I hate mechanics that keep you from going AFK, with hunger being the one possible exception, and then only for HQM challenge maps. And even then I would prefer that there be a high level, expensive way to overcome the mechanic once you've paid your dues, as it were. The way I read this, if you're a Thaumcraft player, there's no way to just go AFK at your Pam's Harvestcraft MFR farm while you eat dinner and clean the kitchen because you might return to being dead at the hands of a hit squad. Unless, of course, you turn off a bunch off mod mechanics in the config.
Thank god for the RF powered wand of equal trade in EnderTech and powered bee/tree tools. I'm completely uninterested in the direction TC is taking these days.