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Sync and Blood Magic

dwappo

New Member
This may or may not be a simple question, but how does Sync work with blood magic? For example, lets say my character "Kris" starts blood magic, makes a T4 alter and blah blah blah sigils. When I switch to "Kris - Sync" who's LP gets drained? is it my original character, the Sync character, or would it matter at all because they have the same name (or would it matter because they are technically different "characters")?

Based on that, would it be possible to have one character (say the Sync one) have a LP network (automated and everything with mobs and such) and the character you actually play with use the Sync characters blood magic items for free (or you having your own separate alter network)?

TL:DR,

Does having a Sync character mean that you would have two LP networks or one ?
 
I think it would just be one, based off the videos I've seen before (haven't actually tried this).
 
This may or may not be a simple question, but how does Sync work with blood magic? For example, lets say my character "Kris" starts blood magic, makes a T4 alter and blah blah blah sigils. When I switch to "Kris - Sync" who's LP gets drained? is it my original character, the Sync character, or would it matter at all because they have the same name (or would it matter because they are technically different "characters")?

Based on that, would it be possible to have one character (say the Sync one) have a LP network (automated and everything with mobs and such) and the character you actually play with use the Sync characters blood magic items for free (or you having your own separate alter network)?

TL:DR,

Does having a Sync character mean that you would have two LP networks or one ?
If it did, you would have each shell with different TC Research, different AM2 skills and affinities, and countless other player.dat bits tagged onto it.
 
If it did, you would have each shell with different TC Research, different AM2 skills and affinities, and countless other player.dat bits tagged onto it.
Well, that's what I'm trying to figure out, because to my knowledge TC research doesn't transfer (like items, vanilla MC levels).
 
Well, that's what I'm trying to figure out, because to my knowledge TC research doesn't transfer (like items, vanilla MC levels).
Because the player.dat file is correctly shared between shells, and it used to not share them, resulting in Blood Magic just flat out not working.
 
Lets see...
Blood Magic stores the Soul Network into the world using WorldSavedData, creating one instance for each player name, its not on the player.dat or anything iirc (unless im derping)
I don't know how Sync handles players, but if its the same player name and everything, it should have one network over all shells.
 
Lets see...
Blood Magic stores the Soul Network into the world using WorldSavedData, creating one instance for each player name, its not on the player.dat or anything iirc (unless im derping)
I don't know how Sync handles players, but if its the same player name and everything, it should have one network over all shells.
So wait, we can create an army of shells, and just kill off every single one for LP?
I am liking this...
 
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