Hello all,
My apologies if this is the wrong section for suggestions of this nature - if there is a place I could be forwarded to where this has a possibility of being implemented, it would be much appreciated.
The issue I am having is that server owners, due to immense lag problems, will disable loading chunk tickets completely from all mods. This means that upon login or teleport to a non-preloaded chunk within the boundaries of MFFS Area Security, even the owner of it will be immediately killed.
I think this problem would be mitigated from a slight -start up- time upon chunk loading the area, giving the MFFS Area Security time to detect who has what permissions in the area. Yes, it does minimize the actual security of the place, but not by much - and I propose that it be simply an option of some sort in a config somewhere.
Thanks.
My apologies if this is the wrong section for suggestions of this nature - if there is a place I could be forwarded to where this has a possibility of being implemented, it would be much appreciated.
The issue I am having is that server owners, due to immense lag problems, will disable loading chunk tickets completely from all mods. This means that upon login or teleport to a non-preloaded chunk within the boundaries of MFFS Area Security, even the owner of it will be immediately killed.
I think this problem would be mitigated from a slight -start up- time upon chunk loading the area, giving the MFFS Area Security time to detect who has what permissions in the area. Yes, it does minimize the actual security of the place, but not by much - and I propose that it be simply an option of some sort in a config somewhere.
Thanks.