I was finally able to build a fusion reactor on my SMP server. Even using AE to craft all the parts, it still took a long time to fab all of the parts.
I wanted to set it up to be self sustaining, and created a setup based off of some others that I've seen. I used eight Industrial Electorlizers fed by four Aqueous Accumulators, 14 Industrial Centerfuges making Deuterium out of the Hydrogen cells, three Industrial Centerfuges making Tritium cells with the Deuterium, and a Centerfuge Extractor to empty the helium and compressed air cells. This is all connected and 'automated' using a fairly simple AE network consisting of a controller, chest and an import and export bus for each machine.
This setup works fairly well and is reasonably balanced. It's creating the deuterium and tritium cells a littel faster than the reactor is using them, but in more or less equal quantities. My concern is that given enough time, it could possibly become un-balanced and run out of one of the resources.
So I set out to redesign the setup. In my SP world, I set up a reactor (haven't fired it up yet though) and set to creating something different.
I set the reactor up with a Liquid Transposer on top and one on bottom, with the transposers being fed empty cells via ME export busses, and an import bus on the reactor to grab the empty and helium cells. The transposers are being fed by iron tanks (I set up four 2,000,000 unit tanks, one each for Hydrogen, deuterium, tritum & Helium). I have a Liquid transposer on top of each tank being fed their respective cells via AE export busses, and I have a setup of Industrial Centerfuges similar to that in my SMP world. They, however, are being fed by Liquid Transposers.
This is where I'm not sure of the best approach. Right now, the transposers are emptying into relays, which are sending the cells into redpower tubes that are connected to the machines. Each of the three rows of machines has its own transposer and relay. The problem is, when the ceterfuges fill up, the cells start queuing up in relay, up to nine stacks of them. That is not ALL bad, but it seems a little goofy.
Is there a better way to manage the output from the transposers without an 'Inventory in the middle"? Ideally, I'd like a way to have it so that if all the machines are full and the transposer is full, it stops. Then one one or centerfuges empty, cells are sent on to the machines needing them and the transposer can then fill back up and wait again.
I would like to be able to produce both deuterium and tritium faster than the reactor uses is, store it in the tanks, and when the tanks are full, everything can back up and halt until a tank needs more, send the needed cell along and refill.
The other part I was having trouble with is the helium cells. I would like them to empty into a tank, but then when (and only when) the tank fills up, send the cells to an extractor to be emptied so as not to store any helium cells. I only want empty cells stored in the ME chest.
Does anyone have any thoughts?
I wanted to set it up to be self sustaining, and created a setup based off of some others that I've seen. I used eight Industrial Electorlizers fed by four Aqueous Accumulators, 14 Industrial Centerfuges making Deuterium out of the Hydrogen cells, three Industrial Centerfuges making Tritium cells with the Deuterium, and a Centerfuge Extractor to empty the helium and compressed air cells. This is all connected and 'automated' using a fairly simple AE network consisting of a controller, chest and an import and export bus for each machine.
This setup works fairly well and is reasonably balanced. It's creating the deuterium and tritium cells a littel faster than the reactor is using them, but in more or less equal quantities. My concern is that given enough time, it could possibly become un-balanced and run out of one of the resources.
So I set out to redesign the setup. In my SP world, I set up a reactor (haven't fired it up yet though) and set to creating something different.
I set the reactor up with a Liquid Transposer on top and one on bottom, with the transposers being fed empty cells via ME export busses, and an import bus on the reactor to grab the empty and helium cells. The transposers are being fed by iron tanks (I set up four 2,000,000 unit tanks, one each for Hydrogen, deuterium, tritum & Helium). I have a Liquid transposer on top of each tank being fed their respective cells via AE export busses, and I have a setup of Industrial Centerfuges similar to that in my SMP world. They, however, are being fed by Liquid Transposers.
This is where I'm not sure of the best approach. Right now, the transposers are emptying into relays, which are sending the cells into redpower tubes that are connected to the machines. Each of the three rows of machines has its own transposer and relay. The problem is, when the ceterfuges fill up, the cells start queuing up in relay, up to nine stacks of them. That is not ALL bad, but it seems a little goofy.
Is there a better way to manage the output from the transposers without an 'Inventory in the middle"? Ideally, I'd like a way to have it so that if all the machines are full and the transposer is full, it stops. Then one one or centerfuges empty, cells are sent on to the machines needing them and the transposer can then fill back up and wait again.
I would like to be able to produce both deuterium and tritium faster than the reactor uses is, store it in the tanks, and when the tanks are full, everything can back up and halt until a tank needs more, send the needed cell along and refill.
The other part I was having trouble with is the helium cells. I would like them to empty into a tank, but then when (and only when) the tank fills up, send the cells to an extractor to be emptied so as not to store any helium cells. I only want empty cells stored in the ME chest.
Does anyone have any thoughts?