TE needs a multi-io block / pipe

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GreenZombie

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Or, I need a different solution to the problem presented by devices that require power, AND itemduct / fluidduct connections.

My mob spawners darkness levels are compromised by the extra holes I have to have in the walls to extract fluids and items while supplying power. My Rancher installation in my fishtank needs to run a cable through a glass wall, which looks clearly wrong. I don't want to just cover it up using micro block panels - microblocks I feel is a mod that entirely violates the spirit of MC and I rather wish it wasnt a hard dependency of Monster /AgS so I could remove it entirely.

An IO port block that connected all three TE duct types to a machine on one face, and allowed the other faces to take regular duct connections would go a long way to making (my and presumably everyones) builds a lot neater.
 

thestarlion

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Transvector Interfaces from Thaumic TInkerer allow you to connect ducts remotely (though MFR is a bit picky about that).
Or try EnderIO; it can have Item, Liquid, Power, Redstone and ME in one conduit bundle. In 1.7 the ME one isn't there since it changed entirely. You can channel multiple things in and out using EnderIO.
 

GreenZombie

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I perhaps should have clarified. This is in the context of AgS. I don't think EnderIO is in AgS.
 

thestarlion

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OK, yeah, without adding a mod I don't think you can do that in AgS.
For the issues with darkness being compromised in the mob spawner, try using opaque ducts instead. Couple with a microblock panel (I know, you said, don't bite my head off) you should be able to keep it dark, as nothing in the ducts should be able to emit light, and no light should be let in.
 
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Wagon153

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OK, yeah, without adding a mod I don't think you can do that in AgS.
For the issues with darkness being compromised in the mob spawner, try using opaque ducts instead. Couple with a microblock panel (I know, you said, don't bite my head off) you should be able to keep it dark, as nothing in the ducts should be able to emit light, and no light should be let in.
Microblocks don't stop light from coming in and out unfortunately.
 
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Wagon153

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Tesseract?
No holes on the walls. Transfers fluid, items and power on one.
Don't tesseracts emit light? I've put one down in the deep dark before and stood there for half an hour not taking darkness damage, no torches nearby.
 

rhn

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Don't tesseracts emit light? I've put one down in the deep dark before and stood there for half an hour not taking darkness damage, no torches nearby.
Hmm if that's true, then that's very unhandy...
 

GreenZombie

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Even if they do, they can be connected to the back face of the device, allowing the wall to remain unbroken.
 

Yusunoha

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I use tesseracts myself, and to prevent light from emitting, I place the tesseract on the outside of the dark room.
also note that MFR machines can work through blocks, and the grinder has a 5x5 area, meaning you don't actually need your grinder inside the dark room for it to work
 

GreenZombie

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I am playing AgS. A skyblock. As such I have many k worth of the relevent resources. Tesseracts are cheap :p

That said, I am nervous of using Tesseracts so widely. Firstly, are there not going to be performance issues from using tesseracts, within a few blocks of each other?
Secondly I find the whole send-items-power-fluids without pipes somewhat lame when used for short distances.
 

madnewmy

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I am playing AgS. A skyblock. As such I have many k worth of the relevent resources. Tesseracts are cheap :p

That said, I am nervous of using Tesseracts so widely. Firstly, are there not going to be performance issues from using tesseracts, within a few blocks of each other?
Secondly I find the whole send-items-power-fluids without pipes somewhat lame when used for short distances.

so you are telling me that you have power and liquid/item storage close to your grinders?

and i don't think tesseracts will cause performance issues... atleast, not more than item and liquid being rendered in a pipe
 

GreenZombie

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so you are telling me that you have power and liquid/item storage close to your grinders?

and i don't think tesseracts will cause performance issues... atleast, not more than item and liquid being rendered in a pipe

Yes. I have a network of redstone cable feeding power around my base. Itemducts carry items from farms back to a central ME system. Being able to trivialize this into ... as you imply ... NOT having co-located power/storage / long distance power/storage ... is exactly why I find Tesseracts lame.
 

rhn

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Yes. I have a network of redstone cable feeding power around my base. Itemducts carry items from farms back to a central ME system. Being able to trivialize this into ... as you imply ... NOT having co-located power/storage / long distance power/storage ... is exactly why I find Tesseracts lame.
I kinda agree with the Tesseract vs. Cables/ducts thing. But not sure I get the whole thread any more. There are plenty of options to fix your problem, but they might not be in the very limited standard modpack that you are playing. If you want more andvanced tech options, then play a more advanced tech pack or add mods with the options you want yourself.

Now AgS does exactly what you want it to do through Tesseracts and it seems to be the choice of the developers to not have lots of overlapping mods. Now if you want to play the smaller limited but balanced modpacks you are forced to sometimes settle with some restrictions in how to do things. Else you should play something like Monster which has very little balance but also almost no restrictions.
 

King Lemming

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Tesseracts are exactly what you are asking for. Not approximately - exactly. They transport all three things. And, they are actually more performant than any other form of transport in the game. Fewer tile entities and 0 transport logic, they just unify points in space.

Would a multi-duct be nice? Yeah probably. Is it desperately "needed" or required? No. It's up to Z and skyboy as they're redoing the mod right now, but I don't think they've ruled it out.
 

Mevansuto

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Tesseracts are exactly what you are asking for. Not approximately - exactly. They transport all three things. And, they are actually more performant than any other form of transport in the game. Fewer tile entities and 0 transport logic, they just unify points in space.

Would a multi-duct be nice? Yeah probably. Is it desperately "needed" or required? No. It's up to Z and skyboy as they're redoing the mod right now, but I don't think they've ruled it out.

Will this be TE4?