(a) ThaumCraft (1.4.7):
Aside from bees/frames, golems and thaumium armour, what else is there for Thaumcraft that's really useful? I hear about people using PowerConverters to convert aura (crystals?) into energy, that might be worth looking into. What can you do with the end game Thaumcraft? I am trying to justify dedicating/setting aside a part of my base to Thaumcraft.
(b) Tinker's Construct (1.4.7):
This version does not have the smeltery, so I do not have access to the higher tier metals. I am fine with the little bit I can do with the paper/iron/whatever else. I will be mainly using this mod to create weapons as I am quite satisfied with my drill/laser/chainsaw/rock cutter. I hear armour is going to be released and hopefully it gets adapted into 1.4.7, again without the smeltery. What do you guys do with TiCo? I feel like it offers you powerful tools in the early game. It'll also cost you a lot less to make, say a pick axe. (2 iron instead of 3 + 2 sticks?)
(c) Logistics Pipes (1.4.7):
What can you do with this mod that AE cannot already do? I am aiming to utilize its ability to turn my AE system, interdimensional as I am staying on 1.4.7, but aside from that I can't really seem to justify using LP in place of AE, considering that my AE infrastructure is really quite strong now. What are you inventive ideas, aside from AE-LP combinations that lead to wireless access/interdimensional access. (i.e. Wireless request of LP from AE-interface into enderchest/ender pouch combination)
Aside from bees/frames, golems and thaumium armour, what else is there for Thaumcraft that's really useful? I hear about people using PowerConverters to convert aura (crystals?) into energy, that might be worth looking into. What can you do with the end game Thaumcraft? I am trying to justify dedicating/setting aside a part of my base to Thaumcraft.
(b) Tinker's Construct (1.4.7):
This version does not have the smeltery, so I do not have access to the higher tier metals. I am fine with the little bit I can do with the paper/iron/whatever else. I will be mainly using this mod to create weapons as I am quite satisfied with my drill/laser/chainsaw/rock cutter. I hear armour is going to be released and hopefully it gets adapted into 1.4.7, again without the smeltery. What do you guys do with TiCo? I feel like it offers you powerful tools in the early game. It'll also cost you a lot less to make, say a pick axe. (2 iron instead of 3 + 2 sticks?)
(c) Logistics Pipes (1.4.7):
What can you do with this mod that AE cannot already do? I am aiming to utilize its ability to turn my AE system, interdimensional as I am staying on 1.4.7, but aside from that I can't really seem to justify using LP in place of AE, considering that my AE infrastructure is really quite strong now. What are you inventive ideas, aside from AE-LP combinations that lead to wireless access/interdimensional access. (i.e. Wireless request of LP from AE-interface into enderchest/ender pouch combination)