Testing armour in dev environment?

Discussion in 'Mod Development' started by jordsta95, Jan 3, 2015.

  1. jordsta95

    jordsta95 New Member

    Hey, I was wondering if anyone knows of any good way to do this, as I have it set so that certain things (for example specific swords) do a set damage reduction on armour, but obviously there is no apparent way to test how well the armour protects against the different swords... So I kinda need a way, and I have been told TE doesn't play well in dev environments, so that would be Autonomous activators out the window :p
     
  2. InfinityRaider

    InfinityRaider New Member

    Thermal expansion 4.0.0B3-dev-11 (if you can still find that file) works in my dev environment.

    EDIT: the versions of CoFHCore & Lib and Thermal foundation I use with this is:
    CoFHCore-3.0.0B3-dev-26
    COFHLib-1.0.0B3-dev-20
    ThermalFoundation 1.0.0B1-dev-6

    I also have NEI running with it, I'm not sure if NEI is necessary though.
     
    goldenapple and jordsta95 like this.
  3. Gideonseymour

    Gideonseymour Relatable Gamer Trusted User Retired Staff

    1SDAN, VapourDrive and jordsta95 like this.
  4. ljfa

    ljfa New Member

    You could start one server on your localhost and two clients and log them both into the server. This way you can control two players.
     
  5. jordsta95

    jordsta95 New Member

    My computer may be good, but not THAT good...
     
  6. ratchet freak

    ratchet freak Well-Known Member

    or put the armor on a zombie and wack the poor thing with a sword
     
  7. The_Revanchist

    The_Revanchist New Member

    Thaumic Tinkerer i think, it should have a type of tablet which you can put a sword in. Basicly an autonomus activator of Thaumcraft design.
     
  8. ljfa

    ljfa New Member

    Or better: Program a command block to spawn zombies that are able to pick up items
     
  9. The_Revanchist

    The_Revanchist New Member

    Eh, I think my way is a bit easier :p
     

Share This Page