TE & AE Problem?

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Yeraze

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Jul 29, 2019
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I don't see how.. I only have a few ME devices:
* ME controller, Crafter, and Drive (as shown in the image)
* About 6 cable segments connected to a ME Interface (the output of my pulverize/smelt system).

That's it.. I haven't gotten around to really upgrading it any. And the smelters are all idle right now. so the Interface shouldn't be doing anything.
 

XLT_Frank

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Jul 29, 2019
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Are their leadstone cells between the one on the ME controller and the one directly after the dynamos?

You can have them in series and in branches, but do not use them in parallel. Take conduit from the leadstone at the ME and connect it to its own dedicated face on the leadstone cell directly after the dynamos.
 

Yeraze

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Jul 29, 2019
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If I understand you correctly and If you look at the pics, I think I've done that...

Right now, my Hardened cell (the output from my powergen) runs directly to the Leadstone cell, and the leadstone cell has a single output face with a conduit to my ME. My Hardened is not connected directly to the MT.
 

XLT_Frank

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Jul 29, 2019
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What else is connected to the conduit then that feeds the leadstone at the ME?

You need to put the leadstone and ME on its own branch from the hardened cell.
 

Yeraze

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Jul 29, 2019
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Right now, nothing.. Previously I had my Pulverizers/Smelters connected to the line, as well as my Assembly table Lasers... But for debugging this, it's a direct line from the Hardened to the Leadstone, over Hardened Conduit (about 45-50 blocks in length).
 

Racemol

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Jul 29, 2019
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@XLT_Frank, not sure what you mean, but you make no sense to me.

I made a trip to a creative DW20 world (same version) and have the same problems. Now I finally understand Yeraze :p
Here's the deal.

AE system is supposed to use 48RF (in my test)
Conduit connected to the controller reports the correct amount of RF
Conduit connected to the energy cell before the controller reports a usage of 200RF/t (constantly, I measured 100 times)
Conduit connected to the energy cell before the previous energy cell reports a usage of 200RF/t too.
Engines seem to produce 200RF/t, so it goes somewhere.

See my album here: http://imgur.com/a/vd95y

No idea why it happens, but OP is not crazy!
I found out that when I use Redstone Energy Conduits, the problem is gone. Seems this only happens when you use the Hardened Leadstone Conduits.
 
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firebreaker2262

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Jul 29, 2019
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Since neither have said this, the engines all have auto throttles they will slow down as the power fills up, so whenthe buffer is filled they are not actually producing 8 mj/t but closer to 4 rf/t. Thus as the AE takes power it drains the the buffers first. This causes the engines to speed up so they balance out at the point you mentioned, check the Configuration tab on your engines to see how much your engine is actually producing
@Yeraze
 

Yeraze

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Jul 29, 2019
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No idea why it happens, but OP is not crazy!
hooray![DOUBLEPOST=1405010815][/DOUBLEPOST]
Since neither have said this, the engines all have auto throttles they will slow down as the power fills up, so whenthe buffer is filled they are not actually producing 8 mj/t but closer to 4 rf/t. Thus as the AE takes power it drains the the buffers first. This causes the engines to speed up so they balance out at the point you mentioned, check the Configuration tab on your engines to see how much your engine is actually producing
@Yeraze
I've done that.. The mystery is why is a 27-RF/tick ME system pushing my Magmatic Dynamic's to generate whatever the Leadstone Energy Cell input is configured to, plus extra (when configured to 80, they start trying to push out over 100).
 

XLT_Frank

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Jul 29, 2019
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@XLT_Frank, not sure what you mean, but you make no sense to me.

I made a trip to a creative DW20 world (same version) and have the same problems. Now I finally understand Yeraze :p
Here's the deal.

AE system is supposed to use 48RF (in my test)
Conduit connected to the controller reports the correct amount of RF
Conduit connected to the energy cell before the controller reports a usage of 200RF/t (constantly, I measured 100 times)
Conduit connected to the energy cell before the previous energy cell reports a usage of 200RF/t too.
Engines seem to produce 200RF/t, so it goes somewhere.

See my album here: http://imgur.com/a/vd95y

No idea why it happens, but OP is not crazy!
To understand what I am getting try it in creative mode. Energy cells in parallel will not provide power in parallel. Instead one will drain and then the next will start to drain, etc. My concern was that he had leadstone cells in parallel between the two.
 

Racemol

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Jul 29, 2019
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Ok I changed the energy cells to the redstone version, no changes. Then I changed the conduits to Redstone Energy Conduits and it works! It reports 48 RF/t now on all conduit faces and my engines are mostly idle. Seems like the bug appears only when you use the hardened leadstone conduits.
 
