Hello,
I was poking around in my player.dat file yesterday, I have a node in a jar in my inventory, I tweaked it to be a supernode for energizing, just for fun.
I was wondering about the nodetype field. 0 is a normal node, 2 is a sinister, and 4 is a hungry node. what nodetype makes it a bright, pale, fading, unstable etc? is there a wiki for this?
I could of course change to arbitrary numbers and see what happens, but I have bad experience tweaking too much and breaking the game xD
Edit: For anyone interested I have tested this a bit and will post my results.
in the nbt file, there are two fields that control the nodetype.
nodetype = 0,1,2,3,4,5 {normal, unstable, sinister, tainted, hungry, pure}
nodemod = 0,1 {bright, pale}
there are of course pale, and fading, and I've heard of dark nodes but I have not tested further than this as bright pure was my goal.
I was poking around in my player.dat file yesterday, I have a node in a jar in my inventory, I tweaked it to be a supernode for energizing, just for fun.
I was wondering about the nodetype field. 0 is a normal node, 2 is a sinister, and 4 is a hungry node. what nodetype makes it a bright, pale, fading, unstable etc? is there a wiki for this?
I could of course change to arbitrary numbers and see what happens, but I have bad experience tweaking too much and breaking the game xD
Edit: For anyone interested I have tested this a bit and will post my results.
in the nbt file, there are two fields that control the nodetype.
nodetype = 0,1,2,3,4,5 {normal, unstable, sinister, tainted, hungry, pure}
nodemod = 0,1 {bright, pale}
there are of course pale, and fading, and I've heard of dark nodes but I have not tested further than this as bright pure was my goal.
Last edited: