My idea was a vertical tower of engines pumping into a stack of MFSUs surrounded by some sort of lamp that lit up when the MFSUs were full AND to have the MFSU's turn on the engines and a generator backup as they drained out.
Overview shot of the setup:
Basic shot of the engines and the stack of lights/mfsu's.
This is the fuel and water tank with RP2 redstone cables. There are two Liquid Detectors in the xycraft tank, one at half height, one at about the top. each is connected with RP2 redstone cables to the Liquiducts at the bottom of the fuel tank. So basically when the water tank is half full, it turns on the fuel to one bank of combustion engines, when it fills up, it turns on fuel to the other bank of combustion engines. If i run out of water somehow, it will cut the fuel to the engines and the idea is that they would run out of fuel before the water runs out.
Id have the level detectors just shut the engines right off, but i have the MFSUs hooked up to the engines directly, like this generator backup.
The MFSUs are all set to emit a redstone signal when empty. The second to the bottom MFSU is connected by RP2 redstone cable to a mv transformer. The MFSU runs out of energy, triggers transformer, which then allows poewr to go to the ME network, which immediately puts charcoal into all the generators. MFSU fills up, everything shuts off.
The combustion engines are triggered by MFSU's higher up in the line. As the MFSUs fill up, the lights turn on givin me a big visual indicator of the power i have, and shut off backup generators, then one bank of combustion engines and then the second bank as the whole stack gets full of energy.
This is why the level detectors in the water tank shut off the fuel, i dont see a way to have the MFSUs triggering the combustion engines, but then have the water tank override that and shut them off.
I also cannot find any way to use redstone wire of any type to connect each MFSU to the lights, i have to put the lights right next to the MFSUs. If I try to run insulated redstone wire or whatever, they have to connect to each other. I initially wanted the stack of lights to all be next to each other in a line, not wrapped around the MFSUs. Id have liked to have put lights in a box around the MFSUs, but the lights not directly touching the MFSUs wont fire up, and there appears to be no compact way to use redstone wiring to make them light up.
Anyway in the past I always just used energy sources that were 'auto shut off' or would just cause no issue if the battery system filled up (solar panels, etc.) so im new on trying to automate stuff like this, anyone have any suggestions on how to make this cleaner or more efficient?
And one issue ive run into is having a small trickle of energy coming out of the system, like my ME network, it drains the batteries just a bit which triggers the engines... but they then shut off in a few seconds as the battery fills up again. Rinse and repeat. not sure how to fix that issue.
Overview shot of the setup:
Basic shot of the engines and the stack of lights/mfsu's.
This is the fuel and water tank with RP2 redstone cables. There are two Liquid Detectors in the xycraft tank, one at half height, one at about the top. each is connected with RP2 redstone cables to the Liquiducts at the bottom of the fuel tank. So basically when the water tank is half full, it turns on the fuel to one bank of combustion engines, when it fills up, it turns on fuel to the other bank of combustion engines. If i run out of water somehow, it will cut the fuel to the engines and the idea is that they would run out of fuel before the water runs out.
Id have the level detectors just shut the engines right off, but i have the MFSUs hooked up to the engines directly, like this generator backup.
The MFSUs are all set to emit a redstone signal when empty. The second to the bottom MFSU is connected by RP2 redstone cable to a mv transformer. The MFSU runs out of energy, triggers transformer, which then allows poewr to go to the ME network, which immediately puts charcoal into all the generators. MFSU fills up, everything shuts off.
The combustion engines are triggered by MFSU's higher up in the line. As the MFSUs fill up, the lights turn on givin me a big visual indicator of the power i have, and shut off backup generators, then one bank of combustion engines and then the second bank as the whole stack gets full of energy.
This is why the level detectors in the water tank shut off the fuel, i dont see a way to have the MFSUs triggering the combustion engines, but then have the water tank override that and shut them off.
I also cannot find any way to use redstone wire of any type to connect each MFSU to the lights, i have to put the lights right next to the MFSUs. If I try to run insulated redstone wire or whatever, they have to connect to each other. I initially wanted the stack of lights to all be next to each other in a line, not wrapped around the MFSUs. Id have liked to have put lights in a box around the MFSUs, but the lights not directly touching the MFSUs wont fire up, and there appears to be no compact way to use redstone wiring to make them light up.
Anyway in the past I always just used energy sources that were 'auto shut off' or would just cause no issue if the battery system filled up (solar panels, etc.) so im new on trying to automate stuff like this, anyone have any suggestions on how to make this cleaner or more efficient?
And one issue ive run into is having a small trickle of energy coming out of the system, like my ME network, it drains the batteries just a bit which triggers the engines... but they then shut off in a few seconds as the battery fills up again. Rinse and repeat. not sure how to fix that issue.