll have to find other sources of power.
    8. Have fun. Expect to die. Try to keep it on easy, use normal if you can. Show off, go for hard. Take pictures, tell stories. Once there where servers where every clan had a different tree type, maybe this can happen again.
    9. In a perfect world, once you where out of contact with your tree you would trigger a few seconds of count down before you went into spectator mode. Sadly this isn't a perfect world and thus cheats stay enabled so that you can do this yourself.
    (Detailed rules here)

    https://minecraft.curseforge.com/projects/sbm-wooden-shears
    https://mods.curse.com/mc-mods/minecraft/228404-actually-additions
    https://minecraft.curseforge.com/projects/actually-additions-mining-laser-tweaker
    https://mods.curse.com/mc-mods/minecraft/248269-advanced-darkness
    https://minecraft.curseforge.com/projects/akashic-tome
    https://minecraft.curseforge.com/projects/aqua-creepers
    https://minecraft.curseforge.com/projects/ars-magica-2
    https://minecraft.curseforge.com/projects/barkifier
    https://minecraft.curseforge.com/projects/bed-bugs
    https://minecraft.curseforge.com/projects/better-foliage
    https://mods.curse.com/mc-mods/minecraft/228027-bibliocraft
    https://minecraft.curseforge.com/projects/biomes-o-plenty
    https://minecraft.curseforge.com/projects/birds-nests
    https://mods.curse.com/mc-mods/minecraft/226321-bloodmoon
    https://mods.curse.com/mc-mods/minecraft/225643-botania
    https://mods.curse.com/mc-mods/minecraft/250617-ceramics
    https://mods.curse.com/mc-mods/minecraft/242617-chameleon-creepers
    https://minecraft.curseforge.com/projects/chest-transporter
    https://minecraft.curseforge.com/projects/chisel
    https://mods.curse.com/mc-mods/minecraft/231095-chisels-bits
    https://minecraft.curseforge.com/projects/cooking-for-blockheads
    https://minecraft.curseforge.com/projects/crafting-tweaks
    https://mods.curse.com/mc-mods/minecraft/231275-ding
    https://mods.curse.com/mc-mods/minecraft/244738-double-jump
    https://mods.curse.com/mc-mods/minecraft/247712-drawers-bits
    https://minecraft.curseforge.com/projects/druidry
    https://mods.curse.com/mc-mods/minecraft/248536-elemental-invocations
    https://mods.curse.com/mc-mods/minecraft/251918-embers
    https://mods.curse.com/mc-mods/minecraft/228314-emerald-obsidian-mod
    https://mods.curse.com/mc-mods/minecraft/enchanting-plus
    https://mods.curse.com/mc-mods/minecraft/245445-end-metals
    https://mods.curse.com/mc-mods/minecraft/254035-ender-ore
    https://minecraft.curseforge.com/projects/endertanks
    https://minecraft.curseforge.com/projects/environmental-tech
    https://minecraft.curseforge.com/projects/et-lunar-environmental-tech-addon
    https://minecraft.curseforge.com/projects/extra-bit-manipulation
    https://mods.curse.com/mc-mods/minecraft/225561-extra-utilities
    https://mods.curse.com/mc-mods/minecraft/247544-fear-the-darkness-the-deadly-shadows-mod
    https://minecraft.curseforge.com/projects/fixchiselstonegeneration
    https://minecraft.curseforge.com/projects/flatbedrockx
    https://minecraft.curseforge.com/projects/flour-power
    https://mods.curse.com/mc-mods/minecraft/229629-flower-tea
    https://mods.curse.com/mc-mods/minecraft/241409-fluidity
    https://minecraft.curseforge.com/projects/flux-networks
    https://minecraft.curseforge.com/projects/funnels
    https://minecraft.curseforge.com/projects/get-ya-tanks-here
    https://minecraft.curseforge.com/projects/gravestone_mod
    https://minecraft.curseforge.com/projects/hardcore-darkness
    https://minecraft.curseforge.com/projects/hopper-ducts
    https://minecraft.curseforge.com/projects/helpfixer
    https://minecraft.curseforge.com/projects/incense
    https://mods.curse.com/mc-mods/minecraft/223094-inventory-tweaks
    https://minecraft.curseforge.com/projects/jglrxavpoks-uncrafting-table
    https://mods.curse.com/mc-mods/minecraft/238222-just-enough-items-jei
    https://minecraft.curseforge.com/projects/just-enough-resources-jer
