In TC3, Golems would load before the world they were stood on, causing them to fall into the void. The bug is still present in TC4.
Im assuming the bug can be easily stopped by lowering the priority at which the game loads the golems, so its below the terrain rendering. Please correct me if im wrong.
If possible, can somebody in contact with Azanor ask him if its possible to fix it in the next version of TC4? Because its profusely effecting a lot of servers ive seen in quite a negative way. Quite often, I see staff teams doing a round at least once a week, where they have to spend a few hours replacing the golems of everyone on the server.
Thanks.
Im assuming the bug can be easily stopped by lowering the priority at which the game loads the golems, so its below the terrain rendering. Please correct me if im wrong.
If possible, can somebody in contact with Azanor ask him if its possible to fix it in the next version of TC4? Because its profusely effecting a lot of servers ive seen in quite a negative way. Quite often, I see staff teams doing a round at least once a week, where they have to spend a few hours replacing the golems of everyone on the server.
Thanks.