The Thaumcraft 4.1 Experience

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PhilHibbs

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Quick qestion guys is there anything that wand of excavation cannot break? It breaks obsidian, cobalt ore from TC it breakshives producing bees etc. This is last ability is awesome btw and is mostly what I use this wand for as well as clearing dirt as it insanly fast.
It can break some hives but not others - it doesn't work on Forestry hives, but it does work on Extra Bees and Magic Bees hives.
 

Feniks

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That's not true I just made creative world placed every hive there is switched to survival and broke them with want of excavation and got bees from each of them.
 

Succubism

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ive more liked thaumcraft 4.0.5 . new research system is totaly confusing (at least for me)...
7ZgrJ.jpg
 

Mental Mouse

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So, I've finally been playing 4.1 (a new world, with Mystcraft waiting in the wings). With heavy use of taggedjc's chart (about to be replaced with Digger's chart) and ythri's page, I'm getting through the research reasonably fast, though I'm trying to scrape up the gold for a deconstruction table even as I'm gearing up to build my distillery and infusion altar. (Also yay that the traveling trunk got more accessible!) Haven't found a magical forest yet. but I did find a greatwood, so that's praecantio for thaumium. I do have an eerie biome or two handy (including, oddly, a little 1- or 2- block one, with no sign of a node), so I can try setting up a Pech trap to chain up to silverwoods. (Or explore some more....)

Looking forward to elemental tools and the other goodies!

ETA: My one complaint with the research system is it is really hard to combine the combination-puzzle, with the question of which aspects I've got points for. I have managed to sub in some better connection choices in paths from ythri's app, but it's a difficult problem in general.
 
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Dorque

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ETA: My one complaint with the research system is it is really hard to combine the combination-puzzle, with the question of which aspects I've got points for. I have managed to sub in some better connection choices in paths from ythri's app, but it's a difficult problem in general.
I did most of my research with about four different aspect pairs. You're overcomplicating things, I think. Don't go beyond primals and Tier 1. Vacuous and Saxum/Metallum alone have solved some 80% of my research puzzles.
 

Mental Mouse

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I did most of my research with about four different aspect pairs. You're overcomplicating things, I think. Don't go beyond primals and Tier 1. Vacuous and Saxum/Metallum alone have solved some 80% of my research puzzles.
But then you're left with lots of high-level aspects while you run out of primals. I've already run out of water, thus needing the D-table.
 

Dorque

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But then you're left with lots of high-level aspects while you run out of primals. I've already run out of water, thus needing the D-table.
But inevitably, every aspect is made from primals.

Don't know how you ran out, anyway. I had umpteen million left when I finished all my research. Scan more nodes.

Sent from my HTC One using Tapatalk
 
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Cptqrk

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Okay, now for a mana bean farm. I've watch Direwolf20's video when he sets one up and saw the pathing issues the golems had. Could you take out the bottom "tree" block and leave the single log floating? If so, would the golems recognize all sides?
 

Mental Mouse

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But inevitably, every aspect is made from primals.

Don't know how you ran out, anyway. I had umpteen million left when I finished all my research. Scan more nodes.

Sent from my HTC One using Tapatalk

Nodes have been pretty scarce in my world, and I was already hitting the cap on at least one compound aspect (getting unexpectedly little for item scans) when I turned to do a batch of research. I had been hoping to get up to infusion soon, but looks like I need more gold for pipes and such anyway. Not to mention ender pearls for void jars.
 

PhilHibbs

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Okay, now for a mana bean farm. I've watch Direwolf20's video when he sets one up and saw the pathing issues the golems had. Could you take out the bottom "tree" block and leave the single log floating? If so, would the golems recognize all sides?
Yes. My bean farm is floating 1 block overhead.
 

Mental Mouse

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Okay, now for a mana bean farm. I've watch Direwolf20's video when he sets one up and saw the pathing issues the golems had. Could you take out the bottom "tree" block and leave the single log floating? If so, would the golems recognize all sides?

