Thaumcraft node NBT data?

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Inifus

Member
Jul 29, 2019
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Hello,

I was poking around in my player.dat file yesterday, I have a node in a jar in my inventory, I tweaked it to be a supernode for energizing, just for fun.
I was wondering about the nodetype field. 0 is a normal node, 2 is a sinister, and 4 is a hungry node. what nodetype makes it a bright, pale, fading, unstable etc? is there a wiki for this?

I could of course change to arbitrary numbers and see what happens, but I have bad experience tweaking too much and breaking the game xD

Edit: For anyone interested I have tested this a bit and will post my results.
in the nbt file, there are two fields that control the nodetype.
nodetype = 0,1,2,3,4,5 {normal, unstable, sinister, tainted, hungry, pure}
nodemod = 0,1 {bright, pale}

there are of course pale, and fading, and I've heard of dark nodes but I have not tested further than this as bright pure was my goal.
 
Last edited:
It's a separate field. A node is Normal, Pure, Sinister, Unstable Tainted or Hungry. but it can also be Bright, Pale or Fading.

NodeType selects from the first set, you need NodeMod to select normal, Bright, Pale or Fading.
 
Thank you! this was relly helpful :) I have edited my post to reflect what I'e learned for anyone that might pass by here in the future