Sky pirate starter.
get clay, coal, wood, wool and iron and make yourself a traincraft zeppelin
use your brand new airship to go village raiding and to explore the world. 1 coal = 2500m. Do your best to trade with all the villagers you find.
use your first diamonds, tin and copper, and nikolite to create a 6 axis frame machine. This is your base. You're free to attach block breakers to the bottom or the sides to drive through mountains or burrow through the earth. Everything in your base must be attached to the frame system somehow. You must always carry all of your possessions on your ship OR leave them buried in secret locations, marked with something distinct to you but innocuous to others.
Upgrade your frameship as you move throughout the world. Equip it with portal energy pellet throwers and TNT cart launchers for defense. Recruit others to join your crew, you can send them out on zeppelins - two steves to a zep, one pilot, one gunner.
You may not be able to create complex systems because of the mobile nature of your airship, but industry and automation are for the sheep. You live for the freedom of the open air.
No mercy - anything you fancy is yours. Never set down long enough for others to know your location. Create maps of the world you've explored so far. You are the captain of the skies
get clay, coal, wood, wool and iron and make yourself a traincraft zeppelin
use your brand new airship to go village raiding and to explore the world. 1 coal = 2500m. Do your best to trade with all the villagers you find.
use your first diamonds, tin and copper, and nikolite to create a 6 axis frame machine. This is your base. You're free to attach block breakers to the bottom or the sides to drive through mountains or burrow through the earth. Everything in your base must be attached to the frame system somehow. You must always carry all of your possessions on your ship OR leave them buried in secret locations, marked with something distinct to you but innocuous to others.
Upgrade your frameship as you move throughout the world. Equip it with portal energy pellet throwers and TNT cart launchers for defense. Recruit others to join your crew, you can send them out on zeppelins - two steves to a zep, one pilot, one gunner.
You may not be able to create complex systems because of the mobile nature of your airship, but industry and automation are for the sheep. You live for the freedom of the open air.
No mercy - anything you fancy is yours. Never set down long enough for others to know your location. Create maps of the world you've explored so far. You are the captain of the skies