    https://minecraft.curseforge.com/projects/keep-hunger
    https://mods.curse.com/mc-mods/minecraft/253021-literal-ascension
    https://minecraft.curseforge.com/projects/lycanites-mobs
    https://mods.curse.com/mc-mods/minecraft/256422-maille-sfm
    https://minecraft.curseforge.com/projects/mo-villages
    https://minecraft.curseforge.com/projects/more-anvils
    https://minecraft.curseforge.com/projects/more-overlays
    https://minecraft.curseforge.com/projects/morph-o-tool
    https://mods.curse.com/mc-mods/minecraft/morpheus
    https://mods.curse.com/mc-mods/minecraft/mouse-tweaks
    https://mods.curse.com/mc-mods/minecraft/244864-multistorage
    https://mods.curse.com/mc-mods/minecraft/natura
    https://mods.curse.com/mc-mods/minecraft/252848-natures-compass
    https://mods.curse.com/mc-mods/minecraft/241576-nether-core
    https://minecraft.curseforge.com/projects/nether-metals
    https://minecraft.curseforge.com/projects/muon
    https://minecraft.curseforge.com/projects/not-enough-wands
    https://minecraft.curseforge.com/projects/pams-bonecraft
    https://mods.curse.com/mc-mods/minecraft/243121-quark
    https://minecraft.curseforge.com/projects/realistic-torches
    https://mods.curse.com/mc-mods/minecraft/redstone-paste
    https://minecraft.curseforge.com/projects/refraction
    https://mods.curse.com/mc-mods/minecraft/239173-regrowable-leaves
    https://minecraft.curseforge.com/projects/reliquary-v1-3
    https://mods.curse.com/mc-mods/minecraft/251974-rockhounding-mod-chemistry
    https://mods.curse.com/mc-mods/minecraft/256072-rockhounding-mod-surface
    https://minecraft.curseforge.com/projects/roots
    https://minecraft.curseforge.com/projects/safejoin
    https://mods.curse.com/mc-mods/minecraft/234840-saltymod
    https://mods.curse.com/mc-mods/minecraft/233659-similsax-transtructors
    https://minecraft.curseforge.com/projects/simple-corn
    https://minecraft.curseforge.com/projects/simulated-nights
    https://minecraft.curseforge.com/projects/sophisticated-wolves
    https://minecraft.curseforge.com/projects/spartan-shields
    https://minecraft.curseforge.com/projects/steves-factory-manager-reborn
    https://mods.curse.com/mc-mods/minecraft/223852-storage-drawers
    https://mods.curse.com/mc-mods/minecraft/254879-storage-drawers-extras
    https://mods.curse.com/mc-mods/minecraft/229769-streams
    https://minecraft.curseforge.com/projects/the-middle-torch
    https://mods.curse.com/mc-mods/minecraft/245211-the-one-probe
    https://mods.curse.com/mc-mods/minecraft/229503-tinker-i-o
    https://mods.curse.com/mc-mods/minecraft/tinkers-construct
    https://mods.curse.com/mc-mods/minecraft/245549-tinkers-addons
    https://mods.curse.com/mc-mods/minecraft/247111-top-addons
    https://mods.curse.com/mc-mods/minecraft/237541-totemic
    https://mods.curse.com/mc-mods/minecraft/246391-tough-as-nails
    https://minecraft.curseforge.com/projects/tumbleweed
    https://minecraft.curseforge.com/projects/undergroundocean
    https://mods.curse.com/mc-mods/minecraft/237746-weather-storms-tornadoes
    https://minecraft.curseforge.com/projects/webshooter
    https://minecraft.curseforge.com/projects/wolf-armor-and-storage
    https://mods.curse.com/mc-mods/minecraft/237754-zombie-awareness
    https://minecraft.curseforge.com/projects/openmodularturrets
    https://minecraft.curseforge.com/projects/tinkers-tool-leveling
    https://minecraft.curseforge.com/projects/ancient-trees
    https://minecraft.curseforge.com/projects/ore-tweaker
    https://minecraft.curseforge.com/projects/crafttweaker
    https://minecraft.curseforge.com/projects/modtweaker
    https://minecraft.curseforge.com/projects/base-metals
    https://mods.curse.com/mc-mods/minecraft/237102-ftb-utilities
    https://minecraft.curseforge.com/projects/dimensional-cake
    https://minecraft.curseforge.com/projects/knob-control

    Pack is still being balanced, some possible mods are waiting for authorization, others don't exist yet.
    These are things that MIGHT go in. Some are a wishlist, others are threats.

