So, I have a mod list and an idea. I want to create something kinda similar to IE:E, with a bit of Continuum, and just a dash of underused mods shining through. However, it's 3AM, and my mind is getting a bit fuzzy right now.
So, here's a link to the list of content mods: https://docs.google.com/spreadsheets/d/1EbtvAj6w305K5Hz8TU4QYcR4qP0d_uy1jQP2fgFndFQ/edit?usp=sharing
I'm having trouble deciding what gets gated behind whatever else, how to mix progression from various mods together, etc.
Things I'm planning:
Possibly change RF production and requirement numbers. Big numbers won't be necessary early-game, and I want to encourage lesser-used RF production, like the mana fluxfield, at that point.
Place ProjectE WAY back towards the end-game. Seems like a no-brainer.
Mekanism and Thermal Expansion should be mid-to-late-game. Lava-to-RF should be heavily nerfed, when possible.
Encourage use of alternate ore mining methods: Orechid, Mineralis ritual, IE excavator, void ore miner, and so on. The less chunk-sized holes in the landscape, the better.
Factory Tech as a central mod... somehow. Perhaps Energy Cores and tempered parts as part of TE machines?
Environmental Tech's crystal lens will be made with blocks of diamonds and molten lumium in the EFab, or erodium blocks as usual.
Terraneous Extractor as part of void ore miner controller tier 1's recipe.
So, here's a link to the list of content mods: https://docs.google.com/spreadsheets/d/1EbtvAj6w305K5Hz8TU4QYcR4qP0d_uy1jQP2fgFndFQ/edit?usp=sharing
I'm having trouble deciding what gets gated behind whatever else, how to mix progression from various mods together, etc.
Things I'm planning:
Possibly change RF production and requirement numbers. Big numbers won't be necessary early-game, and I want to encourage lesser-used RF production, like the mana fluxfield, at that point.
Place ProjectE WAY back towards the end-game. Seems like a no-brainer.
Mekanism and Thermal Expansion should be mid-to-late-game. Lava-to-RF should be heavily nerfed, when possible.
Encourage use of alternate ore mining methods: Orechid, Mineralis ritual, IE excavator, void ore miner, and so on. The less chunk-sized holes in the landscape, the better.
Factory Tech as a central mod... somehow. Perhaps Energy Cores and tempered parts as part of TE machines?
Environmental Tech's crystal lens will be made with blocks of diamonds and molten lumium in the EFab, or erodium blocks as usual.
Terraneous Extractor as part of void ore miner controller tier 1's recipe.
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