T5 Endermen Spawner but how to kill them

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Revemohl

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Jul 29, 2019
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- drop them down and kill them with the falling damage->some port away
I was just having this problem yesterday -- it turns out they CAN teleport away while falling if there's sunlight above them. The solution is obviously just making an ugly solid platform covering the spawning area.
I didn't realize this fast enough, though (I thought it was server lag somehow), so I ended up doing a quicksand trap. Slower, but it works well I guess.
 

Yuka

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Jul 29, 2019
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Is it possible to give Athames to turtles, if so, maybe that could do it?
Athames do serious damage vs Endermen, so it may be able to finish them fast enough, just probably gotta set them in the 3rd block so they'll hit the head only.
Or was it the legs that needed to be hit so the Endermen have a lower chance to teleport?
 

Lambert2191

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Jul 29, 2019
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Is it possible to give Athames to turtles, if so, maybe that could do it?
Athames do serious damage vs Endermen, so it may be able to finish them fast enough, just probably gotta set them in the 3rd block so they'll hit the head only.
Or was it the legs that needed to be hit so the Endermen have a lower chance to teleport?
legs.
 

OneSullenBrit

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Jul 29, 2019
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Hi, I'm going to hijack this thread because I am in a similar situation.
I managed to grind my way through to a T5 Endermen spawner, but I want to kill them for XP and loot, so I don't want them to die on impact. I set up a simple dropper (thank you Filler! Dug out the hole and lined it with bricks in seconds! :D), but because the hole is 5x5, I can't reach them properly, unless I drop in there with them.

Normally I would funnel the mobs into a 1x1 hole using water so I can stand there and kill them (or use Sword of the Zephyr and kill them all in 1 hit!), but I can't think of a simple way to funnel Endermen into a small space (1x1 preferrably). Any ideas?
 

Saice

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Jul 29, 2019
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Hi, I'm going to hijack this thread because I am in a similar situation.
I managed to grind my way through to a T5 Endermen spawner, but I want to kill them for XP and loot, so I don't want them to die on impact. I set up a simple dropper (thank you Filler! Dug out the hole and lined it with bricks in seconds! :D), but because the hole is 5x5, I can't reach them properly, unless I drop in there with them.

Normally I would funnel the mobs into a 1x1 hole using water so I can stand there and kill them (or use Sword of the Zephyr and kill them all in 1 hit!), but I can't think of a simple way to funnel Endermen into a small space (1x1 preferrably). Any ideas?

Pistons and ledges. Or just ledges and a lot of waiting.
 

Poppycocks

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Jul 29, 2019
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Hi, I'm going to hijack this thread because I am in a similar situation.
I managed to grind my way through to a T5 Endermen spawner, but I want to kill them for XP and loot, so I don't want them to die on impact. I set up a simple dropper (thank you Filler! Dug out the hole and lined it with bricks in seconds! :D), but because the hole is 5x5, I can't reach them properly, unless I drop in there with them.

Normally I would funnel the mobs into a 1x1 hole using water so I can stand there and kill them (or use Sword of the Zephyr and kill them all in 1 hit!), but I can't think of a simple way to funnel Endermen into a small space (1x1 preferrably). Any ideas?
Or turtles or visor equipped iron golems.

Heck, you could make the landing platform from turtles which are programmed to attack up constantly. Swap the bottom wall for brains'inna'jar. You can stand there and the xp balls will still get to you trough them, or let the brains consume the xp and pick it up later.

As far as endermen go, you can build the landing platform 30 blocks above the ground. That's how far they can teleport(or thereabouts). And well, if there's no-where to teleport to...
 

jnads

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Jul 29, 2019
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Hi, I'm going to hijack this thread because I am in a similar situation.
I managed to grind my way through to a T5 Endermen spawner, but I want to kill them for XP and loot, so I don't want them to die on impact. I set up a simple dropper (thank you Filler! Dug out the hole and lined it with bricks in seconds! :D), but because the hole is 5x5, I can't reach them properly, unless I drop in there with them.

Normally I would funnel the mobs into a 1x1 hole using water so I can stand there and kill them (or use Sword of the Zephyr and kill them all in 1 hit!), but I can't think of a simple way to funnel Endermen into a small space (1x1 preferrably). Any ideas?
Honestly, just get your XP from a traditional Skeleton or Zombie spawner. Far easier to get a T5 one with those.

Loot will still drop from Endermen if they die from Quicksand.

Endermen give the same amount of XP as Zombies and Skeletons. They all give 5.
 

OneSullenBrit

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Jul 29, 2019
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Honestly, just get your XP from a traditional Skeleton or Zombie spawner. Far easier to get a T5 one with those.

Loot will still drop from Endermen if they die from Quicksand.

Endermen give the same amount of XP as Zombies and Skeletons. They all give 5.

Oh... that's disappointing. I already have a T5 skeleton spawner, I kind of assumed Endermen gave more xp.
Thanks for the help everyone. I'll dismantle the drop chamber and just make one underground for the Ender Pearls.