    If I've made things too hard
    https://minecraft.curseforge.com/projects/translocators-1-8
    https://minecraft.curseforge.com/projects/mobtotems
    https://minecraft.curseforge.com/projects/packet-filter
    https://minecraft.curseforge.com/projects/auto-dropper



    EVIL
    https://mods.curse.com/mc-mods/minecraft/250091-pollution-beta
    https://minecraft.curseforge.com/projects/iberia

    Adjustments
    https://minecraft.curseforge.com/projects/default-world-generator-port
    http://www.minecraftforum.net/forum...ingameconfigmanager-v1-0-6-modify-your-config
    https://minecraft.curseforge.com/projects/default-options
    https://minecraft.curseforge.com/projects/anti-id-conflict
    https://mods.curse.com/mc-mods/minecraft/255257-loottweaker
    https://mods.curse.com/mc-mods/minecraft/261339-loottabletweaker (better?)


    "magic crops"
    https://mods.curse.com/mc-mods/minecraft/225635-agricraft
    https://minecraft.curseforge.com/projects/mystical-agriculture
    https://mods.curse.com/mc-mods/minecraft/245339-agricultural-expansion
    https://mods.curse.com/mc-mods/minecraft/246642-primordial-crops
    https://minecraft.curseforge.com/projects/pams-harvestcraft
    https://minecraft.curseforge.com/projects/snad

    "bees"
    https://minecraft.curseforge.com/projects/forestry
    https://minecraft.curseforge.com/projects/just-enough-forestry-bees-jefb
    https://minecraft.curseforge.com/projects/more-bees
    https://minecraft.curseforge.com/projects/gendustry

    Below this line, waiting for 1.10.2 versions

    EE3?
    https://minecraft.curseforge.com/projects/ee3
    https://minecraft.curseforge.com/projects/equivalency

    Witchery?
    https://mods.curse.com/mc-mods/minecraft/witchery

    Thaumcraft?
    https://minecraft.curseforge.com/projects/thaumcraft


    IF I end up as the one behind, watching this for a possible extension into 11
    https://minecraft.curseforge.com/projects/crystal-caves


    Credit and thanks to Cthulhu725 and Lilariel who formalized some of the first rules for the challenge.
    Credit to MythicManiac who seems to be one of the first who wrote a mod under these rules.

    To Do:

    Priority 1: Errors
    0. Quantum Quarry (ExU2) and Lycanites are incompatible. (Quantum quarry temporally disabled)
    1. Regrowable leaves regrow TOO well. (known bug, reported)
    2. ExU2 pipes can't be disabled without crash. (Temporally leave them enabled)
    3. Crashes when attempting to spawn disabled mobs in events. (Lycanites) (re-test and re-enable events next update)

    Priority 2: Quality of Life
    0. Z fighting leaves is back again? Don't know why it's there sometimes and not others. Help?

    1. Add Dweller to zombie awareness. Desertmobs:crypt zombie, swamp mobs:ghoul zombie. Add.

    2. AA repairer, add more items: Flower Bands? mob charms?

    Minetweaker changes

    1. Flight removal. Remove via Minetweaker, adjust ( http://minecraft.gamepedia.com/Loot_table )
    <arsmagica2:air_sled>, Air Sled (mobdrop) (Loottable minetweaker addition)

    2. Fill in missing Ars Magica 2 gems to mining laser (AA) and Void Miner (EE)
    - edit oredictionary, add gems, add nether metals, remove nether core

    3. add seeds with minetweaker http://minetweaker3.powerofbytes.com/wiki/Tutorial:Loot to grass drops

    4. Either more exactly "remove" only the Generators from ExU, or add the machine block back in so the terraformer can function?

