How does ID allocation go, anyway? On the surface it seemed like a straightforward affair.
I wanted to add Chococraft so I used the NEI dumps to find a nice block of empty IDs in the 8100s region, then changed all the IDs in Chococraft's config file.
I ended up not being able to launch the game because it would crash with an ArrayIndexOutOfBounds error.
To get to the point, I had to move all the IDs into a block of empty space in the 200s in order to make it work.
I gather the reason is that 4096 is the max number of IDs, and I can understand what that means.
What I don't understand is what makes the difference that allows some of the other the mods to have IDs set in the 9000-10000+ range but what I did wouldn't work?
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Block - Limited to the first 4096 ID's
Terrain Blocks - must be under 256 (I think I got that number right)
Item Id's - unless a mod specifically codes them to be restricted should be able to go anywhere except the blocks range.