When someone mentions tech mods, they usually are thinking of BC, IC2, RP2, Forestry, etc. Almost every mod pack using tech mods includes the "big four" as I like to call them (this being Builcraft, Industrialcraft, Redpower and Forestry) when almost all of the features found in those mods can also be found in other mods. I've decided to challenge myself and put together a set of mods for general modded Minecraft play, without including the mods listed in the title.
This project would not be at all possible back in Beta 1.8 when I started playing with mods, but currently there are so many mods to find and choose from that this project is perfectly possible. I don't plan on making a complete mod pack, but I might if permissions end up being fairly easy, and there is enough demand.
Listed here are the major features of the 7 mods I am banning from this project:
Looking at these features, I don't see very much that you can't get from other mods. The mod list I'm currently kicking around can be found below:
Any input would be much-appreciated.
This project would not be at all possible back in Beta 1.8 when I started playing with mods, but currently there are so many mods to find and choose from that this project is perfectly possible. I don't plan on making a complete mod pack, but I might if permissions end up being fairly easy, and there is enough demand.
Listed here are the major features of the 7 mods I am banning from this project:
- Transport pipes
- Automatic building
- Automatic clearing
- Electrical systems
- Automatic mining
- "Free" furnaces
- Automatic crafting
- Automated collection/sorting/routing of items
- Automated farming
- Improved processing of resources
- Better/more food
- Moving entire structures of blocks
- Improved manual farming
- Complex genetic engineering (Bees, Trees, IC2 farming)
- Improved crafting table
- Marble, Basalt, cracked/mossy bricks/cobble, more woods
- Biome-specific mechanics
- Auto-loading/unloading of mine carts
- Liquid transport, storage, and pumping
- "infinite" tools (mining drill, chainsaw, Nano Saber, etc.)
- Incredibly over-powered armor (Quantum armor)
- Micro-blocks (functional and aesthetic)
- Single-block logic gates
- Improved redstone wiring
- More ores
- Safe methods of creating mob drops (or equivalents of these drops)
- Extremely-powerful lighting
- Extremely-dense storage
- Fully-programmable computers
For replacing lost functionalities
For added fun/functionality:
- Universal Electricity
- Minefactory Reloaded
- Immibis' Mirco Blocks
- Immibis' InfiniTubes
- Immibis' TubeStuff (subject to change)
- Applied Energistics
- ComputerCraft
- Project Bench
- Xie's Mod (subject to change)
- Modular Power Suits (subject to change)
- Iron Chests
- Moving entire structures of blocks
- Improved manual farming
- Complex genetic engineering (Bees, Trees, IC2 farming)
- Marble, Basalt, cracked/mossy bricks/cobble, more woods
- Liquid transport, storage, and pumping
- Improved redstone wiring
- Extremely-powerful lighting
- Extremely-dense storage
- NEI
- Immibis' Liquid XP
- Dungeon Pack
- Flat Bedrock (PowerCrystals') (subject to change)
- (one of the many craftable mob spawner mods) (subject to change)
- Rei's Minimap (possibly Zan's instead)
- (BicBiomeCraft, Extra Biomes XL, or Highlands mod. I haven't decided on which.)
- Rotarycraft (VERY MUCH subject to change)
- Little Blocks (VERY MUCH subject to change
- Dimensional Doors