    5. Love potion + potion of relapse, same brewing recipe.

    6. Figure out Minetweeker so that I can operate without MTRM in the pack

    7. OreDict the two cheeses, OreDict changes? Basalt, basalt and Basalt (enviromental, quark, and chisel) Marble and marble (quark and chisel)

    8. Quark Marble, into chisel? Minetweaker?

    9. Oredict changes to Ars Magica 2 gems? To get them into the mine laser, the orechid, ect?

    Priority 3: Long Term
    0. Questbook
    1. Better Documentation? (In game big book? Part of the questbook?) (advice please.)
    Removed Flight
    Removed Tiny and Stone Torches
    wands are Durability based
    AA repairs AM2 chalk, Barkifier, baykok's bow, Totem Whittling Knife, Bark Stripper, packing tape, bark knife, & wands
    IS canola gone? (report if you encounter ANY canola anywhere, please)
    (note for quest book, teach bowl of water)
    2. Bees?
    3. Crops?
    5. Command block and bedrock structure to enforce rules? Can recurrent rise spawn a structure like that?
    6.make your own ore distributions... use /profile [chunk amount] [all] to create a world-gen-scan.json that will get the distributions from a generated world so you don't have to guess.

    If Druidry and sleep sim don't play nice, change radiant grass to use glowstone dust and pasture seeds. Change Lifeblood Crystal to use fell pumpkin, radiant grass, or white rune.

    Roots "growth Powder" as another option, perhaps WITH pasture seed.


    Quandry.
    Natura bonemeal bag is made impossible to craft by MINECRAFT itself, the bone block.
    I could tweak it to 9 bone... if I had machines I could make it the result of compression.
    I could let it be crafted from less, or require other items. 3 bones perhaps, 2 bones 3 bonemeal?
    Grinding a bone block?
    Or just make it not craftable and give them as reward?

    Next thoughts. I've already interveaned.

    How about I go further?

    Steel can already be used for a number of things that iron could. What if those gave MORE then iron, or iron gave less?

    Hrm...

    some of the base metal items, not very good... tricky... trouble is, those are used in good BLENDS... I'll leave it, at least until I can verify that I get blocks and blocks of uselessness... instead of just a few "wasted" ore spawns here and there.

    Is it possible to add a crack hammer useage to get 2 vintium dust from 1 vintium ore with it, like the crusher and the black quartz? (Yes, it IS, custom is enabled)

    Hrm, somewhere in the updates, chisel seems to now register quark limestone... I can remove one now. (Done)

    Oh, and marble too? Yes, I should surely clean up some of these. (Done)

    Crack hammer edited to require STRONGER hammer then the material you crack. No free doubling at first. This shifts risk reward back towards flirting with danger to get lava... good.

    Update from reliquary.

    Now the exotic drops can be used to make, not just the base drop (spider fangs into string) but also into the rare drops, (Spider fangs into spider EYES).

    Combined with the uncrafting table, that means that you can side convert regular loot into rare loot. 12 string into 2 spider fangs, into 3 spider eyes, for 15 levels.

    That, might be acceptable.

    On the other hand, STORM HEART from 10 gunpowder, probably isn't.

    Likewise, will have to see if fel pumpkin blazes are able to drop the blaze heart. Even then magma cream can be made with the blaze dust from them and riceball slime. 6 of them, with 15 levels to make 6 blaze rods...

    Storm heart must go. Blaze and End hearts, might need to be nerfed. I will think on it.


    Crack hammer vintium dust is a GO.

    Dweller just got an upgrade to the zombie brain, go quark go. Zombie Awareness, YAY.


    Okay, I think I have a small bug in the formating in lycanites with the ent and other tree creatures.

    Lets debug this...

    Okay, even trying to use the "green wool" debug text suggestion... fails.

    So, I'm going to have to use the drop editor that I'm already going to use for the air guardian to add them, if I'm going to add them there.

    Actually, turns out, documentation had an error in it.

    I've got a toehold.. moving forward.

    Right, that's seeds PROPERLY set on the forest mobs.

    Though, not saltymod's saltwort. For some reason the data displayed didn't acually add up to an valid item once input.

    Have to come back for that and get the detailed info from another source... or not include it, don't have to hand over a crop that gives regen 2.

