TC Golem bug is STILL here.

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Argon

New Member
Jul 29, 2019
12
0
0
In TC3, Golems would load before the world they were stood on, causing them to fall into the void. The bug is still present in TC4.

Im assuming the bug can be easily stopped by lowering the priority at which the game loads the golems, so its below the terrain rendering. Please correct me if im wrong.

If possible, can somebody in contact with Azanor ask him if its possible to fix it in the next version of TC4? Because its profusely effecting a lot of servers ive seen in quite a negative way. Quite often, I see staff teams doing a round at least once a week, where they have to spend a few hours replacing the golems of everyone on the server.

Thanks.
 

KhrFreak

New Member
Jul 29, 2019
689
1
0
Are you sure they falling through the world and not being attacked by mobs? I know Hecate's (back when they actually moved) would love to do there best to kill my golems

Sent from my SGH-I727R using Tapatalk
 

Argon

New Member
Jul 29, 2019
12
0
0
Im 100% sure its the same "Falling through the world" issue from TC3, beacuse the server ive been observing this issue from is on FTB Monster, which does not have Ars Magica 2 active.
 

TheCupcakeisaLie

New Member
Jul 29, 2019
144
0
0
I've had the same issue, and I'm sure because I lost my golem that could've killed the wither, which made me sad.

Sent from my RM-917_nam_usa_100 using Tapatalk