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Yeraze

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Jul 29, 2019
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Ok I changed the energy cells to the redstone version, no changes. Then I changed the conduits to Redstone Energy Conduits and it works! It reports 48 RF/t now on all conduit faces and my engines are mostly idle. Seems like the bug appears only when you use the hardened leadstone conduits.
So, switching to the magma crucible+liquid transposer version fixes it?

If so, I'll try that later and see if it helps....
 

Racemol

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Jul 29, 2019
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Yep. Even when you keep using the Hardened energy cell's it is working fine now. All I did was exchange the hardened conduits for the redstone version.
 

Yeraze

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Jul 29, 2019
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Yep. Even when you keep using the Hardened energy cell's it is working fine now. All I did was exchange the hardened conduits for the redstone version.

Interesting.. I'll try it first for just the Leadstone Cell->ME link.. if that doesn't fix it, I guess I'm in for a base-wide upgrade! :)
 

Racemol

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Jul 29, 2019
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Interesting.. I'll try it first for just the Leadstone Cell->ME link.. if that doesn't fix it, I guess I'm in for a base-wide upgrade! :)
I tested around a bit more since I still had the game open. Your suggestion actually works.
You just place a REC between the last energy cell and the ME Controller and then it works fine. All the other conduits can be hardened.

Like this: http://imgur.com/d3wgPjn
 
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Racemol

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Jul 29, 2019
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That's a weird bug. Anyone reporting this to King Lemming/CoFH team?
Funny you asked, I actually checked if I could.

After some googling, reading warnings to NOT REPORT bugs (later I found out I was reading a part of the website for older builds) and generally a confusing mix of websites (teamcofh.com and wikispaces) I gave up. It might be me being blind but the only option I found was an IRC channel, I don't use IRC anymore and I don't want to report a bug in a "chat" channel.

I can write a whole book about devvers and their, in my opinion, flawed priorities (documentation and information are important!). But that is way off-topic here. Someone call him, I don't even know his username here.

TL;DR: I couldn't find where to report bugs for the Cult.
In my journey I did find out what CoFH means though, so there's that! (Cult of the Full Hub)
 

King Lemming

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Jul 29, 2019
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Funny you asked, I actually checked if I could.

After some googling, reading warnings to NOT REPORT bugs (later I found out I was reading a part of the website for older builds) and generally a confusing mix of websites (teamcofh.com and wikispaces) I gave up. It might be me being blind but the only option I found was an IRC channel, I don't use IRC anymore and I don't want to report a bug in a "chat" channel.

I can write a whole book about devvers and their, in my opinion, flawed priorities (documentation and information are important!). But that is way off-topic here. Someone call him, I don't even know his username here.

TL;DR: I couldn't find where to report bugs for the Cult.
In my journey I did find out what CoFH means though, so there's that! (Cult of the Full Hub)

We aren't addressing 1.6 bugs as ducts are being completely rewritten for 1.7, and pretty much every duct bug is the result of FMP, which we are abandoning. There's no sense in maintaining an issue tracker at the moment and the website is being redesigned from the ground up.

I agree with you that documentation and information are important. That's why TE has possibly the most comprehensive set of NEI handlers of any mod out there. You shouldn't have to consult a wiki or a website, it should be handled in game.
 

Racemol

New Member
Jul 29, 2019
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We aren't addressing 1.6 bugs as ducts are being completely rewritten for 1.7, and pretty much every duct bug is the result of FMP, which we are abandoning. There's no sense in maintaining an issue tracker at the moment and the website is being redesigned from the ground up.

I agree with you that documentation and information are important. That's why TE has possibly the most comprehensive set of NEI handlers of any mod out there. You shouldn't have to consult a wiki or a website, it should be handled in game.
I was looking for you! KL, KingLemming etc, turns out you can use spaces in usernames!

Anyway, I agree that your NEI integration is very good! The mod itself is also quite intuitive, so for using the mod itself a wiki is indeed not needed. That mission is certainly accomplished.
I was just looking for information on how to report bugs, I take it you guys don't want to get called out on forums for every bug, having to track the issues yourself etc.

I now understand that is closed for 1.6 anyway. It's all good, there is a workaround so we'll live.
 

DREVL

Well-Known Member
Jul 10, 2013
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k... so because of FMP, is the lead/hardstone conduits buggy across the board, buggy with interaction with AE, or buggy with interation with other mods?