I've been a bit... bogged down... lately, and I have only just now been able to go over the changelogs and realize why people were complaining about the changes to bees in Forestry for 1.62. I must say, it came as a rather rude awakening, although I am a bit puzzled why it happened.
For those who are not aware, there are now 'ignoble' and pristine' bees. Ignoble bees are rather like the old Swarmer bees, in that they will eventually 'die off' and not leave a princess. There isn't a countdown anymore, it's apparently a flat percent chance each generation simply doesn't produce a princess. And they make up 80% of the bees you find 'in the wild'. Now, they won't die off in a bee house, the lowest tier apiary, so you'll at least have a chance to build the resources necessary to use a beealyzer to determine if your bees are ignoble or pristine, however it is pretty clear that you simply don't want to do any bee breeding whatsoever until you can find sufficient lines of pristine bees.
This is pretty much a kick in the teeth at being able to get any early silk wisps. Jungle bees have always (at least for me) been the hardest to spot (always being under a dense canopy means that even if they do emit light, you won't be able to spot it on the minimap), this just means that my odds are stacked against any of the ones I do find being able to last more than a few generations, which makes it impossible to really get enough silk wisps to make anything you'd want to make early game (like an apiarist's suit), and requiring an absurd amount of exploration to find enough jungle hives to be certain that at least one of them will survive.
Having said that, the solution is fairly straightforward: break five times as many hives as you used to in order to obtain the same sustainability numbers, at least in the initial phase. Once you get past that, however, everything else about bee breeding remains unchanged. You just need to do a whole lot more exploring and breaking of hives to get to the point where you can get started with breeding.
I'm just curious as to why this change came about. It doesn't really stop any of the powerful aspects of bee breeding, or really anything about the bee breeding process whatsoever. It just makes you grind harder to get there. Honestly, simply reducing the rarity of spawning for beehives would have achieved the same effect, since no one in their right mind is going to want to touch ignoble bees with a barge pole.
For those who are not aware, there are now 'ignoble' and pristine' bees. Ignoble bees are rather like the old Swarmer bees, in that they will eventually 'die off' and not leave a princess. There isn't a countdown anymore, it's apparently a flat percent chance each generation simply doesn't produce a princess. And they make up 80% of the bees you find 'in the wild'. Now, they won't die off in a bee house, the lowest tier apiary, so you'll at least have a chance to build the resources necessary to use a beealyzer to determine if your bees are ignoble or pristine, however it is pretty clear that you simply don't want to do any bee breeding whatsoever until you can find sufficient lines of pristine bees.
This is pretty much a kick in the teeth at being able to get any early silk wisps. Jungle bees have always (at least for me) been the hardest to spot (always being under a dense canopy means that even if they do emit light, you won't be able to spot it on the minimap), this just means that my odds are stacked against any of the ones I do find being able to last more than a few generations, which makes it impossible to really get enough silk wisps to make anything you'd want to make early game (like an apiarist's suit), and requiring an absurd amount of exploration to find enough jungle hives to be certain that at least one of them will survive.
Having said that, the solution is fairly straightforward: break five times as many hives as you used to in order to obtain the same sustainability numbers, at least in the initial phase. Once you get past that, however, everything else about bee breeding remains unchanged. You just need to do a whole lot more exploring and breaking of hives to get to the point where you can get started with breeding.
I'm just curious as to why this change came about. It doesn't really stop any of the powerful aspects of bee breeding, or really anything about the bee breeding process whatsoever. It just makes you grind harder to get there. Honestly, simply reducing the rarity of spawning for beehives would have achieved the same effect, since no one in their right mind is going to want to touch ignoble bees with a barge pole.