Greetings,
I am setting up my wand recharge room and I had some questions.
1. Is it better to use the regular Node Stabilizers or the Advanced Stabilizer? (Right now using regular)
2. I've captured 3 "Normal" nodes and now they say they are "Normal, Pale". Is that anything that I should be worried about?
3. Would it be bad if I put a Sinister or Tainted node in my recharge station?
4. Any tips on merging nodes? Should I? Are Pure Nodes still the best nodes?
Thanks
1. It is better to use neither. The Wand Recharge pedestal has at least a 17x17x17 working area (iirc), meaning you can surround it with a 4x4x4 grid of nodes that are not in bullying range of each other. 64 nodes before you start to need stabilizers.
1b. Generally however, regular stabilizers are better as they allow the node to recharge faster. Advanced stabilizers would be used if you are trying to grow nodes, or repair a fading node back to pale.
2. yes/no. When you capture nodes in a jar they have a 75% iirc chance to degrade a level. If they get degraded to fading it is very important to place them in an advanced stabilizer and leave them along until they become pale as fading nodes don't recharge.
3. yes/no. Tainted nodes will cause tainted lands biome around them which will in turn taint all your other nodes. You could try and control this with pure nodes or ethereal blooms. Tell me how that goes
- Sinister nodes are much less problematic as they will create eerie biome which is just a 'mundane' magical biome, allthough you must keep the area lit as they can and will spawn angry zombies if light levels permit. If you can't fine pure nodes / silverwood saplings and need a magical biome for mana bean farming, sinister nodes are an acceptable substitute.
4. Create a 7x7x7 room with the contributing nodes in the corners, and the largest and brightest node in the center. If the brightest node is not the largest (but also not the smallest) place it in an advanced stabilizer to prevent larger nodes bullying it until it has grown. Pure nodes are generally tiny and do not provide any particular benefits they way they did in TC3. Once energized (if thats why you are growing a node) nodes loose all their special features, so hungry and tainted nodes can be put to use safely.