Ohmz?Definitely doesn't have Voltz/Ampz/UE/Ohmz.
Though it's entirely possible to make pretty much any modpack, just so long as you don't have BTW and a Forge-requiring mod. Oh, and if you don't have Forge, don't forget to be careful with sprite indices. And remember you only have 255 block IDs without Forge and 2047 with.
Ohmz?
Would it be possible to make a FTB pack with everything from Tekkit, Voltz and Thaumcraft in it? I think that may be what they are aiming to do with the Yogpack.
It would be possible it is just the permissions that will be your problem. Some mod authors don't like their mod to be in modpacks.
Yes. I was actually quite discouraged about this when I was making my own Private Modpack. When I realized what the end result would be was when I decided to follow through.Very clear and indisputable point here. It is 100% okay for you to take a bunch of mods that the authors offer for download and put them together however you like. Where things get complex is when you re-distribute that publicly. There are lots of debates about mod sharing policies, but they never question this axiom because it's so well-understood.
Has anyone got a definitive reason for why they didn't add voltz/UE to the ultimate pack? Was it a problem with permissions?
What am I missing? Eu, MJ , Blutricity and ????That, and it is already fairly silly to have a pack that has four different energy systems, and then add a fifth. And you get into the situation where more and more mods you add, you'll likely never use much or even any of the content from a lot of them. After all, how many Macerators,Pulverisers, Rockcrushers, Enrichment Chambers do you use in a given play through?