Thaumcraft 4 what to do if you run out of aspects

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

MigukNamja

New Member
Jul 29, 2019
2,202
0
0
it'd be nice if Thaumcraft gave an option in the configuration to allow a started pack to be given to the player when a player starts a new world. in it you'd find things like the thaumometer, thaumonimicon and a basic wand.

Indeed, TiCo gives you the nice starter book. One should at *least* start with the Thauminicon. After all, how does one know how to make an iron-capped wooden-core wand and then use that on a bookcase, other than YouTube or Internet reading ?[DOUBLEPOST=1386025516][/DOUBLEPOST]
Personaly my bigest gripe with TC4 falls purely to RNG. It took me 3 hours to build my first thaumometer. I had 5 of the needed shards withen about 15 minutes but it took 3 hours to find order shards on my world. I literaly had a stack or more of all the other types of shards by the time I finaly found an ore cluster of those. Even more anoying I found several more clusters right after I found the first one... stupid RNG. I'm still undecided on the mini game of research. I've run accross a few that were flat out unsolvable due to the distances involved. With all the aspects turned on it couldnt quite reach to the last node. Yes theres a bit of stratagy in knowing when to just cut your losses and start from scratch with an easier puzzle but I dont think any of them should ever be unsolvable.

4.0.5b is a lot better in that regards. I don't think I had to toss any Thaumcraft 4.0.5b research sheets. However, I *did* have to toss quite a few Thaumic Tinkererer [TT] sheets. Different mod, though, *and* I was running an older version. The latest TT build may fix impossible research sheets.
 

WTFFFS

New Member
Jul 29, 2019
768
0
0
Indeed, TiCo gives you the nice starter book. One should at *least* start with the Thauminicon. After all, how does one know how to make an iron-capped wooden-core wand and then use that on a bookcase, other than YouTube or Internet reading ?[DOUBLEPOST=1386025516][/DOUBLEPOST]

4.0.5b is a lot better in that regards. I don't think I had to toss any Thaumcraft 4.0.5b research sheets. However, I *did* have to toss quite a few Thaumic Tinkererer [TT] sheets. Different mod, though, *and* I was running an older version. The latest TT build may fix impossible research sheets.

If you hit a village (and most do early on) with a Thaum Tower or a "cobwebbed" Greatwood you will likely find a Thaumonomicon in the chest loot (at the moment I have 9 or 10 of them and I gave a couple to my kids), so the old "find a village, get a bump start" holds true for TC4 as well as vanilla :)
 
  • Like
Reactions: MigukNamja

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
I would also like to add this for Ars Magica as well finding essence pools... tends to be a hit or miss as well, I have been beggining to have a thought if they can be added into a config option just like tinker's books on spawn

in my opinion, essence pools should either be infinite like water, or be extremely easy to make, seeing as you need tons of it for the nexus

1. Explore. Especially useful if you're looking for bees and/or other biome-specific stuff like Silverwoods, flowers, cacti, etc.,.
2. Find really good nodes to come back for later when you can capture them with Node in a Jar.

you forgot 3. free research ;)
 

Algester

New Member
Jul 29, 2019
378
0
0
in my opinion, essence pools should either be infinite like water, or be extremely easy to make, seeing as you need tons of it for the nexus



you forgot 3. free research ;)
actually for the nexus you would only need a light and dark nexus mana battery provides you with neutral essence
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
actually for the nexus you would only need a light and dark nexus mana battery provides you with neutral essence

yea, I found that out aswell, but it's been so long since AM2 updated that I don't know if that's a feature or a bug...
 

Algester

New Member
Jul 29, 2019
378
0
0
yea, I found that out aswell, but it's been so long since AM2 updated that I don't know if that's a feature or a bug...
its a feature basically Mana battery now converts light essence to neutral essence for your crafting altar to use I thinnk its to compensate the rarity of essence pools generated on the map
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
its a feature basically Mana battery now converts light essence to neutral essence for your crafting altar to use I thinnk its to compensate the rarity of essence pools generated on the map

why doesn't Mithion just make 1 altar which can emit different kinds of essences with what you do with it :(
*checks topic title* ooh crap, this was about Thaumcraft.... oops
 
  • Like
Reactions: RedBoss

Branndailor

New Member
Jul 29, 2019
26
0
0
also.. lil tip, eat knowledge fragments as you will gain 1-3 of each primal aspect. i would also avoid exploring new areas with goggles of revealing instead of the meter. using the meter gives you the research points when you find a new node and from what i have noticed the goggles dont do that.
 

