So last night I had a conversation with one of my server friends who finds my (recently completed!) quest for full quantum to be less than laudable." "IC2 breaks game balance, and I like Thaumcraft more."
But I really wonder if Thaumcraft has a solution to mining that one or two people could pursue to provide a group with the resources they want, the way buildcraft quarries and ore processor pipelines can? Personally, I don't think so.
One of the reasons I pursued TE and IC2 was to give our group basically "enough" minable resources (everyone else is doing fun building projects, I'm the morlock), and because ore doubling is so essential to any semi-industrious group that it's more like the price of admission rather than a bonus. Thaumcraft has similar resource demands to the other mods (more actually!) and it does seem to have mining options:
Am I missing something?
And yes, I know upcoming releases add a few tools to make mining pipelines slightly easier (mirrors come to mind) but given the insatiable research hunger and then really high costs and upkeep efforts (if you don't want flux you need to play tetris with your aspects).
Because besides the QS (just done), Nuclear Reactors and Gravity suit, and forcefields I've seen all IC2 (sans gregtech) and TE have to offer. I'd love to make something really novel. Already I'm loving my prototype of a golem-only sorting system (although how you afford it outside of creative sort of baffles me, it's REALLY expensive compared to alterantives).
But I really wonder if Thaumcraft has a solution to mining that one or two people could pursue to provide a group with the resources they want, the way buildcraft quarries and ore processor pipelines can? Personally, I don't think so.
One of the reasons I pursued TE and IC2 was to give our group basically "enough" minable resources (everyone else is doing fun building projects, I'm the morlock), and because ore doubling is so essential to any semi-industrious group that it's more like the price of admission rather than a bonus. Thaumcraft has similar resource demands to the other mods (more actually!) and it does seem to have mining options:
- Infernal furnaces with mutliple bellows give small extra returns on native clusters and unpulverized/smelted ore.
- Core pickaxes act as diving rods which can really help finding rare ores and guide otherwise-tedious branch mining methods.
- Core pickaxes can also drop "double ore" clusters. Fortune seems to affect it, but I'd guess the default rate is somewhere south of 1/3.
- There is the Arcane Bore, but right now it's not really usable without massive magical infrastructure; even big nodes are quickly drained. If you check TC's change logs for newer versions than we have, you'll see that its actually be noticably reduced in cost because right now it's too much. It's also very expensive to run the bore in materials (although there is the enchantment of repair).
Am I missing something?
And yes, I know upcoming releases add a few tools to make mining pipelines slightly easier (mirrors come to mind) but given the insatiable research hunger and then really high costs and upkeep efforts (if you don't want flux you need to play tetris with your aspects).
Because besides the QS (just done), Nuclear Reactors and Gravity suit, and forcefields I've seen all IC2 (sans gregtech) and TE have to offer. I'd love to make something really novel. Already I'm loving my prototype of a golem-only sorting system (although how you afford it outside of creative sort of baffles me, it's REALLY expensive compared to alterantives).