Kind of a shame really, getting an ender farm was one of the last goals I was aiming for. The only thing left to do in FTB is make stuff with Iridium, but that's not really fun it's just grinding.
 

jnads

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Jul 29, 2019
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Check the MC wiki proper. Blazes drop 10 xp per kill over the usual 5 of most mobs. http://www.minecraftwiki.net/wiki/Blaze

Get a T5 blaze spawner and reference DW20's current SSP Season 5 LP. He has an automated xp and blaze rod production setup going. You'll be enchanting yourself silly. :p
Yup, and Blaze Spawners are like candy in the Nether. You can right-click enough of them to have a T5 one in about an hour (providing you have a jetpack).[DOUBLEPOST=1360614866][/DOUBLEPOST]
Kind of a shame really, getting an ender farm was one of the last goals I was aiming for. The only thing left to do in FTB is make stuff with Iridium, but that's not really fun it's just grinding.
But yeah, if you're bored, make a Gravisuit.

Collect 8 stacks of rich slag through mining all the ore required (like 11 stacks of Tin and 6 stacks of copper), and processing the raw ores through an induction smelter, then use the rich slag to make 8 stacks of platinum. Then centrifuge the platinum to get 1 stack of iridium.

Make a huge quarry farm and automated processing system that sorts out the copper and tin, and throws away the rest (okay, maybe not throw away, but put in barrels), and induction smelts it for the rich slag (you can make automated induction smelters with Igneous Extruders and Pulverizers making sand). Quarry the heck out of your planet. Giant 64x64 Quarries. Ten of them.

Thankfully because of the rich slag, getting iridium doesn't have to be boring (just start early on centrifuging platinum, it takes like 2,500 seconds). Any ore in induction smelter = 33% chance of rich slag. 2 platinum dusts + rich slag = 3 platinum ingots. So every rich slag is basically a platinum ingot. Grind the ingots back into dusts and repeat the cycle. And every 8 platinum ingots is 1 Iridium. King Lemming saves the day once again.


Think of it as a giant spawn farm. But you're farming worldgen.
 

OneSullenBrit

New Member
Jul 29, 2019
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Yup, and Blaze Spawners are like candy in the Nether. You can right-click enough of them to have a T5 one in about an hour (providing you have a jetpack).[DOUBLEPOST=1360614866][/DOUBLEPOST]
But yeah, if you're bored, make a Gravisuit.

Collect 8 stacks of rich slag through mining all the ore required (like 11 stacks of Tin and 6 stacks of copper), and processing the raw ores through an induction smelter, then use the rich slag to make 8 stacks of platinum. Then centrifuge the platinum to get 1 stack of iridium.

Make a huge quarry farm and automated processing system that sorts out the copper and tin, and throws away the rest (okay, maybe not throw away, but put in barrels), and induction smelts it for the rich slag (you can make automated induction smelters with Igneous Extruders and Pulverizers making sand). Quarry the heck out of your planet. Giant 64x64 Quarries. Ten of them.

Thankfully because of the rich slag, getting iridium doesn't have to be boring (just start early on centrifuging platinum, it takes like 2,500 seconds). Any ore in induction smelter = 33% chance of rich slag. 2 platinum dusts + rich slag = 3 platinum ingots. So every rich slag is basically a platinum ingot. Grind the ingots back into dusts and repeat the cycle. And every 8 platinum ingots is 1 Iridium. King Lemming saves the day once again.


Think of it as a giant spawn farm. But you're farming worldgen.

I'm not seeing any options to centrifuge Rich Slag. Did Gregtech remove it?
 

DoctorOr

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Jul 29, 2019
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I'm not seeing any options to centrifuge Rich Slag. Did Gregtech remove it?

I'm not quite sure why everybody thinks GregTech is the only mod to balance away obvious exploitive game mechanics.

KingLemming, author of TE, removed the ability to generate platinum aka shiny metal with rich slag. He also reduced the percentage chance of Rich slag being produced at all, in order to make the pulverizer a reasonable choice once again.[DOUBLEPOST=1360630202][/DOUBLEPOST]
Thankfully because of the rich slag, getting iridium doesn't have to be boring

After killing the End Dragon (which I was wearing no quantum armor) I mined up enough Sheldonite to create 54 Iridium ingots after all was said and done. Another person posted here how they are getting an iridium ingot every 15 minutes from each valuable bee.

Getting iridium isn't boring, or slow. You're just doing it wrong.
 
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SReject

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Jul 29, 2019
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You need to completely surround the spawn area with water, if you have built on land, you need to flood any caves within 32x32x32(?) blocks of where they hit the ground(if not attempting to kill them from falling) for them not to teleport away
 

Larroke

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Jul 29, 2019
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no exp? - Drop them 42+ blocks in a void age through a mystcraft portal with "maintain momentum" (should be default I've heard but why risk it)... Then collect pearls where ever you want (splash zone in base for instance over a single transposer.

Exp? - build a drop zone i think its 40 blocks (?), with a beat them with a stick safety zone. Put it all in a void age and cover any block that has a clearance of >2 blocks with water... They won't port now. You could also route the mystcraft portal drop into a simple 1x1x3 kill box in another part of the void age (at least 42 blocks I think it is, I'd do 64 just to be sure) with a 2 wide path 2 tall around it.. adjust portal until they're 1 hit kills cover entire structure with water.
 

SReject

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Jul 29, 2019
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So I've done some experimenting and I've discovered that Endermen can teleport through corners of water walls. What I mean by that is if the wall of water surrounding your drop tower and killing-field has areas like the following(picture's view point is from above looking down or below looking up), Endermen can teleport out:

water from above.png