RedBoss

New Member
Jul 29, 2019
3,300
0
0
also.. lil tip, eat knowledge fragments as you will gain 1-3 of each primal aspect. i would also avoid exploring new areas with goggles of revealing instead of the meter. using the meter gives you the research points when you find a new node and from what i have noticed the goggles dont do that.
I wouldn't eat fragments until I had a captive villager trading them. The goggles are to allow you to find nodes conveniently. You still need the thaumometer to scan nodes. They're to be used in conjunction with each other, not as a replacement.

Note: Thaumic Tinkerer added the ability to combine goggles of Revealing with a thaumium helmet. A bit more armor protection is always good.
 

Branndailor

New Member
Jul 29, 2019
26
0
0
I wouldn't eat fragments until I had a captive villager trading them. The goggles are to allow you to find nodes conveniently. You still need the thaumometer to scan nodes. They're to be used in conjunction with each other, not as a replacement.

Note: Thaumic Tinkerer added the ability to combine goggles of Revealing with a thaumium helmet. A bit more armor protection is always good.
they're easy enough to find, but yes once you found a villager that offers them cheaply. as for nodes, i personally dont have a problem seeing them without a meter/goggle so i just walk around and scan it when i need to and use goggles when im crafting.
 
  • Like
Reactions: RedBoss

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
I find it dumb that I end up with 200+ of a dozen aspects by the time I finish all the research.

true, I always hoped there would be another use for those research points... perhaps a new block where you can put cocoa beans in, and you can infuse them with your excess research points to make mana beans
 

Branndailor

New Member
Jul 29, 2019
26
0
0
I find it dumb how easy it is to run out of them though.
http://www.minecraftforum.net/topic...tery-for-when-youre-tired-of-scanning-things/ im not for this addon but it's there if you need it. planting silverwood trees is another way because of the node that they can include, pechs are great for fragments (setup a pigman gold farm or a quarry), setup a cluster of each shard near your table and mix all the primal aspects i found that having 200 of every aspect was enough to finish every research and still have some left over for new thaumcraft addons...

here's what i wish aznor did with researching, allow liquid aspects to be pumped into the table or a machine to convert it for research use. this way you would have to scan just enough to research the alambics, pipes, and perhaps a new machine and afterwards you can either just break down the items like in TC3 for research/infusion or continue the scanning/alchemy minigame.
 

WTFFFS

New Member
Jul 29, 2019
768
0
0
I still have over 200 of every primal and I've finished all research, get goggles, some form of flight and scan the everloving piss out of nodes, I scanned pretty much every node in about a 1-2k radius of my base only took a few hours and I was looking for the nodes I wanted to move in any case. If you have access to the deep dark, the nodes there are large and stick out like dogs bollocks. Bit dangerous in the deep dark but it can be mitigated in various ways
 

Branndailor

New Member
Jul 29, 2019
26
0
0
I still have over 200 of every primal and I've finished all research, get goggles, some form of flight and scan the everloving piss out of nodes, I scanned pretty much every node in about a 1-2k radius of my base only took a few hours and I was looking for the nodes I wanted to move in any case. If you have access to the deep dark, the nodes there are large and stick out like dogs bollocks. Bit dangerous in the deep dark but it can be mitigated in various ways
nothing like wrath lamps and magnum torches :p



oh also, a portal gun counts as 2 objects it depends on which click you left it off with. scan each portal gun twice as one will only give you a few aspects and the other gives you quite a few.. example, pbody has the yellow and red versions so scan it each time the color changes.
 

