The results of EE2 in a modern modpack... [Project E]

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Dae_vos

New Member
Jul 29, 2019
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So I just got my base of operations setup yesterday, and decided to hop on over to the nether and setup a pump and tesseract system, because why not? I figured I could have some good use for lava. Then I thought, why not make an emc farm from it!

So In my quest for EMC, I am annihilating the nether :D

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Pretty basic setup. Every so often, an extra bucket is created, which is then piped out into a condenser containing diamonds.

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At the time of writing, I have 44 diamonds now. A bit cheaty I suppose, but I'm not really a hardcore grinding player. I prefer simple things :)
 

zemerick

New Member
Jul 29, 2019
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Yea, that's pretty much nothing for Projeft E unfortunately.

They're still using all of the same numbers from ee2, so even the vanilla changes alone make it insanely OP.

I tried minetweaking and adjusting a few emc values so that things were 2-4 times as expensive, and still easily had a full tier 2 power flower within a few hours of playing.

If you have a server that runs 24/7 it's even more insane. By the time you get on on the second day, you can be in full gem armor with multiple tier 3 power flowers.

I'm still tweaking away trying to make it more spread out without removing it. ( There is a config option for harder recipes....but it includes the philo stone costing a nether star. One of the things I like the most about ee is helping with early game tedium, such as food. )
 

Dae_vos

New Member
Jul 29, 2019
20
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I've actually decided to remove it now. I found that it was making everything a fast process, which means I would get through all the cool stuff quiet fast, and that left me bored. But there are way more emc farms you can do in modern modpacks which would yield much more EMC (a nether star farm - about 130k emc - for example) and completely breaks the gameplay xD.