Thaumcraft wand not charging

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DoctorOr

New Member
Jul 29, 2019
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You can copy the auras.dat file from a backup as well. I've done that 3 or 4 times in my current game. Restores the nodes to the state they were at the backup instead of giving you entirely different nodes.

There's an auras.dat backup for every dimension as well.
 

Snow Taysody

New Member
Jul 29, 2019
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I am running into the issue that my wand will not charge at my base, despite aura showing up when I am wearing my goggles. There is no flux, I haven't found the location of the node yet, but it is about 340 aura, which should be enough to charge the wand. It will charge in other areas.
 

Jon Donnis

New Member
Jul 29, 2019
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I play The Big Dig pack on Tekkit, sorry I like FTB but like Big Dig. Anyway, my point is, I added Thaumcraft and although my other worlds that I just use for testing appear to have everything working on them, my main didn't. Thankfully I found this thread so don't have to start over again. The infused stone etc is now generating as should be. I set the following:

world_regeneration {
B:amber_ore=true
B:aura_nodes=true
B:cinnibar_ore=true
B:infused_stone=true

However, now the world lags quite badly, this is in single player. Will this stop over time or do I need to save, go back to the config file and set the options back to false?

I also changed:

S:regen_key=

To anything other than default so the generate would run again. Do I now set this back to default or keep as is?

I was assuming the lag would stop once it was all generated but its still going so I'm assuming I need to set everything back to false and regen to Default again?