WTFFFS

New Member
Jul 29, 2019
768
0
0
nothing like wrath lamps and magnum torches :p



oh also, a portal gun counts as 2 objects it depends on which click you left it off with. scan each portal gun twice as one will only give you a few aspects and the other gives you quite a few.. example, pbody has the yellow and red versions so scan it each time the color changes.
For just roaming around in the deep dark Hyperenergetic Nitor is where it's at :D
 

SirElghinn

New Member
Jul 29, 2019
1
0
0
Hello everyone,

First time poster here on the boards, so be forgiving (if possible). Was searching the threads looking for some way of generating more research points since I am very very new to Thaumcraft. I am running vanilla minecraft 1.6.4 with Millenaire 5.1.11 & Thaumcraft 4.0.4c (along with some other lesser mods). So, basically I'm leaping into Thaumcraft from a 4.0.4c point of view without any prior experience.

From what I've been reading, there really is no other way of generating more research points short of running around throughout your world finding undiscovered nodes (given if you've already used your thaumometer on everything you can think of), or using your Deconstruction Table. Problem seems to be using the Deconstruction Table is laborious, not to mention you have to go through piles of resources in hopes of getting a few aspects here and there. You may get at best what? 5 - 7 per stack of 64 if the item is something that isn't as laborious to procure. I'm not going to be throwing blocks of diamond into my deconstruction table...I don't know, maybe someday, but that's a fairly reasonable statement for anyone to make.

So, given the fact that I am using the Millenaire mod, I have my own village made where the townspeople gather and collect their own resources and deposit them in my keep (Norman village) for me to use at my leisure. Running short on research points, I figured what the hell, I'll use some of the resources they have gathered to deconstruct since I didn't have to spend the effort gathering/harvesting/mining the items that are there.

So, messing around, I grabbed a stack of Birch Wood that my villagers had harvested (not planks, raw wood) and deconstructed it. Actually got a fair amount of aspects out of it, more than the 7-8 you would hope for. More like 15+. So I wondered why did Birch Wood of all things get me more than others, and I remembered reading in the Thaumonomicon:

Deconstruction Table: The table allows you to break down objects into their simplest parts which you can examine. There are limits however - the table breaks compound aspects until only primal aspects remain. During this process much knowledge is lost and at best the thaumaturge can hope for is a single piece of primal knowledge.

For example cobblestone (saxum and perditio) will be simplified into 2 terra and 1 perditio, only one of which will have a chance of being discovered.

It is also fairly slow and the fewer aspects an object has, the lower the chance to discover something.

So, if I could find something that was made of up several compound aspects, and it was something I could easily harvest or obtain, then my chances of receiving more from the deconstruction table should increase significantly. I looked around the chests of my millenaire village and saw close to 10 stacks of white wool laying there, unused, and probably wouldn't be used by me anytime soon. Hovered over wool and discovered it is made up of 4 x Pannus & 1 x Fabrico.

So, check this out. I never knew wool was so complicated. Let's look at how these break down:

Fabrico = Humanus + Instrumentatum

Humanus Breakdown

Humanus = Beastia + Cognito
Beastia = Motus + Victus
Cognito = Terra + Spiritus
Spiritus = Victus + Mortuus
Mortuus = Victus + Perditio
Victus = Aqua + Terra
Motus = Aer + Ordo

Instrumentatum Breakdown

Instrumentatum = Humanus (see breakdown above) + Metallum
Metallum = Saxum + Ordo
Saxum = Terra + Terra

So, breaking just the Fabrico portion of wool down, you end up with a base primal aspect number of 6 x Terra, 3 x Aqua, 2 x Ordo, 1 x Perditio, and 1 x Aer.

I didn't even go into breaking Pannus down.

So, I threw a stack of wool on the deconstruction table and received an aspect every time!

64 wool yielded me:

Aer: 22
Aqua: 6
Ignis: 0
Ordo: 15
Perditio: 8
Terra: 13

Total: 64

So, that's the best I found. Only thing running short now is finding something similar with Ignis. If I find it, I'll post it here.
 

ThatOneSlowking

New Member
Jul 29, 2019
3,520
0
0
Bookshelves do WONDERS
get a ton of bookshelves near the table and when aspects run out they will regenerate
ALL different aspects.
Also use deconstruction table, and explore for nodes