Aaaaaaand suddenly Yogscast switching to FTB makes perfect sense.
I know I'm shooting for the moon here folks, but please don't comment on how you feel about the Technic Platform as a whole. This thread is for their new 1.5.1 modpack specifically.
The interesting part of the new Tekkit mod list is what isn't on there.
It looks like from here on out Tekkit is ditching IC2 and RedPower entirely. Another much more surprising choice is the decision to include Galacticraft, a mod I'm not very familiar with at all but hear good things about.
The mod list in general looks very interesting, very focused, and notably lacks major power generators. Taking the pack as a whole, how would you feel about playing it (for those of you with lingering issues re: Technic, assume I'm talking about an FTB pack with identical mods for all our sakes)? I'm very tempted to try it out and see how it feels, personally. Having a breath of fresh air is always nice.
I'm not yet convinced that Thermal Expansion serves as an adequate full replacement for IC2 - the most notable exclusion here is the total absence of power tools which feels like quite the kick in the pants. Even so it seems like most of the important "technical" bases are covered in this new pack and they've managed to do it with far less mods than usual as well, which is very impressive.
Also, hooray for adding AE! Glad to see that mod's getting the recognition it deserves so quickly after releasing.
I know I'm shooting for the moon here folks, but please don't comment on how you feel about the Technic Platform as a whole. This thread is for their new 1.5.1 modpack specifically.
The interesting part of the new Tekkit mod list is what isn't on there.
It looks like from here on out Tekkit is ditching IC2 and RedPower entirely. Another much more surprising choice is the decision to include Galacticraft, a mod I'm not very familiar with at all but hear good things about.
The mod list in general looks very interesting, very focused, and notably lacks major power generators. Taking the pack as a whole, how would you feel about playing it (for those of you with lingering issues re: Technic, assume I'm talking about an FTB pack with identical mods for all our sakes)? I'm very tempted to try it out and see how it feels, personally. Having a breath of fresh air is always nice.
I'm not yet convinced that Thermal Expansion serves as an adequate full replacement for IC2 - the most notable exclusion here is the total absence of power tools which feels like quite the kick in the pants. Even so it seems like most of the important "technical" bases are covered in this new pack and they've managed to do it with far less mods than usual as well, which is very impressive.
Also, hooray for adding AE! Glad to see that mod's getting the recognition it deserves so quickly after releasing.