Thaumcraft 4.1 - seriously easy compared to TC3?

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malicious_bloke

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Jul 28, 2013
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Has anyone else found this?

I mean I know I've asked some dumb questions about basic concepts, but after a bit of tinkering with it, i'm finding it so much easier to do any given task than I found it in TC3.

Everything from being able to pick and choose your research in the thaumonomnomnomnom to the relative ease of moving nodes. It just seems to have bucked the trend other mods set in the 1.5->1.6 transition by making everything a bit more intuitive and less of a waste of time *cough*IC2*cough*

Moving nodes is a case in point. I remember spending hours in unleashed setting up a crystal core thingy, a hoe of growth and stacks of silverwood saplings to try and get a node in my base. By constrast in this version i'm just wandering around with a few stacks of glass and some wood slabs just grabbing them like i'm playing node pokemon.

All-in-all, this change is very welcome :D
 

namiasdf

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Jul 29, 2019
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I dunno, took me a few hours to complete all research in TC3. If they make it easier, I might completely cut out magic mods.
 

malicious_bloke

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Well, i found the research in TC3 to be hit and miss. I'd be angling after a specific thing and i'd keep getting something I didn't give a shit about from thaumic tinkerer instead. Being able to pick my research path is soooo much better.[DOUBLEPOST=1397853649][/DOUBLEPOST]Oh and the new infusion altar, while being more complicated than the old one, is so much fun it's worth the effort. And it looks wicked as the centerpiece of my crafting area.
 

RealSketch

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Isn't this a good thing, I mean; Thaumcraft is a very large mod and beginning it should be easy and should grow to be harder.
 

ThatOneSlowking

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Isn't this a good thing, I mean; Thaumcraft is a very large mod and beginning it should be easy and should grow to be harder.
Does nit exactly grow harder besides more expensive recipes (and the expensive ones are wort it) but it is balanced and fun
 

malicious_bloke

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Isn't this a good thing, I mean; Thaumcraft is a very large mod and beginning it should be easy and should grow to be harder.

Oh yeah, it wasn't really a complaint so much as an observation.

As a mod, it has a great amount of depth and content. It just seems that the pointless busywork and needless diversions off the path you set yourself have gone, leaving a nicely streamlined progression.

It's especially nice to see, given that several other mods decided to add extra pointless steps to existing content rather than adding new things in the 1.5->1.6 update. More content, better optimised delivery mechanism is definitely the way to go :D
 
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epidemia78

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There wasnt enough content in TC3. A whole bunch of magical essences without a real purpose. TC4 is amazing.
 

matpower123

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Well, one could brute-force TC3 in a few hours if he had resources, you still have to think with TC4.0/4.1 research, also TC4 got a lot of contents which uses other things, that is why some things are a bit easier and other are hard. One could think it is a bit of compensation for the new research system.
TC3 never felt complete IMO. There was no real reason to move nodes when you could farm they with Silverwood and call a day.
 

malicious_bloke

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Well, one could brute-force TC3 in a few hours if he had resources, you still have to think with TC4.0/4.1 research, also TC4 got a lot of contents which uses other things, that is why some things are a bit easier and other are hard. One could think it is a bit of compensation for the new research system.
TC3 never felt complete IMO. There was no real reason to move nodes when you could farm they with Silverwood and call a day.

The reason was that I wanted to have a huge node inside my base. By the time I'd moved the natural one I found into my base by merging it repeatedly with smaller ones, it was over 2000 aura and really impressive looking. I could basically craft endlessly on the infusion altar and my wand of the thaumaturge would refill as fast as I could use it. It was GRATE :)

Then my node randomly disappeared due to a server hiccup, I sulked for days.

In 4.1, I need lots of nodes to cover all the primal aspect types but with a recharge pedestal and the focus thingy AND the fact the nodes seem to regenerate endlessly rather than draining each other, I'll never be short of vis again.
 
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namiasdf

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I also didn't start off with TC, if that's what you're wondering.

I had an ME system filled with just about everything I needed. Though, this was my first time ever doing anything TC related, and yes, it only took me a few hours.

Now all I'm missing are knowledge fragment things, and maybe a few TT items. As for the TC3 core tree, I'm pretty sure I have everything.
 
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Feniks

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Well if you have ME system full of everything then you can power through any mod in one afternoon. For me however thaumcraft is the mod to start with. I start with smeltery for initial ore doubling and after that I am jumping straight to thaumcraft. This mod will power my other needs. Powering through reaserch I am automating alumentum reasonably quickly and I'm set for power for other mods. I can automate all early farms for reasonable price with golems and only then I am starting to mess with other mods. Also Thaumic Tinker armour when you get it is the last armour you will ever need, the same with awaken tools.

I like how this mod makes sense and when you start witch it you have sense of progression and completion as you get more advance and if you choose to start with this mode you will have days of fun with it. With some other mods you jump from beginer to uber advance in space of 2 hours.
 

ThatOneSlowking

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Well if you have ME system full of everything then you can power through any mod in one afternoon. For me however thaumcraft is the mod to start with. I start with smeltery for initial ore doubling and after that I am jumping straight to thaumcraft. This mod will power my other needs. Powering through reaserch I am automating alumentum reasonably quickly and I'm set for power for other mods. I can automate all early farms for reasonable price with golems and only then I am starting to mess with other mods. Also Thaumic Tinker armour when you get it is the last armour you will ever need, the same with awaken tools.

I like how this mod makes sense and when you start witch it you have sense of progression and completion as you get more advance and if you choose to start with this mode you will have days of fun with it. With some other mods you jump from beginer to uber advance in space of 2 hours.
I just do thaumcraft, get some stuff I want/need and a couple of other things done, do another mod or 5, do thaumcraft, do another mod. Rinse, lather, repeat
 

Feniks

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I used to do that but now thaumcraft is a mod that I know best and feel most confident with so I tend to start with it and stick with it.