The bean farm I built in my last world (4.05b) was:
  1. 3 horizontal lines of wood, 9 blocks long, 1 block above the ground and 2 blocks apart. I placed the logs horizontally, but I doubt that matters. That's 2 rows for beans, none for walking, so the outer rows are within range for harvest -- if you upgrade the harvest golem with better sight, you can probably get walkways in there too.
  2. Stairs running up to one end of each log, so the golems can get up there to retrieve stray beans (and you can get up there for your own purposes.
  3. Harvest golem placed in the middle underneath the central log. (Needs to be in the center due to shorter range)
  4. Off to the side, a double-chest with a hopper feeding into it, and a Gather golem placed on the hopper. (Azanor may have fixed the problem since, but in 4.05b, golems could only get at one side of a double-chest.)
  5. Last of all, a Lamp of Growth with its Herba jar, suspended above the center. Didn't really need that for 4.05b, but you probably will for 4.10 because of the bean nerf. (If you can't make the lamp yet, you can still leave a jack-o-lantern to keep the farm putting out a slow trickle of beans in the meantime.)
  6. All this will get much more interesting once Azanor implements "bean breeding", but that will be for the 1.7 release, so probably a new world.
 

Sidorion

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If you dont do the MFR-approach (that sucker only puts beans on the north side) like I did, you can arrange the logs in a 4/5 ratio. To avoid stray beans, there must be at least one block above the logs (better two). Just put the logs in the following order (x are logs, o are beans):
Code:
 x
 oox
xoo
  x
The pattern is repeated by using the bottom and right log as the left and top log for the next element (as a knight moves).
That way you have four beans per five blocks space (same pattern goes well with sugar canes).
 
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PhilHibbs

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The bean farm I built in my last world (4.05b) was:
5. Last of all, a Lamp of Growth with its Herba jar, suspended above the center. Didn't really need that for 4.05b, but you probably will for 4.10 because of the bean nerf. (If you can't make the lamp yet, you can still leave a jack-o-lantern to keep the farm putting out a slow trickle of beans in the meantime.)
7. One Herba jar fed from a furnace burning leaves can support 12 lamps, which will keep a single harvesting golem constantly busy.
 

Mental Mouse

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If you dont do the MFR-approach (that sucker only puts beans on the north side) like I did, you can arrange the logs in a 4/5 ratio. To avoid stray beans, there must be at least one block above the logs (better two). Just put the logs in the following order (x are logs, o are beans):
Code:
 x
oox
xoo
  x
The pattern is repeated by using the bottom and right log as the left and top log for the next element (as a knight moves).
That way you have four beans per five blocks space (same pattern goes well with sugar canes).

But you can't walk on that.

PhilHibbs: Well, what's the range of the lamps (and feed)? Or are you saying that multiple Lamps of Growth stack their effects? Yikes!
 

PhilHibbs

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But you can't walk on that.

PhilHibbs: Well, what's the range of the lamps (and feed)? Or are you saying that multiple Lamps of Growth stack their effects? Yikes!
Yes. Each lamp every so often reaches out to a random growable thing within its range and advances it on one growth step. Each lamp operates independently. I don't know whether the scaling is linear or not, two lamps might try to grow the same thing at the same time and only grow it one step between them, but yes they do stack. It would be hard for them not to stack, they would have to be constantly checking if there are other lamps nearby that are already growing things.

And, why walk when you have a thaumostatic harness?
 

Mental Mouse

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Yes. Each lamp every so often reaches out to a random growable thing within its range and advances it on one growth step. Each lamp operates independently. I don't know whether the scaling is linear or not, two lamps might try to grow the same thing at the same time and only grow it one step between them, but yes they do stack. It would be hard for them not to stack, they would have to be constantly checking if there are other lamps nearby that are already growing things.

And, why walk when you have a thaumostatic harness?

OK, that has serious potential. And I don't have the harness yet...
 

Adonis0

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Yes. Each lamp every so often reaches out to a random growable thing within its range and advances it on one growth step. Each lamp operates independently. I don't know whether the scaling is linear or not, two lamps might try to grow the same thing at the same time and only grow it one step between them, but yes they do stack. It would be hard for them not to stack, they would have to be constantly checking if there are other lamps nearby that are already growing things.

And, why walk when you have a thaumostatic harness?
I think you're right in saying if two lamps managed to ping the same plant, progress wouldn't be as fast, but honestly.. I kinda wonder if that actually happens enough to disturb the bonus of the secondary lamp. For the most part they shouldn't be pinging the same plant