    ... noticed that the sonar core gates don't have a recipie... should test in creative to make sure they function in a valid way, and then put them in with the standard shape....

    While I'm testing...

    https://minecraft.curseforge.com/projects/simple-harvest
    https://minecraft.curseforge.com/projects/gentle-harvest
    https://minecraft.curseforge.com/projects/ttcore?gameCategorySlug=mcmods&projectID=226082

    Tinker with these and see if roots is compatable, if it still gives sprouts and such, and pick one.

    Maybe... just maybe... I'll be EVIL

    https://minecraft.curseforge.com/projects/hunger-overhaul

    Trimming out the clay containers from ceramics (4 buckets per block...) and change that over to an altrante recipie for gyth that happens to use the clay bucket. Same cost.

    I might be being too kind... shame...

    Today, testing those... though I'm starting with hunger overhaul.

    Honestly, if I can pull it off through tweaks and adjustments, I am going to pull fluidity...

    I'm starting to suspect that I could remove more mods if I put in knob controll and comit to spending a week locking things down how I want them

    Okay, made up my mind, stats keeper out (had it to keep your hunger setting) hunger overhaul in (Settings down to about half, rightclick crops disabled because no verdant sprigs that way, trees untouched) .. I'll be fiddling with that, very carefully.

    Knob controll in, flatbedrock out, using kc to flat things, make blaze powder burn in furnaces, craft endstone, a few other tweaks.

    Frustrating, the haunches restored text is over the meal size text.

    Okay, whoot, that ... that isn't perfect, but I do have a working way to craft a gyth clay tank with a clay bucket. I'd like it id the bucket wasn't returned, or if it worked with any paneglass instead of only the clear, but... close enough. There's now a tank that can be made on day 1, again, even with clay tanks disabled.

    Added chuckenchunks, ender tanks, removed the other version. Sadly this means I've lost the cammo chests and the crafting of the chest is simpler... less expensive, but that's okay I guess.

    Hrm, while I'm tinkering with crafting and uncrafting...

    I should put together the list of things that can't be anvil repaired that might be good to heal on the repairer.

    I should also make a note and tinker more with what can't be uncrafted. Spiderwebs are going on that list.

    If it ends up that I can't disable exu pipes, I'll just have to make them stupidly expensive... instead of slabs, how about 2 pipe, a fluid pump, 2 item pipe, an item pump...

    Use /mt hand and get the detailed info for the terraformer and item core, and since I'm putting a crafting BACK in for it, after removing the base one, might as well make it require steel.

    Going to have to write in the quest book something that encourages people ot not run pipes through the trees... "drilling holes in trees, bad" to promote the use of the wireless networks I've included.

    Lets check ZAMod.cfg for the equivelint of /za set maxZombiesNight 100 ...

    That way I can set zombies to the normal cap, and then bloodmoon nights with caps over limit the other, nastier things will fill the rest of the spawn count

    okay, found this... I was thinking of using it to make things harder, but I wasn't very fond of the enchants on the monsters style of behavior, but maybe I can edit it...

    I like how things start hard, and it gets too easy rather quickly...
    https://minecraft.curseforge.com/projects/atomicstrykers-infernal-mobs

    Looks like I better check to see if many of the mods also could use
    https://mods.curse.com/mc-mods/minecraft/223815-in-game-wiki-mod

    Bingo, I think I found it. The hunger glitch seems to be caused by sleeping... I think instead of costing hunger to sleep, it's giving me a near unlimited.
     
    Last edited: Jan 13, 2019
  19. ICountFrom0

    ICountFrom0 Forum Addict

    Note: Edit, look into open terrain gen if COFH world can't force the mist biomes to replace the vanilla ones.

    Note: Possible fix for Aetherworks compatability (though seems to have other trouble)


    This crafttweaker script can fix it:
    <liquid:aetherworks.impure_aetherium_gas>.definition.gaseous = false;
    <liquid:aetherworks.impure_aetherium_gas>.definition.density = 1000;
    <liquid:aetherworks.aetherium_gas>.definition.gaseous = false;
    <liquid:aetherworks.aetherium_gas>.definition.density = 1000;
     
    Last edited: Jan 11, 2019

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